caiman the Dungeon (1, 32, D) a +3 ring mail of poison resistance (unseen) (1, 33, D) a staff of earth (unseen) (1, 34, D) the +7 sceptre of Torment {pain, torment} (unseen) (2, 14, D) a Codex of Conductivity (2, 15, D) the +0 robe of the Vacuum {rF- rC+ rN+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (2, 16, D) 54 gold pieces a Young Poisoner's Handbook (2, 32, D) a manual of Axes (2, 33, D) 54 gold pieces (still there?) a +2 vampiric dagger (still there?) (2, 34, D) a granite talisman (2, 36, D) 207 gold pieces (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +5 ring of evasion (3, 15, D) 198 gold pieces a Necronomicon (3, 16, D) a flux talisman (3, 32, D) a book of the Hunter (3, 33, D) 72 gold pieces (still there?) the +4 skin of Zhor {*Englaciate rC+++ SInv} (still there?) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (3, 34, D) 45 gold pieces an amulet of magic regeneration (3, 35, D) 180 gold pieces (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +3 chain mail of fire resistance (unseen) (4, 15, D) a book of Annihilations (4, 16, D) 45 gold pieces (still there?) a +2 ring mail of fire resistance (still there?) (4, 17, D) 54 gold pieces (4, 32, D) a staff of death (unseen) (4, 33, D) 45 gold pieces (still there?) the Commentary on Omens and the Gift (still there?) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Enfeeble Hexes 7 (4, 34, D) 81 gold pieces (still there?) a staff of cold (still there?) (4, 35, D) 36 gold pieces (4, 38, D) 63 gold pieces (5, 14, D) the +9 dagger "Goblinslayer" {speed, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (5, 15, D) 81 gold pieces a manual of Shields (5, 16, D) 135 gold pieces (still there?) the +2 trident of Tumult {flame, rPois MP+7 Int-4 Dex+5} (still there?) rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (5, 17, D) 72 gold pieces (5, 32, D) a scarf of repulsion (unseen) (5, 33, D) a +2 spear of freezing (unseen) (5, 34, D) 144 gold pieces a book of Death (5, 35, D) 36 gold pieces (5, 38, D) 117 gold pieces (5, 41, D) 36 gold pieces a +1 vampiric scythe (6, 14, D) a +1 leather armour of fire resistance (unseen) (6, 15, D) 180 gold pieces a scroll of brand weapon (6, 16, D) 450 gold pieces (still there?) the Anthology of Enchantment and Illusion (still there?) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Forest Summoning/Translocation 5 c - Summon Horrible Things Summoning 8 (6, 17, D) 189 gold pieces (6, 32, D) the staff of Defiance {^Drain rF+ rCorr Int+2 Fire Alch} [staff of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (6, 33, D) 189 gold pieces (still there?) a +0 spear of pain (still there?) (6, 34, D) a book of Armaments (6, 35, D) 108 gold pieces (6, 37, D) 63 gold pieces (7, 14, D) a +2 arbalest of freezing (unseen) (7, 15, D) a +1 leather armour of poison resistance (unseen) (7, 16, D) 243 gold pieces (still there?) a +3 broad axe of flaming (still there?) (7, 32, D) the +1 pair of boots of Makhleb's Displeasure {rElec Dex+3 SInv} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (7, 33, D) 45 gold pieces a +4 Gell's gravitambourine (2/2) (7, 34, D) 234 gold pieces (still there?) a +2 plate armour of cold resistance (still there?) (7, 36, D) 189 gold pieces (7, 40, D) 81 gold pieces (still there?) a +1 vampiric scythe (still there?) (7, 41, D) 27 gold pieces (still there?) a +0 scythe of flaming (still there?) (8, 14, D) 180 gold pieces a manual of Unarmed Combat (8, 15, D) 144 gold pieces a +2 chain mail of fire resistance (8, 16, D) 162 gold pieces (8, 32, D) a book of Chaos (8, 33, D) 63 gold pieces a book of Winter (8, 34, D) a +2 shortbow of electrocution (unseen) (8, 35, D) 45 gold pieces (9, 14, D) +1 steam dragon scales (unseen) (9, 15, D) a +1 pair of gloves of infusion (unseen) (9, 16, D) a book of Weapons (9, 32, D) 4 potions of haste (9, 33, D) 126 gold pieces (still there?) a staff of cold (still there?) (9, 34, D) 54 gold pieces a +1 phantom mirror (9, 35, D) 63 gold pieces (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 14, D) a staff of