Dungeon Sprint DCSS version 0.34-a0-720-g7fb7e31020 (webtiles) character file. Game seed: 17445668181184683932 128 c74 the Thaumaturge (level 4, 21/24 HPs) *EXPLORE* Began as a Deep Elf Conjurer on Aug 30, 2025. Was an Elder of Vehumet. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:04:07 (311 turns). c74 the Thaumaturge (Deep Elf Conjurer) Turns: 311, Time: 00:04:07 Health: 21/24 AC: 2 Str: 4 XL: 4 Next: 86% Magic: 5/18 EV: 11 Int: 25 God: Vehumet [****..] Gold: 0 SH: 0 Dex: 13 Spells: 13/24 levels left rFire . . . (100%) c - +2 falchion {DPS:8.15 (10.6/1.3), Acc+4} rCold . . . (100%) (no offhand) rNeg . . . (100%) A - +0 robe {AC:2.0, EV:0.0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.32/turn %: no teleportation @: no status effects A: magic regeneration a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 1 branch Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 3 runed doors Inventory: Hand Weapons a - a +2 quarterstaff {DPS:8.08 (10.5/1.3), Acc+5~~DROP_ME} b - a +2 mace of protection {DPS:6.29 (8.80/1.4), Acc+5} c - a +2 falchion (weapon) {DPS:8.15 (10.6/1.3), Acc+4} d - a +2 hand axe {DPS:6.12 (7.95/1.3), Acc+5} e - a +2 dagger {DPS:6.30 (6.30/1.0), Acc+8} g - a +2 quarterstaff of protection {DPS:8.08 (10.5/1.3), Acc+5} h - a +0 dagger of venom {DPS:9.30 (9.30/1.0), Acc+6} i - a +2 long sword of flaming {DPS:11.0 (15.4/1.4), Acc+3} W - a +2 trident {DPS:7.42 (9.65/1.3), Acc+3} Missiles f - 10 stones Armour A - a +0 robe (worn) {AC:2.0, EV:0.0} Scrolls b - a scroll of blinking {@r3} V - 2 scrolls of vulnerability x - 5 scrolls of amnesia s - a scroll of butterflies Potions g - 5 potions of magic {@q5, 10-37MP} c - 5 potions of curing {@q2, 5-11HP} w - 6 potions of heal wounds {@q1, 10-37HP} h - a potion of haste {@q4} B - 3 potions of berserk rage i - 2 potions of invisibility Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 10.7 Spellcasting + Level 7.6 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 2% 4 d - Fulminant Prism Conj/Alch 16% 3d11 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 64% 3-6/arc 1% 2 Message History You feel clever. x2 You have reached level 4! You feel clever. ➖➖➖➖➖ MP[-2] -> 0/16 (+6 max MP); ‼️ MASSIVE DAMAGE ‼️ Okay, then. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. You are too injured to fight recklessly! ❤️🤍🤍🤍🤍 HP[-3] -> 6/24 Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. ❤️‍🩹🤍🤍🤍🤍 HP[-2] -> 4/24 Unknown command. You feel better. ❤️❤️❤️‍🩹🤍🤍 HP[+9] -> 13/24 HP restored. Magic restored. There is a large open door here. ❤️❤️❤️❤️❤️ HP[+11] -> 24/24 🟦🟦🟦🟦🟦 MP[+15] -> 16/16 You open the door. ⚔️ Early weapon: +0 heavy flail (DPS:7.29 (15.3/2.1), Acc+0) ⚔️ ⚔️ Higher DPS: +1 heavy trident (DPS:7.57 (14.8/1.9), Acc+2) ⚔️ ⚔️ Early weapon: +0 heavy hand axe (DPS:5.49 (10.7/1.9), Acc+3) ⚔️ There is an open door here. c - 5 potions of curing {@q2, 5-11HP} g - a +2 quarterstaff of protection h - a +0 dagger of venom You see here a +0 heavy flail. You see here a +3 scale mail. You see here a +2 plate armour. i - a +2 long sword of flaming You see here a +0 heavy hand axe. You see here a +1 heavy trident. w - 6 potions of heal wounds {@q1, 10-37HP} (gained 5) Press: ? - help, v - describe, . - travel, g - get item Item here: a +2 plate armour. The floor. Unknown command. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. There is an open door here. There is a large open door here. You see here a giant cockroach corpse. There is an open door here. You see here a +0 whip. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. An orc priest, an orc wizard and an orc come into view. The orc wizard shouts! You hear a shout! The orc priest shouts! A goblin comes into view. It is wielding a +0 club. There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (82% to hit) The searing ray misses the orc. (Press Numpad 5 to maintain the ray.) 🟦🟦🟦🟦➖ MP[-2] -> 14/16 The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. Vehumet offers you knowledge of Static Discharge. Vehumet is now aiding your destructive spells. Your Spellcasting skill increases to level 9! 🟦🟦🟦🔹➖ MP[-1] -> 13/17 (+1 max MP) The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits the orc wizard. The orc wizard is severely wounded. You finish channelling your searing ray. The orc wizard hits you with a +0 dagger. ❤️❤️❤️❤️❤️‍🩹 HP[-1] -> 23/24 🟦🟦🟦🔹➖ MP[-1] -> 12/17 Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 77% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press Numpad 5 to maintain the ray.) The orc wizard hits you with a +0 dagger. ❤️❤️❤️❤️🤍 HP[-2] -> 21/24 🟦🟦🔹➖➖ MP[-2] -> 10/17 The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. The searing ray hits the goblin! You kill the goblin! Vehumet accepts your kill. Your Conjurations skill increases to level 7! