caiman

the Dungeon
(0, 50, D)
  a +4 spear of venom
  (unseen)
(0, 51, D)
  a +4 morningstar of flaming
  (unseen)
(0, 52, D)
  a Codex of Conductivity
(1, 15, D)
  a +0 dagger
  a +0 longbow
  a +0 leather armour
  an elf corpse (skeletalised by now)
(1, 32, D)
  a +0 rapier
(1, 33, D)
  a book of Metalworking
(1, 34, D)
  a +4 scale mail of cold resistance (still there?)
  a snapping turtle corpse (skeletalised by now) (still there?)
(1, 50, D)
  the ring of Aberris {rPois rC++}
    [ring of poison resistance]
    
    rPois:      It protects you from poison.
    rC++:       It greatly protects you from cold.
  (unseen)
(1, 51, D)
  a staff of fire (still there?)
  an iron dragon corpse (skeletalised by now) (still there?)
(1, 52, D)
  the +1 morningstar of Cheibriados {elec, ^Fragile rElec rPois Dex+7}
    ^Fragile:   It will be destroyed if unequipped.
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    Dex+7:      It affects your dexterity (+7).
(2, 14, D)
  +0 swamp dragon scales
(2, 15, D)
  the staff "Suxag" {SInv Conj Forge Tloc}
    [staff of conjuration]
    
    SInv:       It lets you see invisible.
    Conj:       It increases the power of your Conjurations spells.
    Forge:      It increases the power of your Forgecraft spells.
    Tloc:       It increases the power of your Translocations spells.
(2, 16, D)
  a +0 rapier (still there?)
  a +0 rapier (still there?)
  a +0 leather armour (still there?)
  the amulet "Quzotz" {Spirit +Blink rF- Stlth+} (still there?)
    [amulet of guardian spirit]
    
    Spirit:     It causes incoming damage to be divided between your reserves of
    health and magic.
    +Blink:     It lets you blink.
    rF-:        It makes you vulnerable to fire.
    Stlth+:     It makes you more stealthy.
(2, 33, D)
  a +0 heavy battleaxe
  (unseen)
(2, 34, D)
  a +0 cloak
  a sphinx marauder corpse (skeletalised by now)
(2, 36, D)
  a +0 trident (still there?)
  a +1 robe of cold resistance (still there?)
  a +0 cloak (still there?)
  a merfolk corpse (skeletalised by now) (still there?)
  a sphinx marauder corpse (skeletalised by now) (still there?)
(2, 51, D)
  a +0 short sword of speed
  (unseen)
(2, 52, D)
  a book of Cantrips
(3, 2, D)
  a +5 triple sword (still there?)
  a +5 great sword (still there?)
  a +5 double sword (still there?)
  a +5 demon blade (still there?)
(3, 3, D)
  a +5 lajatang
  (unseen)
(3, 4, D)
  a +5 sling (still there?)
  a +5 longbow (still there?)
  a +5 orcbow (still there?)
  a +5 shortbow (still there?)
  a +5 triple crossbow (still there?)
  a +5 arbalest (still there?)
  a +5 hand cannon (still there?)
(3, 14, D)
  a +2 scale mail of fire resistance
(3, 15, D)
  the staff of the Hidden Persimmons {rElec Conj}
    [staff of conjuration]
    
    rElec:      It insulates you from electricity.
    Conj:       It increases the power of your Conjurations spells.
(3, 16, D)
  a +0 rapier (still there?)
  a +0 rapier (still there?)
  a +0 leather armour (still there?)
  a +1 great sword of freezing (still there?)
  a +0 leather armour (still there?)
  a +1 antimagic hand axe (still there?)
  an elf corpse (skeletalised by now) (still there?)
(3, 32, D)
  a staff of earth
  (unseen)
(3, 33, D)
  a +0 rapier
(3, 34, D)
  the +5 quarterstaff "Cani Vep" {drain, rF+ Will+ SInv}
    rF+:        It protects you from fire.
    Will+:      It increases your willpower.
    SInv:       It lets you see invisible.
  a +0 robe
  a staff of death
  a merfolk corpse (skeletalised by now)
(3, 36, D)
  the +9 mace of Poycass {freeze, rF+ MP+7} (still there?)
    rF+:        It protects you from fire.