earth (unseen) (10, 15, D) 261 gold pieces (still there?) The Highest Levels of Wizarding (still there?) Spells Type Level a - Dragon's Call Summoning 9 (10, 16, D) 243 gold pieces (still there?) the +12 glaive of Prune {freeze, Prune} (still there?) Prune: It halves damage taken while paralysed, petrified or unconscious. (10, 32, D) a +3 dagger of holy wrath (unseen) (10, 33, D) a +2 chain mail of fire resistance (unseen) (10, 34, D) 54 gold pieces (still there?) a +3 spear of freezing (still there?) (10, 35, D) 54 gold pieces (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) the +2 lajatang of Mahibudgh {venom, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (unseen) (11, 15, D) 54 gold pieces (still there?) a +3 heavy spear (still there?) (11, 16, D) 63 gold pieces (still there?) a +2 scale mail of poison resistance (still there?) (11, 32, D) the +2 robe "Teid" {Fly Str-4 Int+3} Fly: It grants you flight. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (unseen) (11, 33, D) 108 gold pieces (still there?) the +0 cloak of the Thief {Quiet SInv Stlth+} (still there?) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (11, 34, D) a +3 chain mail of fire resistance (unseen) (11, 35, D) 153 gold pieces (12, 14, D) a +4 ring mail of cold resistance (unseen) (12, 15, D) a +4 scale mail of fire resistance (unseen) (12, 16, D) 126 gold pieces a ring of poison resistance (12, 32, D) the +0 trident of Floods {venom, SInv} SInv: It lets you see invisible. (unseen) (12, 33, D) 126 gold pieces (still there?) a +2 dagger of venom (still there?) (12, 34, D) 54 gold pieces a ring of willpower (12, 35, D) 27 gold pieces (13, 32, D) a staff of earth (unseen) (13, 33, D) a +5 ring of evasion (13, 34, D) 27 gold pieces a +2 box of beasts (13, 35, D) 81 gold pieces (19, 0, D) the +5 quarterstaff of Cucs {freeze, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (19, 1, D) a +7 quarterstaff (unseen) (19, 16, D) a manual of Stealth (19, 17, D) the staff of Wyrd {rF+ Will+ MP+9 Fire} [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Fire: It increases the power of your Fire spells. (unseen) (20, 0, D) a +0 antimagic shortbow (unseen) (20, 1, D) a +3 great sword of draining a +0 plate armour a book of Scorching (20, 2, D) a +0 flail (20, 16, D) a +5 heavy spear (20, 17, D) a +2 rapier of electrocution (20, 32, D) a book of Movement (20, 33, D) the amulet "Ackug" {Acrobat *Slow Dex+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. *Slow: It may slow you when you take damage. Dex+4: It affects your dexterity (+4). (unseen) (21, 0, D) a +4 great sword of holy wrath (unseen) (21, 1, D) a +4 short sword of venom (21, 3, D) a +3 heavy battleaxe a +0 plate armour (21, 16, D) a staff of fire (21, 17, D) a staff of death (21, 32, D) a +3 leather armour of cold resistance (21, 33, D) a +0 spear (21, 34, D) a book of Metalworking (22, 1, D) the +10 war axe of Vammi {flame, Fly} Fly: It grants you flight. (unseen) (22, 4, D) a +2 great mace of holy wrath (22, 17, D) the +8 spear "Wefe" {freeze, Stlth+} Stlth+: It makes you more stealthy. (22, 31, D) a +0 club a +0 robe an amulet of magic regeneration (22, 33, D) a +0 halberd a +2 robe of positive energy a +0 robe (22, 34, D) a +0 spear of venom (unseen) (23, 0, D) a +2 plate armour of willpower (unseen) (23, 1, D) a +7 great mace of protection a +1 chain mail of fire resistance (23, 16, D) a book of Blood (23, 17, D) a Young Poisoner's Handbook (23, 18, D) an amulet of faith (23, 32, D) a staff of conjuration a +0 robe a +0 flail a +0 robe a +2 leather armour of cold resistance (23, 33, D) a +0 spear a ring of ice (23, 34, D) a +0 mace a +0 robe of willpower a staff of alchemy (24, 0, D) a +1 shortbow of flaming (24, 3, D) a +3 great mace of protection (24, 4, D) a +1 great sword a +0 plate armour a ring of positive energy a +6 heavy morningstar (24, 16, D) a book of Power (24, 18, D) a staff of alchemy (24, 32, D) a +0 club (24, 33, D) a +0 club (24, 34, D) a +3 scale mail of cold resistance (24, 36, D) a +0 glaive of flaming a +0 