Dungeon Crawl Stone Soup version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 11300140669663711346 12 cadi the Conjurer (level 2, -1/16 HPs) Began as a Deep Elf Conjurer on Apr 19, 2025. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:39 (357 turns). cadi the Conjurer (Deep Elf Conjurer) Turns: 357, Time: 00:01:40 Health: -1/16 AC: 3 Str: 4 XL: 2 Next: 20% Magic: 8/8 EV: 11 Int: 22 God: Gold: 44 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls e - a scroll of noise {unknown} Potions d - a potion of berserk rage {unknown} Skills: + Level 0.4 Fighting + Level 2.6 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (72% to hit) You focus your ray upon the kobold. The searing ray misses the quokka. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The quokka bites you. The searing ray misses the quokka. The quokka bites you. The searing ray misses the quokka. The quokka bites you. The quokka barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The quokka barely misses you. You are too injured to fight recklessly! You hit the quokka but do no damage. The quokka misses you. You closely miss the quokka. The quokka barely misses you. You hit the quokka but do no damage. The quokka barely misses you. You barely miss the quokka. The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * You completely miss the quokka. The quokka bites you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) You focus your ray upon the quokka. The searing ray hits the quokka. The quokka is heavily wounded. (Press . to maintain the ray.) The quokka closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The quokka barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The quokka bites you. You die... ....... ...# )....†. ... .....). ... .......#### #.# .......)..# #.# #########.###.# #........# #.##.##r.# #.##.##.@# ###### .........# #..... ..#####.## #.#### #.#####.# ######.#### #.......#######.......#.. #######......##.####..#.# .# #.####.......#..#.# #...# #.####.##.##..).... #...# #....#.##.####..### You could see a quokka. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cadi the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 173 | D:1 | Learned a level 2 spell: Searing Ray 357 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 25 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 13 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 340 | 340 | 0 | 0 | 266 | 1 | 340.0 | Dungeon | 340 | 340 | 0 | 0 | 266 | 1 | 340.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 340 daAuts