    MP+7:       It affects your magic capacity (+7).
  a +0 robe (still there?)
  a +0 rapier (still there?)
  a +0 robe (still there?)
(3, 50, D)
  a +0 sling of flaming
(3, 51, D)
  the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6}
    [amulet of nothing]
    
    Fury:       It extends the wearer's berserk rage when killing foes.
    *Rage:      It berserks you when you make melee attacks (+50% chance).
    Will++:     It greatly increases your willpower.
    Int-3:      It affects your intelligence (-3).
    Slay+6:     It affects your accuracy & damage with ranged weapons and melee
    (+6).
(3, 52, D)
  a book of Duality
(4, 2, D)
  a +5 quick blade (still there?)
  a +5 rapier (still there?)
  a +5 dagger (still there?)
(4, 3, D)
  a +5 giant spiked club (still there?)
  a +5 giant club (still there?)
  a +5 great mace (still there?)
  a +5 demon whip (still there?)
(4, 4, D)
  a +5 bardiche (still there?)
  a +5 partisan (still there?)
  a +5 demon trident (still there?)
(4, 5, D)
  a +5 executioner's axe (still there?)
  a +5 battleaxe (still there?)
  a +5 broad axe (still there?)
(4, 7, D)
  an orb of guile
  a +3 tower shield
  a +3 kite shield
  a +3 buckler
(4, 8, D)
  a +5 crystal plate armour
  +5 shadow dragon scales
  +5 ice dragon scales
  +5 fire dragon scales
  a +5 plate armour
(4, 15, D)
  a +0 rapier
(4, 16, D)
  a +0 heavy mace
  a staff of air
(4, 17, D)
  a +0 rapier of holy wrath (still there?)
  a +0 leather armour (still there?)
  an elf corpse (skeletalised by now) (still there?)
(4, 32, D)
  a Young Poisoner's Handbook
(4, 33, D)
  a +0 robe
(4, 34, D)
  a +3 rapier of protection
(4, 35, D)
  a +0 heavy longbow (still there?)
  a +0 trident (still there?)
  a +0 robe (still there?)
  a merfolk corpse (skeletalised by now) (still there?)
(4, 37, D)
  a +4 rapier of protection (still there?)
  a +0 robe of fire resistance (still there?)
  a merfolk corpse (skeletalised by now) (still there?)
(4, 50, D)
  a staff of cold
(4, 51, D)
  a +1 ring mail of willpower
(4, 52, D)
  a book of Iron
  a quicksilver dragon corpse (skeletalised by now)
(4, 53, D)
  9 large rocks
  a stone giant corpse (skeletalised by now)
  a stone giant corpse (skeletalised by now)
(5, 14, D)
  a +0 long sword
(5, 15, D)
  a +0 robe
(5, 16, D)
  a +0 long sword
  a +0 leather armour
  a +0 rapier
  a +0 robe
  a +2 leather armour of cold resistance
  an elf corpse (skeletalised by now)
(5, 32, D)
  a staff of death
(5, 33, D)
  a scroll of brand weapon
(5, 34, D)
  a +0 cloak
  a +2 sack of spiders
(5, 50, D)
  the ring "Heurheze" {Int+8 Dex+6}
    [ring of dexterity]
    
    Int+8:      It affects your intelligence (+8).
    Dex+6:      It affects your dexterity (+6).
(5, 51, D)
  the ring "Nosuenesch" {*Corrode rN++ AC+4 Dex+3}
    [ring of protection]
    
    *Corrode:   It may corrode you when you take damage.
    rN++:       It greatly protects you from negative energy.
    AC+4:       It affects your AC (+4).
    Dex+3:      It affects your dexterity (+3).
