Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 8744555089035037505 194896 cadi the Sorcerer (level 17, 0/106 HPs) Began as a Deep Elf Conjurer on Nov 28, 2024. Was an Elder of Sif Muna. Succumbed to barbed spike wounds ... on level 2 of the Spider Nest. The game lasted 01:04:49 (33102 turns). cadi the Sorcerer (Deep Elf Conjurer) Turns: 33102, Time: 01:04:49 Health: 0/106 AC: 9 Str: 4 XL: 17 Next: 69% Magic: 17/45 EV: 13 Int: 41 God: Sif Muna [****..] Gold: 1872 SH: 5 Dex: 13 Spells: 25/60 levels left rFire + . . P - +0 dagger "Uliczae" {heavy, rF+ rC++} rCold + + . (no shield) rNeg + . . c - +2 robe "Ackeot" {Int+3 Slay+6} rPois . y - +2 hat {Stlth+} rElec . L - +1 cloak rCorr . x - +0 pair of gloves SInv + H - +0 pair of boots Will +.... t - amulet of reflection Stlth ++++ N - ring of see invisible HPRegen 0.37/turn B - ring "Boen" {^Contam rN+ Int+6 Slay+2} MPRegen 0.58/turn %: reflection @: lethally poisoned (0 -> -54), spiked A: magic regeneration, deformed body }: 1/15 runes: decaying a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 2 of the Spider Nest. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 6 branches of the dungeon, and saw 29 of its levels. You collected 2794 gold pieces. You spent 922 gold pieces at shops. Inventory: Hand Weapons P - the +0 dagger "Uliczae" (weapon) {heavy, rF+ rC++} (You found it on level 3 of the Swamp) rF+: It protects you from fire. rC++: It greatly protects you from cold. Missiles g - a throwing net Armour c - the +2 robe "Ackeot" (worn) {Int+3 Slay+6} (You found it on level 1 of the Lair of Beasts) Int+3: It affects your intelligence (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). x - a +0 pair of gloves (worn) y - a +2 hat of stealth (worn) H - a +0 pair of boots (worn) L - a +1 cloak (worn) Q - an orb of energy Jewellery e - a ring of resist corrosion t - an amulet of reflection (around neck) B - the ring "Boen" (right hand) {^Contam rN+ Int+6 Slay+2} (You found it on level 6 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. N - a ring of see invisible (left hand) U - a ring of wizardry Wands a - a wand of polymorph (5) j - a wand of mindburst (10) v - a wand of charming (43) G - a wand of flame (72) M - a wand of warping (7) T - a wand of digging (8) Scrolls h - 5 scrolls of enchant armour i - a scroll of revelation o - 6 scrolls of amnesia u - 4 scrolls of fog A - 9 scrolls of teleportation D - 6 scrolls of fear E - 4 scrolls of enchant weapon F - a scroll of silence J - 2 scrolls of poison K - a scroll of summoning O - 9 scrolls of identify R - a scroll of immolation S - a scroll of vulnerability Potions b - 6 potions of brilliance d - 9 potions of ambrosia f - 2 potions of curing k - 3 potions of might l - a potion of haste m - 2 potions of cancellation n - 5 potions of degeneration p - 2 potions of resistance q - 4 potions of heal wounds r - 3 potions of enlightenment s - 5 potions of lignification w - 2 potions of attraction z - 4 potions of mutation C - 2 potions of invisibility V - a potion of berserk rage {unknown} Miscellaneous I - a tin of tremorstones (2/2) W - a Gell's gravitambourine (2/2) Skills: - Level 12.0 Fighting - Level 5.0 Dodging - Level 5.0 Stealth + Level 22.3 Spellcasting + Level 15.8 Conjurations - Level 5.0 Translocations + Level 17.8 Fire Magic - Level 5.0 Alchemy + Level 8.7 Invocations You had 25 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 46% 3d21 1% 4 d - Iskenderun's Mystic Conj/Tloc 92% 2d18 (+2d11% 4 e - Freezing Cloud Conj/Ice/Air 36% 6-21 1% 5 f - Blink Tloc 100% N/A 1% 2 g - Ignition Fire 56% 3d15 1% 8 h - Fire Storm Conj/Fire 55% 8d14 43% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 0% 1 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Flame Wave Conj/Fire 100% 2d21 0% 4 Apportation Tloc 100% N/A 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 90% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Vapours Alch/Air 100% N/A 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Inner Flame Hex/Fire 87% N/A 1% 3 Launch Clockwork Bee Frge 45% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Forge Blazeheart Golem Fire/Frge 87% N/A 1% 4 Passage of Golubria Tloc 72% N/A 1% 4 Alistair's Intoxication Alch 48% N/A 1% 5 Arcjolt Conj/Air 42% 1d52 1% 5 Irradiate Conj/Alch 46% 3d27 1% 5 Starburst Conj/Fire 55% 6d15 1% 6 Eringya's Surprising Cr Summ 45% N/A 4% 4 Forge Lightning Spire Air/Frge 45% 3d7 4% 4 Eringya's Noxious Bog Alch 36% 4d6 9% 6 Borgnjor's Vile Clutch Necr/Erth 22% N/A 13% 5 Silence Hex/Air 22% N/A 13% 5 Hellfire Mortar Fire/Erth/Frge 38% 4d13 34% 7 Lehudib's Crystal Spear Conj/Erth 42% 10d10 77% 8 Ozocubu's Refrigeration Ice 22% 4d12 98% 7 Maxwell's Capacitive Co Air 22% ∞ 100% 8 Chain Lightning Conj/Air 42% 3d56 100% 9 Polar Vortex Ice 22% 12d3* 100% 9 Shatter Erth 22% 3d20* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:8 Swamp (4/4) Lair:3 Spider (2/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:12 * D:14 ( Orc:2 [=* Portals: Hell: Lair:5 Pandemonium: Orc:2 Annotations: D:2 1 runed translucent door, Crazy Yiuf D:7 exclusion: statue D:8 exclusion: 2 oklob plants Swamp:3 2 transporters Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Armour fits poorly on your strangely shaped body. Message History The steelbarb worm is moderately wounded. The fireball engulfs the redback!! You kill the redback! Sif Muna accepts your kill. The fireball engulfs the wolf spider!! You kill the wolf spider! Sif Muna accepts your kill. The fireball engulfs the demonic crawler! The demonic crawler is almost dead. The fireball engulfs the demonic crawler!! You kill the demonic crawler! Sif Muna accepts your kill. The fireball engulfs the steelbarb worm!! The steelbarb worm resists. The steelbarb worm is severely wounded. You feel very sick. You hear a hideous shriek! A redback comes into view. The steelbarb worm hits you!! * * * LOW HITPOINT WARNING * * * Barbed spikes become lodged in your body. The redback moves out of view. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the steelbarb worm!! The steelbarb worm is almost dead. The steelbarb worm is knocked back by the mystic blast. The steelbarb worm slams into the rock wall! You kill the steelbarb worm! Sif Muna accepts your kill. You can now call upon Sif Muna to cast any spell from your library. You feel very sick. You feel very sick. The redback bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The redback poisons you! The barbed spikes dig painfully into your body as you move. You die... # ##...##.#.. .###s.....#... ##.##.......... #.†.#s.w....... ..y#.......... ##s#...[...s... #.@#........^.. #†..# #%<..# ...# #..#### ##.##s##...# ..[. #..^..#.#.## [.. ##.#.s.....## [# ##........# ##w....#.# #.......# #