Dungeon Sprint DCSS version 0.34-a0-723-ge448dd4f9f (webtiles) character file. Game seed: 2571194665206498925 0 c74 the Conjurer (level 1, 0/14 HPs) Began as an Armataur Conjurer on Sept 1, 2025. Slain by an iguana (9 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:48 (40 turns). c74 the Conjurer (Armataur Conjurer) Turns: 40, Time: 00:00:48 Health: 0/14 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 8 Int: 18 God: Gold: 200 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) A - +0 robe {AC:1.2, EV:0.0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.41/turn %: no teleportation, roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 200 gold pieces. Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Gozag Kikubaaqudgha Makhleb Qazlal Sif Muna Xom Yredelemnul The Shining One Lugonu Shops: D ??:( Inventory: Armour A - a +0 robe (worn) {AC:1.2, EV:0.0} Wands b - a wand of acid (5) {@v2, \>} c - a wand of iceblast (5) {@v1, \<} Scrolls b - 4 scrolls of blinking {@r3} g - 3 scrolls of fog Potions g - 3 potions of magic {@q5, 10-37MP} b - a potion of curing {@q2, 5-11HP} w - 4 potions of heal wounds {@q1, 10-37HP} h - 4 potions of haste {@q4} B - a potion of berserk rage r - a potion of resistance Skills: - Level 1.3 Dodging - Level 2.1 Stealth * Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Message History You have entered the arena! You will win if you kill everything that spawns (including allies). If it is a boss round, you only need to kill the boss in order to win. If it is a lightning round, you only need to survive! Setting a skill training target for Fighting at 18.0. Setting a skill training target for Maces & Flails at 18.0. Setting a skill training target for Axes at 18.0. Setting a skill training target for Polearms at 20.0. Setting a skill training target for Staves at 12.0. Setting a skill training target for Unarmed Combat at 18.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 14.0. Setting a skill training target for Long Blades at 18.0. Setting a skill training target for Ranged Weapons at 18.0. Setting a skill training target for Armour at 9.0. Setting a skill training target for Dodging at 4.0. Setting a skill training target for Shields at 9.0. Setting a skill training target for Stealth at 3.5. Setting a skill training target for Spellcasting at 18.0. Setting a skill training target for Conjurations at 20.0. Setting a skill training target for Hexes at 6.0. Setting a skill training target for Summonings at 6.0. Setting a skill training target for Necromancy at 6.0. Setting a skill training target for Forgecraft at 6.0. Setting a skill training target for Translocations at 9.0. Setting a skill training target for Alchemy at 3.0. Setting a skill training target for Fire Magic at 18.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Ice Magic at 18.0. Setting a skill training target for Earth Magic at 18.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 3.0. Setting a skill training target for Shapeshifting at 7.0. โœ… Successfully initialized buehler.rc v1.0! โœ… Welcome, c74 the Armataur Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D (include '!' for warning): Lair D11-12 Orc D13-15 S-Runes V1-4 Depths You now have 200 gold pieces. r - a potion of resistance; b - a wand of acid (5) {@v2, \>} c - a wand of iceblast (5) {@v1, \<}; h - 4 potions of haste {@q4} (gained 3) w - 4 potions of heal wounds {@q1, 10-37HP} (gained 3) g - 3 scrolls of fog b - 4 scrolls of blinking {@r3} (gained 3) There is a staircase leading out of the dungeon here. Found a shimmering blue altar of Sif Muna and a shimmering altar of Xom. Found a burning altar of Makhleb. Found a corrupted altar of Lugonu and a stormy altar of Qazlal. Get ready! Found Biliessu's Staff Store and Giuqid's Magic Scroll Shop. Found an ancient bone altar of Kikubaaqudgha and an opulent altar of Gozag. Found Ykiy's Must-Have Magic and Zisto's Magic Scroll Shop. Found a glowing golden altar of the Shining One. ROUND 1! FIGHT! You sense a tension in the south. There is a shimmering altar of Xom here. There is a burning altar of Makhleb here. There is a corrupted altar of Lugonu here. There is an entrance to Biliessu's Staff Store here. There is an entrance to Ykiy's Must-Have Magic here. There is an entrance to Zisto's Magic Scroll Shop here. There is an entrance to Giuqid's Magic Scroll Shop here. Found a basalt altar of Yredelemnul. An iguana comes into view. Unknown command. You miscast Magic Dart. Nothing appears to happen. The iguana hisses angrily. ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆโž–โž– MP[-1] -> 2/3 The magic dart hits the iguana. The iguana is lightly wounded. ๐ŸŸฆ๐Ÿ”นโž–โž–โž– MP[-1] -> 1/3 You miscast Magic Dart. Nothing appears to happen. โž–โž–โž–โž–โž– MP[-1] -> 0/3 There is a spawn point here. You roll towards the iguana! The magic dart hits the iguana. The iguana is moderately wounded. The iguana barely misses you. You closely miss the iguana. The iguana is moderately wounded. The iguana bites you. โค๏ธโค๏ธโค๏ธโ€๐Ÿฉน๐Ÿค๐Ÿค HP[-6] -> 8/14; โ€ผ๏ธ MASSIVE DAMAGE โ€ผ๏ธ You hit the iguana but do no damage. You tail-slap the iguana. The iguana is heavily wounded. The iguana closely misses you. You barely miss the iguana. The iguana is heavily wounded. The iguana bites you but does no damage. You hit the iguana but do no damage. The iguana is heavily wounded. The iguana bites you! You die... ##### ##โŒ โŒ โŒ ## #.....# ##.@...## ##โˆฉ.l...โˆฉ## #โˆฉ.......โˆฉ# #_......._# #_......._# #_......._# ###.........### #โŒ ...........โŒ # #.รŸ.........รŸ.### You could see an iguana. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c74 the Armataur Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D | Found a shimmering blue altar of Sif Muna. 1 | D | Found a shimmering altar of Xom. 2 | D | Found a burning altar of Makhleb. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a stormy altar of Qazlal. 4 | D | Found an ancient bone altar of Kikubaaqudgha. 4 | D | Found an opulent altar of Gozag. 4 | D | Found Biliessu's Staff Store. 4 | D | Found Giuqid's Magic Scroll Shop. 5 | D | Found a glowing golden altar of the Shining One. 5 | D | Found Ykiy's Must-Have Magic. 5 | D | Found Zisto's Magic Scroll Shop. 5 | D | Round 1. 23 | D | Found a basalt altar of Yredelemnul. 24 | D | Noticed an iguana 40 | D | Slain by an iguana Levels and vault maps discovered: D: arena_sprint Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Tailslap || 1 Cast: Magic Dart || 2 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 40 | 40 | 0 | 0 | 17 | 1 | 40.0 | Dungeon | 40 | 40 | 0 | 0 | 17 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 40 daAuts