(5, 52, D)
  a +1 vampiric spear
  (unseen)
(5, 61, D)
  an iron dragon corpse (skeletalised by now)
(6, 14, D)
  the Octavo of the Cold Volcano
    Spells                              Type                    Level
     a - Sandblast                       Earth                       1
     b - Leda's Liquefaction             Alchemy/Earth               4
     c - Sculpt Simulacrum               Ice/Alchemy                 6
     d - Magnavolt                       Earth/Air                   7
(6, 15, D)
  a +3 scale mail of fire resistance
(6, 16, D)
  a +4 vampiric battleaxe
  a +0 leather armour
  a +0 longbow
  a +0 leather armour
  the +5 plate armour of the Pits of Slime {Rampage rF- MP+9}
    Rampage:    It bestows one free step when moving towards enemies.
    rF-:        It makes you vulnerable to fire.
    MP+9:       It affects your magic capacity (+9).
  an elf corpse (skeletalised by now)
(6, 32, D)
  a staff of earth
(6, 33, D)
  a +3 heavy glaive (still there?)
  a +0 robe (still there?)
  a +5 long sword of draining (still there?)
  a merfolk corpse (skeletalised by now) (still there?)
(6, 34, D)
  a +0 rapier of speed
  3 silver javelins
  a +0 leather armour
  a +0 spear
  a javelin
  a +0 leather armour
  a ring of magical power
(6, 35, D)
  a +0 spear
  2 javelins
  a +0 leather armour
  a merfolk corpse (skeletalised by now)
(6, 41, D)
  a sea snake corpse (skeletalised by now)
(6, 42, D)
  Sif Muna's Parchment of the Inauspicious Masterpiece
    Spells                              Type                    Level
     a - Ensorcelled Hibernation         Hexes/Ice                   2
     b - Inner Flame                     Hexes/Fire                  3
     c - Awaken Armour                   Earth/Forgecraft            4
     d - Forge Blazeheart Golem          Fire/Forgecraft             4
     e - Nazja's Percussive Tempering    Forgecraft                  5
     f - Silence                         Hexes/Air                   5
(6, 50, D)
  a +0 flail of protection
(6, 51, D)
  a ring of fire
(6, 52, D)
  the +4 dagger of Cifum {protect, rElec rPois Str+4 Stlth+}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    Str+4:      It affects your strength (+4).
    Stlth+:     It makes you more stealthy.
(7, 15, D)
  a +0 long sword
  a +0 scale mail
  a staff of fire
  an elf corpse (skeletalised by now)
(7, 16, D)
  a +0 long sword
  a +0 robe
  an amulet of the acrobat
  a +0 short sword
  a +0 robe
  the staff of the Meager God {rPois Ice Earth Alch}
    [staff of alchemy]
    
    rPois:      It protects you from poison.
    Ice:        It increases the power of your Ice spells.
    Earth:      It increases the power of your Earth spells.
    Alch:       It increases the power of your Alchemy spells.
  an elf corpse (skeletalised by now)
(7, 17, D)
  a +0 long sword
  a +0 leather armour of fire resistance
  an elf corpse (skeletalised by now)
(7, 18, D)
  a +0 long sword
  a +0 robe
  an elf corpse (skeletalised by now)
(7, 19, D)
  a +0 rapier
  a +0 rapier
  a +3 scale mail of poison resistance
  a +0 rapier
  a +0 rapier
  a +0 leather armour
  an elf corpse (skeletalised by now)
(7, 24, D)
  Sif Muna's Handbook of Moving Hail
    Spells                              Type                    Level
     a - Apportation                     Translocation               1
     b - Volatile Blastmotes             Fire/Translocation          3
     c - Passage of Golubria             Translocation               4
     d - Hoarfrost Cannonade             Ice/Forgecraft              5
     e - Summon Forest                   Summoning/Translocation     5
     f - Gell's Gavotte                  Translocation               6
  Sif Muna's Compilation of the Enchanting Excursion
    Spells                              Type                    Level
     a - Apportation                     Translocation               1
     b - Summon Mana Viper               Hexes/Summoning             5
     c - Dispersal                       Translocation               6
     d - Malign Gateway                  Summoning/Translocation     7
  Sif Muna's Handbook of Hexing
    Spells                              Type                    Level
     a - Tukima's Dance                  Hexes                       3
     b - Anguish                         Hexes/Necromancy            4
     c - Cause Fear                      Hexes                       4
     d - Summon Mana Viper               Hexes/Summoning             5
     e - Discord                         Hexes                       8
  Sif Muna's Precepts of the Captivating Voyage
    Spells                              Type                    Level
     a - Ensorcelled Hibernation         Hexes/Ice                   2
     b - Lesser Beckoning                Translocation               2
     c - Maxwell's Portable Piledriver   Translocation               3
     d - Iskenderun's Mystic Blast       Conjuration/Translocation   4
     e - Anguish                         Hexes/Necromancy            4
     f - Passage of Golubria             Translocation               4
(7, 32, D)
  a +0 spear
(7, 33, D)
  a +0 trident
(7, 34, D)
  a +2 lajatang of venom (still there?)
