Dungeon Crawl Stone Soup version 0.33-a0-1195-gbd1523b72e (webtiles) character file. Game seed: 5078228802497726296 56 caiman the Conjurer (level 3, -3/24 HPs) Began as a Barachi Conjurer on Apr 3, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (453 turns). caiman the Conjurer (Barachi Conjurer) Turns: 453, Time: 00:02:51 Health: -3/24 AC: 2 Str: 8 XL: 3 Next: 97% Magic: 1/7 EV: 11 Int: 20 God: Gold: 42 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . c - +0 hand axe rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: acrobat @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of the acrobat (worn) Scrolls f - 4 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of haste {unknown} g - a potion of heal wounds {unknown} h - a potion of mutation {unknown} Skills: - Level 2.2 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 5.1 Conjurations + Level 1.1 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Call Canine Familiar Summ 3% N/A 38% 3 Sigil of Binding Hex 3% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dimensional Bullseye Hex/Tloc 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11475 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 5! The searing ray misses the gnoll. The searing ray hits the ball python. You kill the ball python! You finish channelling your searing ray. The gnoll misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. You recovered 1 HP! You closely miss the gnoll. The gnoll is severely wounded. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip! The gnoll closely misses you. You took 8 damage! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) Your Alchemy skill increases to level 1! Without enough magic to sustain it, your Searing Ray dissipates. The gnoll completely misses you. You recovered 1 HP! You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... # .# . .# ###.####.# ##......... ####.......... #.@j)..).###.# #.##......... #####.###....##### ##.......####.# #........# .$. #..###...# ...# #..##..>.# (..# #..#..#..# ..# #..#.##..# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 3 ball pythons A bat (D:1) An endoplasm (D:1) 3 goblins 3 hobgoblins (D:1) 5 kobolds A quokka (D:1) A frilled lizard (D:1) 6 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caiman the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 61 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 64 | D:1 | Learned a level 2 spell: Searing Ray 360 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 447 | D:2 | Reached skill level 5 in Conjurations 452 | D:2 | Reached skill level 1 in Alchemy 453 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms, serial_curves, eino_curves_03, eino_curves_03 D:2: layout_loops_cross, ebering_ecumenical_altar_box, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Conjurations | 5 | 5.1 Alchemy | 1 | 1.1 Dodging | | 2.2 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Hand axe || 17 Cast: Magic Dart || 25 Searing Ray || 3 Armour: Robe || 20 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 523 | 455 | 68 | 0 | 0 | 2 | 261.5 | Dungeon | 523 | 455 | 68 | 0 | 0 | 2 | 261.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 477 daAuts D:2: 46 daAuts