caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (35, 7, D) a +1 short sword of freezing (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (36, 1, D) a +0 robe of willpower (unseen) (36, 8, D) a +0 long sword a +0 robe an elf corpse (37, 1, D) a staff of alchemy (unseen) (37, 8, D) a +1 long sword of electrocution (unseen) (38, 1, D) a +1 plate armour of positive energy (unseen) (38, 7, D) a +2 heavy longbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (39, 1, D) the staff of Eneoffac {rElec Int+6 Dex-5 Air} [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). Air: It increases the power of your Air spells. (unseen) (39, 8, D) a +0 longbow (still there?) a +3 leather armour (still there?) a +1 dire flail of venom (still there?) an elf corpse (still there?) (40, 1, D) a +0 partisan of pain (unseen) (40, 7, D) a +0 rapier a +0 robe (41, 1, D) a +2 short sword of venom (unseen) (42, 1, D) the Dissertation on the Graveyard and Flame Spells Type Level a - Foxfire Conjuration/Fire 1 b - Flame Wave Conjuration/Fire 4 c - Plasma Beam Fire/Air 6 d - Haunt Necromancy/Summoning 7 (unseen) (47, 42, D) a +1 trident of venom (still there?) a +0 robe (still there?) (47, 43, D) a +0 great mace a +0 chain mail (49, 0, D) a ring of ice (49, 1, D) a +5 war axe of venom (49, 24, D) a +5 ring of evasion (49, 29, D) a +0 dagger a +0 robe (49, 36, D) a +5 short sword (unseen) (49, 37, D) a +2 partisan of venom (unseen) (49, 43, D) a +0 vampiric lajatang (still there?) a +2 robe of cold resistance (still there?) a +0 short sword (still there?) (49, 44, D) a +0 long sword (50, 0, D) a +3 shortbow of flaming (50, 24, D) a staff of air (unseen) (50, 25, D) an amulet of guardian spirit (50, 29, D) a +0 dagger a +0 robe a +0 robe (50, 37, D) the +7 scimitar of the Writhing Gods {freeze, rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (unseen) (50, 42, D) a +0 robe (50, 43, D) a +0 trident (51, 0, D) a +3 plate armour of poison resistance (51, 1, D) +5 storm dragon scales (51, 12, D) a ring of poison resistance (51, 13, D) a +1 dagger of electrocution (51, 24, D) a +2 arbalest of electrocution (unseen) (51, 37, D) a +2 scimitar of freezing (unseen) (51, 41, D) a +5 whip of distortion (unseen) (52, 0, D) a book of Fire (52, 1, D) a staff of air (52, 12, D) a staff of fire (52, 13, D) a staff of alchemy (52, 16, D) a shapeshifter corpse (skeletalised by now) (52, 24, D) a +1 dagger of venom (52, 25, D) a book of Hexes (52, 36, D) a Trismegistus Codex (53, 0, D) a +2 vampiric halberd (53, 1, D) Giehanue's Primer on Hermetics Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Volatile Blastmotes Fire/Translocation 3 c - Maxwell's Portable Piledriver Translocation 3 (53, 12, D) a ring of positive energy (53, 13, D) a +3 battleaxe of flaming (53, 17, D) a glowing shapeshifter corpse (53, 18, D) a glowing shapeshifter corpse an ugly thing corpse (skeletalised by now) (53, 19, D) a glowing shapeshifter corpse (53, 24, D) a dragon-coil talisman (53, 25, D) the Almanac of the Heated Masterpiece Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Awaken Armour Earth/Forgecraft 4 c - Starburst Conjuration/Fire 6 (unseen) (53, 26, D) a +2 falchion (still there?) a +0 robe (still there?) (53, 36, D) the +3 broad axe of the Noxious God {freeze, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (53, 37, D) the staff "Adimpuf" {rC+ Str+2 Ice} [staff of cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. (54, 0, D) a staff of fire (54, 1, D) a staff of death (54, 13, D) a staff of cold (unseen) (54, 15, D) a glowing shapeshifter corpse (skeletalised by now) (54, 16, D) a shapeshifter corpse (skeletalised by now) (54, 17, D) a glowing shapeshifter corpse (54, 24, D) a +2 vampiric war axe (54, 25, D) a +1 chain mail of poison resistance (unseen) (54, 36, D) a +0 long sword a +1 giant spiked club (55, 0, D) a +5 flail of protection (unseen) (55, 1, D) a +4 trident of flaming (55, 12, D) a Trismegistus Codex (55, 13, D) a +4 chain mail of poison resistance (unseen) (55, 16, D) a glowing shapeshifter corpse (skeletalised by now) (59, 37, D) the +1 leather armour "Izi Reoby" {rN+ Str+8 Int-5 Stlth-} rN+: It protects you from negative energy. Str+8: It affects your strength (+8). Int-5: It affects your intelligence (-5). Stlth-: It makes you less stealthy. (unseen) (60, 37, D) the +11 plate armour of the Blue Moon {rC+} rC+: It protects you from cold. (unseen) (61, 0, D) the +10 broad axe of Responsibility {speed, rN+ Will- Int-3 Dex+6} rN+: It protects you from negative energy. Will-: It decreases your willpower. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). (61, 8, D) a staff of fire (unseen) (61, 16, D) the +1 scale mail "Zutwuozu" {rF+++ Int-5 Slay+6 Stlth-} rF+++: It renders you almost immune to fire. Int-5: It affects your intelligence (-5). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Stlth-: It makes you less stealthy. (unseen) (61, 26, D) a +2 sling of freezing (unseen) (62, 0, D) the +5 orcbow "Ygitef" {freeze, rElec rPois rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (62, 1, D) a staff of conjuration (unseen) (62, 8, D) a +2 spectral giant club (62, 9, D) the +5 spear of the Hugging Traitor {venom, rC- Int+5} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). (62, 17, D) a scroll of brand weapon (62, 27, D) a +8 giant club (unseen) (62, 36, D) a +0 arbalest of flaming (unseen) (62, 37, D) a +8 shortbow (unseen) (63, 0, D) a staff of conjuration (unseen) (63, 8, D) the Precepts of Schematics Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Nazja's Percussive Tempering Forgecraft 5 d - Diamond Sawblades Forgecraft 7 (unseen) (63, 16, D) the ring of Zouhoost {Will- rCorr MP+9 Stlth+} [ring of magical power] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (63, 17, D) the Discursus on Open Graves and the Wendigo Spells Type Level a - Sublimation of Blood Necromancy 2 b - Dispel Undead Necromancy 4 c - Ozocubu's Refrigeration Ice 7 d - Haunt Necromancy/Summoning 7 (unseen) (63, 27, D) a +1 flail of venom (63, 29, D) a jackal corpse (skeletalised by now) (63, 31, D) a yak corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 36, D) a +0 scimitar of draining (unseen) (63, 37, D) a scroll of brand weapon (64, 17, D) the +10 trident "Linesum" {heavy, Fly rCorr SInv} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (64, 27, D) a +3 giant spiked club (unseen) (64, 30, D) a basilisk corpse (skeletalised by now) (65, 26, D) a book of Ice (67, 0, D) a +0 mace of pain (unseen) (68, 0, D) a +1 morningstar of protection (68, 4, D) a +2 flail of protection (unseen) (69, 0, D) a +2 dagger of speed (unseen) (69, 4, D) a +1 short sword of venom (still there?) a +0 robe (still there?) (69, 5, D) a +0 long sword a +0 leather armour (69, 36, D) a +2 heavy broad axe (unseen) (70, 8, D) a staff of air (unseen) (70, 9, D) a +0 heavy mace (unseen) (70, 36, D) a manual of Fire Magic (70, 37, D) a +1 leather armour of cold resistance (unseen) (70, 40, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (70, 41, D) a +0 battleaxe a +0 plate armour (70, 42, D) a +0 flail a +0 leather armour (71, 8, D) a +2 plate armour of fire resistance (71, 17, D) a +0 scale mail of willpower (unseen) (71, 19, D) a ball python corpse (skeletalised by now) (71, 21, D) a +0 war axe of freezing (unseen) (71, 26, D) the +4 hand axe of Dismay {venom, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (71, 27, D) a +0 long sword a +0 robe (71, 36, D) the staff of Zealous Blind Justice {rElec Will+ Str+2 Earth} [staff of earth] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. (71, 37, D) a book of Winter (71, 40, D) a +0 short sword a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 8, D) a staff of air (unseen) (72, 9, D) a +2 short sword of flaming (unseen) (72, 16, D) a staff of alchemy (72, 17, D) +0 shadow dragon scales (72, 20, D) a +0 spear a naga corpse (skeletalised by now) (72, 26, D) a +4 heavy quarterstaff (72, 36, D) a staff of cold (72, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (72, 39, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (72, 40, D) a +0 club 3 boomerangs (72, 41, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (73, 1, D) the +4 short sword "Yniumasu" {freeze, *Corrode rPois rN+++} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. (unseen) (73, 16, D) a +0 halberd of protection (unseen) (73, 17, D) a ring of resist corrosion (73, 26, D) the staff of Slow Death {^Contam rElec rF+ rN+ Str+3 Fire} [staff of fire] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (73, 27, D) a +1 scale mail of poison resistance (unseen) (73, 37, D) a +4 dagger of venom (unseen) (75, 1, D) a +3 quarterstaff of distortion (unseen)