  a +0 robe (still there?)
  a +2 dire flail of distortion (still there?)
  a +0 robe (still there?)
  a +2 trident of flaming (still there?)
  a merfolk corpse (skeletalised by now) (still there?)
(7, 35, D)
  the +8 pair of quick blades "Gyre" and "Gimble" {protect}
  a +0 robe
  a merfolk corpse (skeletalised by now)
(7, 37, D)
  a harpy corpse (skeletalised by now)
(7, 42, D)
  Sif Muna's Commentary on Topomancy
    Spells                              Type                    Level
     a - Sandblast                       Earth                       1
     b - Passwall                        Earth                       3
     c - Awaken Armour                   Earth/Forgecraft            4
     d - Lee's Rapid Deconstruction      Earth                       5
     e - Bombard                         Conjuration/Earth           6
     f - Hellfire Mortar                 Fire/Earth/Forgecraft       7
  Sefapyex's Grimoire of Austromancy and Topomancy
    Spells                              Type                    Level
     a - Stone Arrow                     Conjuration/Earth           3
     b - Forge Lightning Spire           Air/Forgecraft              4
     c - Leda's Liquefaction             Alchemy/Earth               4
     d - Summon Seismosaurus Egg         Summoning/Earth             4
     e - Maxwell's Capacitive Coupling   Air                         8
(7, 50, D)
  a staff of earth
(7, 51, D)
  a +0 cloak of stealth
(7, 52, D)
  a +4 giant spiked club
  a quicksilver dragon corpse (skeletalised by now)
(7, 54, D)
  an iron dragon corpse (skeletalised by now)
(7, 59, D)
  Sif Muna's Precepts of Frigid Ozone
    Spells                              Type                    Level
     a - Shock                           Conjuration/Air             1
     b - Ensorcelled Hibernation         Hexes/Ice                   2
     c - Silence                         Hexes/Air                   5
     d - Permafrost Eruption             Ice/Earth                   6
(7, 60, D)
  Sif Muna's Compendium of Somber Attacks
    Spells                              Type                    Level
     a - Foxfire                         Conjuration/Fire            1
     b - Mercury Arrow                   Conjuration/Alchemy         2
     c - Dispel Undead                   Necromancy                  4
     d - Death Channel                   Necromancy                  6
     e - Spellspark Servitor             Conjuration/Forgecraft      7
  Untioch's Incunable of Points
    Spells                              Type                    Level
     a - Apportation                     Translocation               1
     b - Iskenderun's Mystic Blast       Conjuration/Translocation   4
     c - Dimensional Bullseye            Hexes/Translocation         4
     d - Summon Forest                   Summoning/Translocation     5
     e - Gell's Gavotte                  Translocation               6
     f - Disjunction                     Translocation               8
  Sif Muna's Hidden Understanding of the Prophet
    Spells                              Type                    Level
     a - Hellfire Mortar                 Fire/Earth/Forgecraft       7
     b - Rimeblight                      Ice/Necromancy              7
     c - Splinterfrost Shell             Ice/Forgecraft              7
     d - Malign Gateway                  Summoning/Translocation     7
(8, 15, D)
  a +0 leather armour
(8, 16, D)
  a +0 short sword (still there?)
  a +0 ring mail (still there?)
  a +6 ring of intelligence (still there?)
  the +0 glaive of Starshine {reap, Will++ Str+3 Dex-2} (still there?)
    Will++:     It greatly increases your willpower.
    Str+3:      It affects your strength (+3).
    Dex-2:      It affects your dexterity (-2).
  an elf corpse (skeletalised by now) (still there?)
