Dungeon Crawl Stone Soup version 0.33-a0-1056-gdcb4e7fafb (webtiles) character file. Game seed: 123934966852216156 37 caiman the Conjurer (level 3, -2/28 HPs) Began as an Armataur Conjurer on Mar 6, 2025. Incinerated by a bombardier beetle (3 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:06:08 (703 turns). caiman the Conjurer (Armataur Conjurer) Turns: 703, Time: 00:06:09 Health: -2/28 AC: 4 Str: 12 XL: 3 Next: 21% Magic: 6/6 EV: 8 Int: 20 God: Gold: 49 SH: 0 Dex: 8 Spells: 0/6 levels left rFire . . . m - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 1.75/turn %: roll @: on fire, glowing A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons m - a +0 club (weapon) Armour a - a +0 robe (worn) f - a +0 leather armour q - a scarf of harm Scrolls d - 2 scrolls of blinking {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} i - 2 scrolls of identify {unknown} j - a scroll of brand weapon {unknown} k - a scroll of torment {unknown} l - a scroll of fear {unknown} n - a scroll of amnesia {unknown} p - a scroll of immolation {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} e - a potion of haste {unknown} o - a potion of might {unknown} Skills: - Level 1.0 Fighting - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.3 Conjurations + Level 0.3 Earth Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Stone Arrow Conj/Erth 22% 3d8 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Petrify Alch/Erth 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17297 Altars: Annotations: D:2 Terence D:3 2 transporters Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The bombardier beetle bites you but does no damage. You took 3 damage! You stop channelling your searing ray. You shake off the liquid fire. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is moderately wounded. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! You took 2 damage! The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You took 5 damage! You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You took 4 damage! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You took 4 damage! You shake off some of the fire as you move. The liquid fire burns you! You die... ##### .... ###...## ......# #....# ##....# #.....#### #.....@..##### # #.....##...... #.##.....##..#### #......$.B......# ####.###.##...... #.# #.# .##.# #.####.###.# # # #.....#....# #####.####.##### There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) A bat (D:1) An endoplasm (D:3) 2 giant cockroaches 2 hobgoblins 2 jackals (D:2) 4 kobolds A ball python (D:1) 3 frilled lizards 3 goblins 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caiman the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | there was no way to hit robin with searing. and no more | rollpage spaces 0 | D:1 | shouldnt have fought 125 | D:1 | Got Tiasa's Compendium of Karma 135 | D:1 | stone arrow book is good 166 | D:2 | Reached skill level 4 in Conjurations 166 | D:2 | Reached XP level 2. HP: 10/20 MP: 1/5 166 | D:2 | should have run away. why do I keep fighting 185 | D:2 | Noticed Terence 187 | D:2 | protect trident will be good but now I cant deal terence. | after usingstone arrow 401 | D:1 | Learned a level 2 spell: Searing Ray 548 | D:2 | Reached skill level 1 in Fighting 583 | D:3 | Reached XP level 3. HP: 28/28 MP: 4/6 587 | D:3 | Learned a level 3 spell: Stone Arrow 604 | D:3 | Found a transporter. 626 | D:3 | Found a transporter. 702 | D:3 | HP: 1/28 [burnt (4)] 703 | D:3 | Incinerated by a bombardier beetle Illustrated notes ###+### ##.....## #.......# +...@...+ #.......# ##.....## ###+### Turn 0 on D:1: there was no way to hit robin with searing. and no more rollpage spaces #.###.###......... #†##.## ##.###### #....# #....# #..#.# #.##.# #..##.# #.###.# #..# #(..# #.# ########### #>.# #.# #.# #.........#####..####.# #.# ..####'####...##@......# #.# #...# ####.##.###### #.# #...# ##.#.# #.# # ###'########.############.# .###.....##..~##.#...........#### ..#.......#..~≈#.#............... ..'...<...'..~≈#....############. ..#.......#..~≈#.#..# #. .###.....##..~##.#..####### #. Turn 135 on D:1: stone arrow book is good . ... #### ...?# #.. # ..#...#.##.### ......?.@†...# .####.#..#...# #..#..#### ......>[. ..#######.## . .# .# # Turn 166 on D:2: should have run away. why do I keep fighting #.###.# ####...#.# ### #....#...# #.. ##### #......###.# ..... #...#...##.##### ...... #...#....#.#... .>....##+#...#..#...#.##. ...........#.#........<†. ........@..#.#.####.#..#. ...........#.... #..#..# ...........###. ......>[ ......####.......#######. @..... ##### .. . ...... . ..... ##### Turn 187 on D:2: protect trident will be good but now I cant deal terence. after usingstone arrow Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_loops_ring, corner_web_ring D:2: layout_basic, uniq_terence D:3: gammafunk_steamed_eel, layout_loops_ring, mainiacjoe_overflow_brackets, serial_shops, shop, hellmonk_ecumenical_altar_heavens_door, portal_sewer_entry_d Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.3 Fighting | 1 | 1.0 Dodging | | 1.3 Stealth | | 2.1 Earth Magic | | 0.3 Action || total ---------------------------++------- Melee: Unarmed || 1 Club || 1 Cast: Magic Dart || 41 Searing Ray || 4 Armour: Robe || 16 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 702 | 659 | 43 | 0 | 0 | 3 | 234.0 | Dungeon | 702 | 659 | 43 | 0 | 0 | 3 | 234.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 362 daAuts D:1: 217 daAuts D:3: 122 daAuts