caiman the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 long sword the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a staff of air (unseen) (61, 16, D) a staff of alchemy (unseen) (62, 0, D) a staff of conjuration (unseen) (62, 1, D) a +0 glaive (62, 8, D) a +2 glaive of venom (62, 16, D) a ring of see invisible (62, 17, D) a book of Flames (63, 0, D) +2 ice dragon scales (63, 16, D) the staff of Atucoen {rPois MP+8 Dex+3 Fire Alch} [staff of alchemy] rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (63, 17, D) a +0 Gell's gravitambourine (2/2) (64, 16, D) a book of Beasts (64, 17, D) the +1 trident "Obbock" {vamp, *Noise Fly rElec Str+3} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (67, 0, D) a +0 plate armour of poison resistance (68, 0, D) a +3 orcbow of flaming (69, 0, D) a +1 long sword of freezing (unseen) (70, 9, D) a staff of earth (unseen) (71, 12, D) a +1 whip of holy wrath a +0 robe (71, 16, D) a staff of conjuration (unseen) (71, 17, D) the +4 battleaxe "Futuwup" {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (71, 27, D) a staff of air (unseen) (71, 31, D) a +0 trident (72, 8, D) a book of the Spheres (72, 9, D) a staff of death (unseen) (72, 16, D) Sif Muna's Thoughts on Accompaniment and Despicable Mysteries Spells Type Level a - Grave Claw Necromancy 2 b - Summon Forest Summoning/Translocation 5 c - Summon Hydra Summoning 7 (72, 17, D) the +0 helmet of Wariness {rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (72, 26, D) a book of the Wilderness (72, 31, D) a +0 trident a boomerang (73, 1, D) the +1 war axe of Sloth {flame, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (73, 16, D) the +3 arbalest of Yceryr Doma {speed, rPois rCorr Int-5 Dex+5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). (73, 17, D) a +1 dagger of venom (unseen) (73, 27, D) a staff of death (unseen) (73, 31, D) a +0 shortbow (74, 3, D) a +0 short sword a +0 robe (74, 31, D) a +0 trident 3 boomerangs