(8, 18, D)
  a +0 dagger
  a +0 robe
(8, 32, D)
  a +0 rapier
(8, 33, D)
  a +2 spear of freezing
  (unseen)
(8, 34, D)
  a +2 rapier of speed (still there?)
  3 javelins (still there?)
  a +0 leather armour (still there?)
  a +0 cloak (still there?)
  a +3 great sword of holy wrath (still there?)
  a sphinx marauder corpse (skeletalised by now) (still there?)
(8, 50, D)
  a +4 heavy long sword
  (unseen)
(8, 51, D)
  a staff of earth
(8, 52, D)
  a +1 morningstar of holy wrath (still there?)
  the ring "Coekha" {rF- rN+ AC+4 Int+3 Stlth+} (still there?)
    [ring of protection]
    
    rF-:        It makes you vulnerable to fire.
    rN+:        It protects you from negative energy.
    AC+4:       It affects your AC (+4).
    Int+3:      It affects your intelligence (+3).
    Stlth+:     It makes you more stealthy.
(8, 54, D)
  3 large rocks
  a stone giant corpse (skeletalised by now)
(9, 15, D)
  a +0 longbow (still there?)
  a +2 ring mail of positive energy (still there?)
  a +0 leather armour (still there?)
(9, 16, D)
  a +1 rapier of holy wrath (still there?)
  a +1 rapier of holy wrath (still there?)
  a +0 leather armour (still there?)
  a staff of cold (still there?)
(9, 17, D)
  a +1 long sword of freezing (still there?)
  a +0 leather armour (still there?)
(9, 32, D)
  the +2 hat of Ignis's Grace {Harm rF- rC+ Str+4}
    Harm:       It increases damage dealt and taken.
    rF-:        It makes you vulnerable to fire.
    rC+:        It protects you from cold.
    Str+4:      It affects your strength (+4).
(9, 33, D)
  Sif Muna's Precepts of Atmospheric Accomplices
    Spells                              Type                    Level
     a - Summon Ice Beast                Ice/Summoning               3
     b - Martyr's Knell                  Necromancy/Summoning        4
     c - Summon Seismosaurus Egg         Summoning/Earth             4
     d - Plasma Beam                     Fire/Air                    6
  (unseen)
(9, 34, D)
  a +1 antimagic quarterstaff (still there?)
  a +2 rapier of flaming (still there?)
  a +0 robe (still there?)
  a +3 whip of electrocution (still there?)
  a merfolk corpse (skeletalised by now) (still there?)
(9, 35, D)
  a +1 halberd of venom
  a boomerang
  a merfolk corpse (skeletalised by now)
(9, 37, D)
  a wind drake corpse (skeletalised by now)
(9, 50, D)
  a +1 robe of fire resistance
  (unseen)
(9, 51, D)
  a +3 chain mail of cold resistance
(9, 52, D)
  the +1 great sword of the Moon {vamp, *Corrode rElec rPois Dex+2}
    *Corrode:   It may corrode you when you take damage.
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    Dex+2:      It affects your dexterity (+2).
(10, 0, D)
  the +6 Majin-Bo {spellvamp, MP+6 Int+6}
    MP+6:       It affects your magic capacity (+6).
    Int+6:      It affects your intelligence (+6).
  the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}
    Acc+∞:      It never misses its target.
    SInv:       It lets you see invisible.
  the +10 dark maul {heavy}
  the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr}
    -Tele:      It prevents most forms of teleportation.
    *Silence:   It may silence you when you take damage.
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
    Mesm:       Its wielder is mesmerised by any visible foes, and it cannot be
    unequipped while any foes are visible.
    ^Drain:     It drains your maximum health when unequipped.
    Fly:        It grants you flight.
    SInv:       It lets you see invisible.
(10, 4, D)
  a serpent talisman
  a blade talisman
  a maw talisman
  a beast talisman
(10, 5, D)
  a ring of flight
  a +6 ring of dexterity
  a +6 ring of dexterity
  a +6 ring of intelligence
  a +6 ring of intelligence
(10, 15, D)
  a +1 long sword of electrocution (still there?)
  a +0 leather armour (still there?)
  a ring of resist corrosion (still there?)
  a +0 short sword (still there?)
  an elf corpse (skeletalised by now) (still there?)