robe (24, 40, D) a +0 flail (24, 42, D) a +0 long sword a +0 robe (25, 1, D) a +3 heavy hand cannon (25, 3, D) a +3 great sword a +0 plate armour (25, 16, D) a book of Air (25, 17, D) the +8 long sword "Husil" {holy, Will+ MP+8} Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). (25, 18, D) a +4 heavy scimitar (25, 33, D) a +1 tower shield of cold resistance (25, 34, D) a +0 club a +0 robe a +2 mace of protection (25, 41, D) a +0 glaive (26, 1, D) a +0 flail a +3 chain mail of cold resistance (26, 3, D) a +0 giant club (26, 16, D) a scroll of brand weapon (26, 32, D) a ring of ice (26, 33, D) the Secrets of the Thoughtful Mystics Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Death Channel Necromancy 6 (26, 34, D) a +6 glaive of flaming (27, 0, D) a +2 morningstar of protection (27, 1, D) a +7 partisan of freezing (unseen) (27, 16, D) a book of Blasting (27, 31, D) the staff "Gaeczoif" {rF+ rC+ Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. a +0 robe a +2 dire flail of venom a +0 robe (27, 32, D) a staff of alchemy (unseen) (27, 34, D) a +2 scimitar of flaming (27, 37, D) a +0 trident a +0 tower shield (28, 1, D) the amulet of the Smoking Madman {Faith rF++} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF++: It greatly protects you from fire. (unseen) (28, 16, D) a book of Cryoformation (28, 32, D) a +0 scale mail of fire resistance (unseen) (29, 0, D) the +5 spear of Vysso {venom, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (29, 1, D) a +0 dagger of flaming (unseen) (29, 3, D) a +3 great sword a +0 chain mail (29, 16, D) a staff of conjuration (unseen) (29, 17, D) a +1 pair of gloves of strength (29, 32, D) a +0 long sword (29, 33, D) a +0 club a +0 robe a book of Frost (30, 31, D) a +0 double sword of holy wrath a +1 tower shield of cold resistance (31, 31, D) a +0 long sword (34, 28, D) a staff of conjuration (unseen) (35, 0, D) a staff of alchemy (unseen) (35, 14, D) a +1 chain mail of fire resistance (unseen) (35, 15, D) a +0 broad axe a +0 animal skin a +5 great sword of flaming (35, 28, D) a +0 ring mail of cold resistance (36, 0, D) a scroll of brand weapon (36, 15, D) a +3 battleaxe of electrocution (36, 29, D) a +0 short sword (37, 0, D) a +5 ring of evasion (37, 1, D) a +1 plate armour of willpower (37, 14, D) a +2 robe of positive energy (unseen) (37, 15, D) a staff of death a +0 robe a staff of death (37, 17, D) a +0 broad axe a +0 animal skin (37, 29, D) a +2 spectral giant club (37, 31, D) a +3 spear of venom (38, 1, D) a book of Debilitation (38, 15, D) a +2 orcbow of freezing (38, 28, D) a ring of magical power (38, 29, D) a +0 robe (38, 31, D) a staff of air a +0 robe (39, 0, D) a +0 hand axe a +2 robe of willpower a +0 robe (39, 1, D) the +1 trident "Tattletale" {venom, rF++ Str-2 Int+2 Dex+3} rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (39, 15, D) the +2 quarterstaff "Zurekhla" {speed, ^Drain rPois SInv} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. SInv: It lets you see invisible. (39, 28, D) a +4 scimitar (unseen) (39, 29, D) a +2 antimagic quarterstaff (39, 31, D) a +4 great sword a +2 robe of cold resistance (40, 0, D) a +2 robe of willpower (40, 1, D) a staff of death (40, 14, D) a +1 heavy mace (40, 15, D) a +2 vampiric halberd (40, 29, D) the +6 flail of Death {venom, rElec} rElec: It insulates you from electricity. a +1 chain mail of cold resistance a +0 dagger (40, 34, D) a +0 scimitar the +2 robe of Time Moved Backwards {Dex+3} Dex+3: It affects your dexterity (+3). (41, 0, D) a scroll of brand weapon (41, 1, D) a serpent talisman (41, 15, D) the ring "Marautokh" {rF- Will- rCorr Wiz Slay+6} [ring of wizardry] rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (41, 28, D) a +0 robe (42, 0, D) the ring "Abynguh" {rF- rC+ Int+3 Dex+2 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (42, 1, D) a staff of fire (unseen) (42, 14, D) a +0 quarterstaff (42, 15, D) a +4 glaive of protection (42, 17, D) a +0 robe (42, 29, D) a +2 heavy mace a +0 robe a +2 hand axe of flaming (42, 36, D) the +4 mace "Qarat" {spect, *Noise rN+ Str+2 Dex+3} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +0 plate armour (42, 37, D) a +0 dagger a +0 robe (43, 14, D) a +0 short sword of holy wrath (unseen) (43, 15, D) the +0 scimitar "Tatiril" {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (43, 28, D) the +1 broad axe "Hatek" {heavy, rPois rN+ SInv Stlth+} rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (43, 29, D) a +0 long sword (44, 28, D) a +0 dagger (44, 36, D) the staff "Duege" {Fly Int+5 Dex-5 Conj Hexes} [staff of conjuration] Fly: It grants you flight. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. a +0 robe (49, 1, D) the +4 lajatang "Zuecket" {flame, Str+2} Str+2: It affects your strength (+2). (49, 12, D) a +6 ring of dexterity (49, 24, D) a +3 great sword of freezing (49, 36, D) a +6 ring of strength a +6 ring of dexterity (49, 37, D) a staff of earth (unseen) (50, 0, D) Plog's Lectures on Despair and Hyperthermia Spells Type Level a - Grave Claw Necromancy 2 b - Animate Dead Necromancy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Ignition Fire 8 (50, 1, D) a staff of conjuration (unseen) (50, 13, D) a staff of death (unseen) (50, 25, D) a +2 dire flail of holy wrath (50, 36, D) a +0 glaive of freezing (50, 37, D) a +0 robe (50, 38, D) a +0 antimagic broad axe a +0 animal skin (50, 39, D) a +0 quarterstaff a +0 robe (51, 0, D) Kyrygesk's Book of Support Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 3 c - Summon Hydra Summoning 7 d - Dragon's Call Summoning 9 (unseen) (51, 1, D) a +6 ring of strength (51, 13, D) a +1 falchion of freezing (unseen) (51, 16, D) a +1 long sword of flaming a +0 sling a +0 robe the +2 buckler of Siete {rN++} rN++: It greatly protects you from negative energy. (51, 24, D) a staff of conjuration (unseen) (51, 36, D) the +1 morningstar of the Thirsty Knives {venom, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (51, 37, D) a +0 flail of protection (52, 0, D) a scroll of brand weapon (52, 1, D) a +3 chain mail of fire resistance (52, 12, D) a staff of alchemy (52, 13, D) a book of Iron (52, 15, D) a +3 scimitar of holy wrath a +0 tower shield (52, 16, D) a +0 shortbow a +2 long sword of flaming a +0 robe (52, 18, D) a +3 scimitar of holy wrath a +0 tower shield (52, 24, D) the +3 spear of Moral Flaws {flame, rF- rN+ rCorr} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (52, 25, D) the +3 scale mail of Dyuhudup {rElec rCorr Str-4 Dex+7} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+7: It affects your dexterity (+7). (unseen) (52, 30, D) a +0 battleaxe of freezing (52, 36, D) a book of Lightning (53, 0, D) the +8 whip of Dotika {protect, *Noise Str+4 Stlth+} *Noise: It may make a loud noise when swung. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (53, 1, D) a ring of poison resistance (53, 13, D) the +5 trident of Pandemonium {drain, *Rage rF+ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (53, 25, D) a +1 spear of venom (53, 36, D) the +8 halberd of Inference {pain, Stlth+} Stlth+: It makes you more stealthy. (53, 37, D) the ring "Bekh" {+Blink rN+ rCorr Int+6 Slay-6} [ring of intelligence] +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (54, 0, D) a staff of alchemy (unseen) (54, 1, D) the +2 war axe of the Caustic God {flame, *Corrode rN+ Stlth+} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (54, 12, D) a book of the Fortress (54, 24, D) a +7 demon whip of venom (54, 25, D) the staff of Moderation {Str-5 Int+3 Earth Alch} [staff of earth] Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (55, 0, D) a +2 sling of flaming (unseen) (55, 1, D) the +4 quarterstaff of caiman's Instant Death {flame, ^Contam rElec Str+5 Stlth+} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (55, 12, D) the Incunabulum of the Scorpion and Bedrock Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Fulminant Prism Conjuration/Alchemy 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (55, 13, D) a +0 troll leather armour (55, 24, D) Maxwell's Memoranda (58, 41, D) a +0 giant spiked club (59, 36, D) a +0 helmet of see invisible (unseen) (60, 36, D) a +1 leather armour of cold resistance (60, 37, D) the Book of the Charnel House and the Arsonist Spells Type Level a - Soul Splinter Necromancy 1 b - Martyr's Knell Necromancy/Summoning 4 c - Curse of Agony Necromancy 5 d - Fire Storm Conjuration/Fire 9 (60, 39, D) a +0 dagger a +0 robe (60, 40, D) a +0 giant club a +0 giant spiked club (60, 41, D) a +0 long sword of holy wrath a +1 plate armour of cold resistance a +0 dagger a +0 robe (61, 0, D) the +2 battleaxe "Zeokuas" {antimagic, rF- Will+ rCorr} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (61, 10, D) a +0 hand axe (61, 16, D) the Guide on Forceful Abominable Ceremonies Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Irradiate Conjuration/Alchemy 5 c - Fireball Conjuration/Fire 5 d - Death Channel Necromancy 6 (unseen) (61, 26, D) a staff of fire (unseen) (61, 37, D) the +7 dire flail "Dragonbane" {antimagic, Int+3} Int+3: It affects your intelligence (+3). (unseen) (61, 39, D) a +0 giant club a +0 giant club (61, 40, D) a +0 dagger a +0 robe (61, 41, D) a +0 long sword a +0 chain mail (62, 1, D) a +1 scimitar of flaming (62, 9, D) a +1 heavy dire flail (62, 10, D) a +0 club a +0 club a +0 leather armour (62, 16, D) a book of Metalworking (62, 17, D) a book of Minor Magic (62, 21, D) a +0 scale mail (62, 22, D) a +0 battleaxe a +0 plate armour (62, 27, D) a +0 halberd of flaming (unseen) (62, 36, D) a +4 glaive of protection (unseen) (62, 37, D) a +2 whip of freezing (unseen) (63, 0, D) a +0 shortbow of freezing (unseen) (63, 8, D) a +2 triple sword of holy wrath (unseen) (63, 10, D) a +0 hand axe a +0 leather armour (63, 17, D) a staff of alchemy (unseen) (63, 21, D) a +0 dire flail a +0 ring mail a +0 scale mail (63, 26, D) a +0 helmet a +0 leather armour (63, 36, D) a +4 ring of slaying (63, 37, D) a +1 spear of venom (unseen) (64, 16, D) a book of Touch (64, 17, D) a +6 ring of intelligence (64, 21, D) a +0 dire flail a +0 animal skin a +0 arbalest (64, 26, D) a ring of poison resistance (64, 27, D) a ring of flight (66, 16, D) a +0 dire flail a +0 animal skin (68, 0, D) a +5 longbow of draining (69, 36, D) a +2 morningstar of venom (unseen) (70, 8, D) a +2 chain mail of cold resistance (unseen) (70, 9, D) the staff of the Wilderness {rPois Will+ Str-4 Int+3 Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (70, 36, D) a +4 scimitar of distortion (unseen) (70, 42, D) a +0 arbalest (71, 8, D) a staff of cold (71, 16, D) the +7 mace of the Endless Expanse {venom, rPois rC- Str-3 SInv} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (unseen) (71, 17, D) a +3 plate armour of fire resistance (unseen) (71, 26, D) a staff of fire (unseen) (71, 27, D) a +2 great mace of holy wrath (unseen) (71, 36, D) a +4 bardiche of venom (71, 37, D) a +6 ring of strength (71, 41, D) a +1 great sword a +0 plate armour (71, 42, D) a +0 long sword a +0 plate armour (71, 43, D) a +0 shortbow (72, 8, D) a +4 vampiric trident (unseen) (72, 9, D) a +4 scale mail of poison resistance (unseen) (72, 16, D) a +7 plate armour of ponderousness (72, 26, D) the +2 mace "Sugec" {flame, Int+8 Dex+2 Stlth+} Int+8: It affects your intelligence (+8). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (72, 27, D) a +0 scale mail of cold resistance (72, 30, D) a +0 spear (72, 36, D) a +1 ring mail of fire resistance (72, 37, D) Deejin's Cyclopedia of Destructive Congelation Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Frozen Ramparts Ice 3 (unseen) (72, 40, D) a +0 halberd a +0 chain mail (72, 41, D) a +0 broad axe a +0 chain mail a +0 kite shield (73, 3, D) 6 large rocks (73, 16, D) a +1 plate armour of positive energy (unseen) (73, 26, D) a +3 spectral quarterstaff (unseen) (73, 27, D) a dragon-coil talisman (73, 30, D) a +0 spear (73, 31, D) a +0 short sword a +0 robe (73, 37, D) a +6 spear of venom (73, 41, D) a +0 arbalest (73, 42, D) a +0 dire flail a +1 leather armour of positive energy (74, 3, D) a +0 giant club (75, 1, D) a +2 quarterstaff of draining (unseen)