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! ❤️❤️❤️❤️‍🩹🤍 HP[-3] -> 19/24 Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (83% to hit) The searing ray hits the orc priest! The orc priest is heavily wounded. (Press Numpad 5 to maintain the ray.) 🟦🟦➖➖➖ MP[-2] -> 8/17 The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. Your Spellcasting skill increases to level 10! 🟦🔹➖➖➖ MP[-1] -> 7/18 (+1 max MP) You stop channelling your searing ray. Okay, then. An orc comes into view. It is wielding a +0 war axe. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. Vehumet is now extending the range of your destructive spells. 🟦➖➖➖➖ MP[-4] -> 5/18 Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############ #_________.# #_________.# #_______...########## ##########'##........ #....'...'.##......#. ##########.##........ #)).@.......'........ #'#####'#####......#. #.#†.#...'.##........ #.#..#..÷#.#####'#### #o#..#####.##.......# #.#..'...#.##.......# #o#..'.†.).##.......# #g#..########...<...# #.#..'...)[##.......# There were no monsters in sight! Vanquished Creatures A scorpion (D) An orc priest (D) An orc wizard (D) 3 orcs (D) A giant cockroach (D) A hobgoblin (D) 2 jackals (D) A quokka (D) A ball python zombie (D) A frilled lizard (D) A goblin (D) A rat (D) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c74 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Entered explore mode. 56 | D | Found a glowing golden altar of the Shining One. 56 | D | Found a glowing silver altar of Zin. 56 | D | Found a basalt altar of Yredelemnul. 56 | D | Found a shimmering altar of Xom. 56 | D | Found an ornate altar of the Wu Jian Council. 56 | D | Found a bloodstained altar of Trog. 56 | D | Found a shimmering blue altar of Sif Muna. 56 | D | Found a sacrificial altar of Ru. 56 | D | Found a stormy altar of Qazlal. 56 | D | Found an iron altar of Okawaru. 56 | D | Found a sparkling altar of Nemelex Xobeh. 56 | D | Found a burning altar of Makhleb. 56 | D | Found a viscous altar of Jiyva. 56 | D | Found a hazy altar of Hepliaklqana. 56 | D | Found an opulent altar of Gozag. 56 | D | Found a blossoming altar of Fedhas. 56 | D | Found a white marble altar of Elyvilon. 56 | D | Found a shadowy altar of Dithmenos. 56 | D | Found a snail-covered altar of Cheibriados. 57 | D | Found a radiant altar of Vehumet. 57 | D | Found a corrupted altar of Lugonu. 57 | D | Found a roughly hewn altar of Beogh. 58 | D | Found a hide-covered altar of Uskayaw. 58 | D | Found an ancient bone altar of Kikubaaqudgha. 58 | D | Found a broken altar of Ashenzari. 65 | D | Became a worshipper of Vehumet 65 | D | Offered knowledge of Kiss of Death by Vehumet. 80 | D | Reached skill level 4 in Spellcasting 88 | D | Reached * piety under Vehumet 122 | D | Reached skill level 5 in Spellcasting 122 | D | Reached skill level 5 in Conjurations 141 | D | Noticed a scorpion 143 | D | Reached ** piety under Vehumet 144 | D | Reached XP level 2. HP: 15/15 MP: 10/10 153 | D | Learned a level 2 spell: Searing Ray 164 | D | Slain by a scorpion (4 damage) 164 | D | You cheat death using unusual wizardly powers. 166 | D | HP: 1/15 [scorpion (4)] 167 | D | Succumbed to a scorpion's poison 167 | D | You cheat death using unusual wizardly powers. 169 | D | Killed a scorpion 170 | D | Reached skill level 8 in Spellcasting 170 | D | Reached XP level 3. HP: 7/19 MP: 0/15 170 | D | Reached XP level 4. HP: 9/24 MP: 0/16 171 | D | HP: 4/24 [poisoned by a scorpion] 248 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 253 | D | Learned a level 4 spell: Fulminant Prism 297 | D | Offered knowledge of Static Discharge by Vehumet. 297 | D | Reached *** piety under Vehumet 298 | D | Reached skill level 9 in Spellcasting 305 | D | Reached skill level 10 in Spellcasting 310 | D | Reached **** piety under Vehumet 311 | D | Quit the game Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_6, iron_vault_3, final_vault] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 8 10 | 10.7 Conjurations | 5 6 7 | 7.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | || 12 Searing Ray | 3 | 3 || 6 Iskenderun's Myst | | 1 || 1 Drink: Curing | | 1 || 1 Armour: Robe | 5 | 2 || 7 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 310 | 310 | 0 | 20 | 139 | 1 | 310.0 | Dungeon | 310 | 310 | 0 | 20 | 139 | 1 | 310.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 310 daAuts