(10, 16, D)
  a +0 great mace of protection (still there?)
  a +0 ring mail (still there?)
  a +0 rapier (still there?)
  a +0 rapier (still there?)
  a +0 leather armour (still there?)
  a ring of ice (still there?)
  a book of Metalworking (still there?)
(10, 18, D)
  a +0 dagger
  a +0 shortbow
  a +0 leather armour
(10, 34, D)
  a +0 spear
  2 silver javelins
  a +0 leather armour
  a ring of resist corrosion
  the Handbook of the Band and the Mesa
    Spells                              Type                    Level
     a - Sandblast                       Earth                       1
     b - Stone Arrow                     Conjuration/Earth           3
     c - Lee's Rapid Deconstruction      Earth                       5
     d - Summon Horrible Things          Summoning                   8
  a merfolk corpse (skeletalised by now)
(10, 35, D)
  a +0 demon trident of flaming (still there?)
  a +0 robe (still there?)
  a merfolk corpse (skeletalised by now) (still there?)
(10, 36, D)
  a +0 spear
  a javelin
  a +0 leather armour
  a merfolk corpse (skeletalised by now)
(10, 50, D)
  the +3 pair of gauntlets of War {Slay+5}
    Slay+5:     It affects your accuracy & damage with ranged weapons and melee
    (+5).
  (unseen)
(10, 51, D)
  a +0 pair of gloves of hurling
(10, 52, D)
  4 large rocks
  the +9 orcbow "Ugupan" {drain, rN+ Str+2}
    rN+:        It protects you from negative energy.
    Str+2:      It affects your strength (+2).
(10, 53, D)
  an iron dragon corpse (skeletalised by now)
(11, 0, D)
  the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}
    rFlCloud:   It grants immunity to clouds of flame.
    rF++:       It greatly protects you from fire.
  the +6 shillelagh "Devastator" {shatter}
  the +11 plutonium sword {^Contam Stlth-}
    ^Contam:    It causes magical contamination when unequipped.
    Stlth-:     It makes you less stealthy.
  the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    AC+3:       It affects your AC (+3).
  the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}
    Reaping:    When you kill an enemy with your weapon, its spirit may be
    forced to fight for you.
    Hat+:       You can equip an additional hat (on the skull).
    rN+:        It protects you from negative energy.
    Int+4:      It affects your intelligence (+4).
  the +13 scythe of Curses {drain, curses, ^Drain}
    ^Drain:     It drains your maximum health when unequipped.
  the +9 sword of Power {lifebolt}
  the +7 mace of Variability {chaos, chaos arc}
  the +8 storm bow {elec, penet}
(11, 14, D)
  the +5 short sword of Sionaet {elec, MP+11 Str+3}
    MP+11:      It affects your magic capacity (+11).
    Str+3:      It affects your strength (+3).
  (unseen)
(11, 16, D)
  a +0 long sword (still there?)
  a +2 robe of willpower (still there?)
  a ring of positive energy (still there?)
(11, 17, D)
  a +0 long sword
  a +0 ring mail
(11, 32, D)
  Everyday Hermeneutics
    Spells                              Type                    Level
     a - Mephitic Cloud                  Conjuration/Alchemy/Air     3
     b - Confusing Touch                 Hexes                       3
     c - Fugue of the Fallen             Necromancy                  3
  (unseen)
(11, 33, D)
  a +0 spear
(11, 34, D)
  a +2 rapier of venom
  (unseen)
(11, 50, D)
  a staff of death
  (unseen)
(11, 51, D)
  +0 fire dragon scales
(11, 52, D)
  a staff of conjuration
(12, 14, D)
  a +0 robe
(12, 15, D)
  a +0 dagger
(12, 16, D)
  a +0 flail of holy wrath
  (unseen)
(12, 32, D)
  a +0 trident
(12, 34, D)
  a Trismegistus Codex
(12, 35, D)
  a +2 spear of flaming (still there?)
  3 javelins (still there?)
  a +0 leather armour (still there?)
  a merfolk corpse (skeletalised by now) (still there?)
