caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (35, 0, D) a staff of air (unseen) (35, 14, D) a +0 trident (35, 15, D) the +8 broad axe "Quggokuf" {vamp, rF+} rF+: It protects you from fire. (unseen) (35, 29, D) the +0 cloak of Loss {Int+4} Int+4: It affects your intelligence (+4). (unseen) (36, 0, D) an amulet of regeneration (36, 14, D) a +1 spear of freezing (unseen) (36, 15, D) the Grimoire of Hadjma Spells Type Level a - Freeze Ice 1 b - Detonation Catalyst Fire/Alchemy 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Polar Vortex Ice 9 (unseen) (36, 16, D) a +0 spear a javelin a +0 leather armour (36, 29, D) a +3 dagger of speed (unseen) (37, 0, D) the Incunabulum of Experimentation Spells Type Level a - Summon Small Mammal Summoning 1 b - Airstrike Air 4 c - Magnavolt Earth/Air 7 d - Summon Horrible Things Summoning 8 (unseen) (37, 3, D) 4 large rocks (37, 14, D) a staff of cold (unseen) (37, 15, D) a book of Dreams (37, 18, D) a +1 heavy trident a +0 robe (37, 29, D) the +1 scimitar "Seigruisys" {vamp, Str+2} Str+2: It affects your strength (+2). (unseen) (38, 0, D) a dragon-coil talisman (38, 1, D) a +3 partisan of freezing (38, 5, D) a +1 battleaxe of freezing a +0 giant club a +0 giant spiked club (38, 6, D) 7 large rocks (38, 15, D) the Handbook of Gears Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Rending Blade Conjuration/Forgecraft 4 c - Spellspark Servitor Conjuration/Forgecraft 7 d - Diamond Sawblades Forgecraft 7 (unseen) (38, 18, D) a +0 trident a +0 leather armour (38, 19, D) a +0 rapier a +0 robe (38, 29, D) a book of Cryoformation (39, 0, D) a +3 plate armour of poison resistance (39, 1, D) a beast talisman (39, 3, D) 4 large rocks (39, 5, D) 2 large rocks a +1 great sword of flaming (39, 13, D) the +4 scimitar of Rubbish {freeze, Str+3 Int+4 Dex-5} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). a +0 robe (39, 17, D) a +2 long sword of flaming a +0 robe (39, 18, D) a +1 spear of freezing a javelin a +0 leather armour (39, 29, D) a +2 broad axe of pain (unseen) (39, 34, D) 162 gold pieces (still there?) a +2 great sword of flaming (still there?) (40, 0, D) a +4 mace of draining (40, 1, D) the +0 plate armour of the Kettle-Drum {rPois Int+2 Dex-3} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (40, 5, D) a +0 giant club a +0 giant club (40, 6, D) a +0 giant club a +0 giant club (40, 14, D) a book of Party Tricks (40, 15, D) the +7 orcbow "Laahor" {freeze, Will+ Str+3 Int-3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). (unseen) (40, 17, D) a +2 trident of venom a +1 robe of cold resistance (40, 18, D) a +0 trident (40, 19, D) a +1 rapier of draining a +0 robe a +1 trident of flaming a +0 robe (40, 29, D) a +2 antimagic morningstar (unseen) (40, 33, D) 72 gold pieces (40, 34, D) 36 gold pieces (40, 35, D) 54 gold pieces (40, 36, D) 36 gold pieces (40, 37, D) 207 gold pieces (still there?) a +0 demon whip of venom (still there?) (41, 1, D) a staff of conjuration (unseen) (41, 3, D) a +0 giant club (41, 5, D) a +0 giant spiked club (41, 14, D) a ring of positive energy (41, 15, D) a +7 arbalest (41, 17, D) a +0 trident a +0 robe (41, 29, D) a +2 pair of gloves of infusion (unseen) (41, 34, D) 261 gold pieces (still there?) a +1 great sword of flaming (still there?) (41, 35, D) 45 gold pieces (42, 0, D) an amulet of regeneration (42, 1, D) a +1 long sword of venom (unseen) (42, 14, D) the Writings on the Lofty Wendigo Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Ozocubu's Armour Ice 3 c - Sculpt Simulacrum Ice/Alchemy 6 d - Splinterfrost Shell Ice/Forgecraft 7 (unseen) (42, 29, D) the +1 ice dragon scales of Ysext {Rampage rF- rC+++ Will+ Slay+4} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (42, 32, D) 