(12, 50, D)
  a scroll of brand weapon
(12, 51, D)
  the Verses on the Xenolith and Superposition
    Spells                              Type                    Level
     a - Sandblast                       Earth                       1
     b - Vhi's Electric Charge           Translocation/Air           4
     c - Dispersal                       Translocation               6
     d - Shatter                         Earth                       9
(12, 52, D)
  a +2 robe of willpower
(12, 54, D)
  an iron dragon corpse (skeletalised by now)
(13, 34, D)
  a serpent talisman
(13, 35, D)
  a +0 cloak
  a sphinx marauder corpse (skeletalised by now)
(13, 38, D)
  a +0 rapier of speed (still there?)
  a +0 robe (still there?)
  a merfolk corpse (skeletalised by now) (still there?)
(13, 50, D)
  a ring of ice
(13, 51, D)
  the +10 partisan "Yhiti" {protect, rPois rCorr Dex-4 SInv}
    rPois:      It protects you from poison.
    rCorr:      It protects you from acid and corrosion.
    Dex-4:      It affects your dexterity (-4).
    SInv:       It lets you see invisible.
(13, 52, D)
  5 large rocks
  a book of Contraptions
  a stone giant corpse (skeletalised by now)
(13, 54, D)
  3 large rocks
(14, 50, D)
  the +3 chain mail "Qulo" {rElec rPois Int-2 Slay-2}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    Int-2:      It affects your intelligence (-2).
    Slay-2:     It affects your accuracy & damage with ranged weapons and melee
    (-2).
(14, 51, D)
  a staff of earth
  (unseen)
(14, 52, D)
  a +4 vampiric long sword
  (unseen)
(18, 48, D)
  a book of Geomancy
(18, 49, D)
  a book of Cryoformation
(18, 50, D)
  a staff of cold
  (unseen)
(19, 1, D)
  a staff of air
  (unseen)
(19, 17, D)
  a +0 war axe
  an amulet of faith
(19, 18, D)
  the staff of Uncertain Death {Str+3 Earth} (still there?)
    [staff of earth]
    
    Str+3:      It affects your strength (+3).
    Earth:      It increases the power of your Earth spells.
  a +1 robe of positive energy (still there?)
(19, 32, D)
  a book of Contraptions
(19, 33, D)
  a +2 demon whip of electrocution
  (unseen)
(19, 48, D)
  a +5 ring of evasion
(19, 49, D)
  a staff of air
(19, 50, D)
  the +5 halberd "Hell-Harrower" {flame, *Corrode rElec rPois SInv}
    *Corrode:   It may corrode you when you take damage.
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    SInv:       It lets you see invisible.
  (unseen)
(20, 0, D)
  a scroll of brand weapon
(20, 1, D)
  a book of the Tundra
(20, 16, D)
  the Encyclopedia of Companions
    Spells                              Type                    Level
     a - Martyr's Knell                  Necromancy/Summoning        4
     b - Summon Cactus Giant             Summoning                   6
     c - Malign Gateway                  Summoning/Translocation     7
  (unseen)
(20, 17, D)
  a book of Blasting
(20, 33, D)
  a book of the Spheres
(20, 34, D)
  a +0 demon whip of freezing (still there?)
  a ring of flight (still there?)
(20, 48, D)
  an amulet of regeneration
(20, 49, D)
  the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+}
    *Noise:     It may make a loud noise when swung.
    Fly:        It grants you flight.
    rC+:        It protects you from cold.
  (unseen)
(21, 0, D)
  a +6 hand axe of draining
(21, 1, D)
  a +6 longbow of draining
  (unseen)
(21, 17, D)
  the +8 sling of the Boiling Point {drain, rCorr}
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(21, 32, D)
  a +2 trident of flaming
  (unseen)
(21, 33, D)
  a +2 mace of holy wrath
  (unseen)
(21, 34, D)
  a book of Flames
(21, 36, D)
  a +0 demon whip of venom
  (unseen)
(21, 49, D)
  a book of Decay
(21, 50, D)
  a +6 ring of dexterity
(22, 1, D)
  a +0 heavy war axe
  (unseen)
(22, 19, D)
  a +2 robe (still there?)
  an amulet of reflection (still there?)