45 gold pieces (42, 34, D) 72 gold pieces (42, 35, D) 243 gold pieces (still there?) a +1 great sword of flaming (still there?) (43, 14, D) a +8 vampiric rapier (unseen) (43, 15, D) a +1 heavy trident (unseen) (43, 29, D) a +4 scimitar of electrocution (unseen) (49, 0, D) a +3 chain mail of cold resistance (unseen) (49, 1, D) a +4 vampiric rapier (unseen) (49, 12, D) a +2 robe of willpower (unseen) (49, 24, D) a manual of Unarmed Combat (49, 36, D) a staff of earth (unseen) (50, 0, D) a +0 sling of flaming (unseen) (50, 1, D) a +2 mace of protection (unseen) (50, 3, D) a +0 arbalest (50, 12, D) a +0 spear of venom (unseen) (50, 24, D) a +3 quarterstaff of speed (unseen) (50, 25, D) the +5 leather armour of Negation {Str+3} Str+3: It affects your strength (+3). (50, 36, D) a +0 sling of flaming (50, 37, D) a +0 leather armour of poison resistance (unseen) (50, 41, D) a +1 dagger of protection a +0 robe (51, 0, D) a beast talisman (51, 1, D) the +9 dagger of Kiodooj {drain, rElec rF++ rC- SInv} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (unseen) (51, 2, D) a +0 great sword a +0 plate armour (51, 3, D) 3 large rocks (51, 4, D) a +0 battleaxe a +0 chain mail a +0 battleaxe a +0 chain mail (51, 5, D) a +0 long sword a +0 plate armour a +0 tower shield (51, 19, D) a +6 heavy great mace a +3 great sword of draining a +0 plate armour (51, 20, D) a +0 dire flail a +3 flail of protection (51, 24, D) a +0 spectral quarterstaff (unseen) (51, 25, D) a staff of cold (unseen) (51, 37, D) quicksilver dragon scales (51, 40, D) a +3 hand axe of electrocution a +0 plate armour (51, 41, D) a +0 dagger a +0 robe (51, 42, D) a +0 battleaxe of flaming a +0 robe a +0 dagger a +0 robe a +1 scimitar of freezing a +0 robe (52, 0, D) a staff of conjuration (52, 1, D) a staff of conjuration (52, 2, D) a +2 glaive a +0 chain mail (52, 3, D) a +0 dire flail a +0 chain mail (52, 5, D) a +0 broad axe a +0 chain mail (52, 12, D) a book of Geomancy (52, 13, D) the +4 scimitar "Pendulum" {venom, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (52, 24, D) a +6 ring of strength (52, 36, D) an Everburning Encyclopedia (52, 37, D) a book of Burglary (52, 41, D) a +0 spear a +0 robe (52, 42, D) a +0 dagger a +1 robe of positive energy (53, 0, D) a +3 vampiric glaive (unseen) (53, 1, D) a scroll of brand weapon (53, 2, D) a +0 arbalest (53, 3, D) 6 large rocks (53, 12, D) the +0 leather armour "Qiocw" {+Blink Dex+3 SInv} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (53, 13, D) the +3 glaive of the Mushroom {spect, rElec rC+ rN+} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (53, 19, D) a +2 battleaxe of draining a +0 plate armour a +1 great sword of flaming a +0 chain mail (53, 20, D) a +0 heavy battleaxe a +0 chain mail (53, 24, D) a ring of fire (53, 25, D) a +3 dagger of venom (53, 37, D) a +3 scale mail of fire resistance (unseen) (54, 0, D) the staff of the Heavens {rF+ Str+3 Forge Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (unseen) (54, 1, D) a staff of death (unseen) (54, 3, D) a +0 glaive a +0 plate armour (54, 25, D) the +0 battleaxe of Resourcefulness {holy, rElec rC- Will++ SInv} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (54, 36, D) a +0 war axe (54, 40, D) a +1 trident a +0 robe (55, 0, D) the +8 morningstar of Summertime {flame, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (55, 1, D) a +2 ring mail of fire resistance (unseen) (55, 3, D) a +0 arbalest (55, 12, D) Sif Muna's Vellum of the Gathering Spells Type Level a - Summon Small Mammal Summoning 1 b - Haunt Necromancy/Summoning 7 c - Summon Hydra Summoning 7 (unseen) (55, 13, D) the +5 falchion of Irrepressible Laughter {venom, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (55, 24, D) a staff of air (unseen) (59, 36, D) the +1 long sword "Danuwn" {chaos, *Rage rElec rF+ rN+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. (60, 36, D) a ring of poison resistance (60, 37, D) the +0 chain mail of Polish {+Blink rC+ SInv} +Blink: It lets you blink. rC+: It protects you from cold. SInv: It lets you see invisible. (61, 0, D) a staff of air (unseen) (61, 8, D) a +3 plate armour of cold resistance (unseen) (61, 16, D) a +5 vampiric war axe (unseen) (61, 26, D) a +1 spear of freezing (unseen) (61, 36, D) the staff "Jamail" {*Slow Fly rC+ Dex+4 Stlth+ Ice} [staff of cold] *Slow: It may slow you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (61, 37, D) the +0 scale mail of Tanwops {rC++} rC++: It greatly protects you from cold. (62, 0, D) a staff of fire (62, 1, D) the staff "Estreargh" {rN+ Stlth+ Necro} [staff of death] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (62, 9, D) a staff of earth (unseen) (62, 12, D) a +0 dagger a +0 robe (62, 17, D) the staff of the Imperium {rElec rF+ rC- Int+4 Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (unseen) (62, 26, D) the +1 leather armour "Ecriocw" {^Contam rCorr Int+4 Dex+2} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (62, 36, D) a staff of earth (unseen) (62, 37, D) an amulet of the acrobat a +0 falchion a +0 leather armour a +3 buckler (63, 0, D) the staff "Voelick" {rN+ Str+3 Dex+7 Necro} [staff of death] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). Necro: It increases the power of your Necromancy spells. (63, 8, D) the +3 arbalest of Icuinte {penet, +Blink} +Blink: It lets you blink. (63, 16, D) a staff of air (63, 17, D) a +2 dagger of venom (63, 26, D) a staff of fire (unseen) (63, 27, D) the +6 arbalest "Damnation" {damnation} (63, 39, D) 5 large rocks (63, 40, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (63, 41, D) a +0 giant spiked club a +0 giant club 5 large rocks (64, 16, D) a +4 ring of slaying (64, 26, D) a +2 falchion of protection (unseen) (64, 27, D) a +3 double sword of holy wrath (64, 40, D) 4 large rocks (65, 26, D) a +1 plate armour of cold resistance (unseen) (67, 0, D) a book of Decay (68, 0, D) a book of Unlife (69, 36, D) a manual of Axes (70, 8, D) the +0 plate armour "Wutikhluz" {MP+5 Str-2 Int+3 Dex+4} MP+5: It affects your magic capacity (+5). Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (70, 9, D) Nuerumm's Cyclopedia of Fog and Blasphemous Liturgies Spells Type Level a - Soul Splinter Necromancy 1 b - Airstrike Air 4 c - Martyr's Knell Necromancy/Summoning 4 d - Chain Lightning Conjuration/Air 9 (unseen) (70, 37, D) a +1 great sword of holy wrath (71, 8, D) a +2 long sword of holy wrath (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a +1 falchion of flaming (unseen) (71, 26, D) a +0 dagger of holy wrath (unseen) (71, 36, D) a +3 dagger of speed (unseen) (71, 37, D) a +3 dagger of freezing (unseen) (72, 8, D) Great Wizards, Vol. II (72, 9, D) the +4 scale mail "Coluntaevi" {rN++} rN++: It greatly protects you from negative energy. (unseen) (72, 16, D) a staff of conjuration (72, 17, D) a +2 bardiche of venom (72, 26, D) the Encyclopedia of Ensnaring Beckoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Dazzling Flash Hexes/Fire 3 c - Eringya's Surprising Crocodile Summoning 4 (72, 36, D) a +4 hand axe of electrocution (unseen) (72, 37, D) a +2 heavy shortbow (unseen) (72, 40, D) a +0 mace (73, 3, D) a +0 rapier a +0 robe (73, 16, D) a +4 great sword of holy wrath (unseen) (73, 17, D) a +3 arbalest of freezing (unseen) (73, 26, D) a staff of conjuration (unseen) (73, 36, D) a staff of earth (unseen) (73, 37, D) a staff of air (unseen) (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a +1 glaive of protection (unseen)