(22, 32, D)
  a staff of fire
  (unseen)
(22, 33, D)
  a ring of positive energy
(22, 48, D)
  a book of Chaos
(22, 49, D)
  a staff of death
(22, 50, D)
  a staff of cold
  (unseen)
(23, 0, D)
  the +8 arc blade {discharge, rElec}
    rElec:      It insulates you from electricity.
(23, 1, D)
  a book of the Dragon
(23, 16, D)
  a staff of fire
(23, 17, D)
  a +3 spear of freezing
(23, 18, D)
  a +2 leather armour of cold resistance
  (unseen)
(23, 19, D)
  a +0 long sword
  a +0 plate armour
(23, 33, D)
  a staff of death
  (unseen)
(23, 34, D)
  a hellephant corpse (skeletalised by now)
(23, 35, D)
  a +0 demon whip
  a ring of see invisible
(23, 48, D)
  a book of Fire
(23, 49, D)
  a +3 leather armour of fire resistance
(23, 50, D)
  the +0 leather armour of the Blizzard {Str+4}
    Str+4:      It affects your strength (+4).
(24, 0, D)
  a ring of ice
(24, 1, D)
  a staff of fire
  (unseen)
(24, 8, D)
  a book of Necromancy
(24, 9, D)
  Sif Muna's Exposition on Volatile Hexes
    Spells                              Type                    Level
     a - Jinxbite                        Hexes                       2
     b - Detonation Catalyst             Fire/Alchemy                5
     c - Metabolic Englaciation          Hexes/Ice                   5
  Eniawas's Papyrus of the Snowflakes
    Spells                              Type                    Level
     a - Hailstorm                       Conjuration/Ice             3
     b - Frozen Ramparts                 Ice                         3
     c - Ozocubu's Armour                Ice                         3
     d - Hoarfrost Cannonade             Ice/Forgecraft              5
     e - Permafrost Eruption             Ice/Earth                   6
     f - Sculpt Simulacrum               Ice/Alchemy                 6
(24, 16, D)
  a staff of alchemy
(24, 18, D)
  a +1 flail of distortion
  (unseen)
(24, 19, D)
  a +0 morningstar
  a +5 ring of evasion
(24, 22, D)
  a +2 glaive
  a +0 chain mail
  a ring of willpower
(24, 24, D)
  a book of the Hunter
(24, 26, D)
  Sif Muna's Almanac of Arcane Weapons
    Spells                              Type                    Level
     a - Magic Dart                      Conjuration                 1
     b - Searing Ray                     Conjuration                 2
     c - Stone Arrow                     Conjuration/Earth           3
     d - Iskenderun's Mystic Blast       Conjuration/Translocation   4
     e - Fulminant Prism                 Conjuration/Alchemy         4
     f - Irradiate                       Conjuration/Alchemy         5
     g - Bombard                         Conjuration/Earth           6
  a book of the Hunter
(24, 32, D)
  a +0 pair of gloves of stealth
(24, 33, D)
  a staff of death
  (unseen)
(24, 34, D)
  the amulet "Waggui" {Reflect Will+ Str+3 Int+3 SH+5}
    [amulet of reflection]
    
    Reflect:    It reflects blocked missile attacks.
    Will+:      It increases your willpower.
    Str+3:      It affects your strength (+3).
    Int+3:      It affects your intelligence (+3).
    SH+5:       It affects your SH (+5).
  a hellephant corpse (skeletalised by now)
  a hell hog corpse (skeletalised by now)
(24, 35, D)
  a +2 glaive of flaming (still there?)
  +0 fire dragon scales (still there?)
  a +2 demon whip of freezing (still there?)
(24, 48, D)
  a +3 hand axe of venom
  (unseen)
(24, 49, D)
  the +7 battleaxe of Callousness {spect, rElec rC+ Int+4 Dex-5}
    rElec:      It insulates you from electricity.
    rC+:        It protects you from cold.
    Int+4:      It affects your intelligence (+4).
    Dex-5:      It affects your dexterity (-5).
(24, 50, D)
  a +2 plate armour of fire resistance
(25, 0, D)
  a +2 robe of willpower
(25, 1, D)
  the +1 spear of the Forgotten Orbs {elec, Fly rPois}
    Fly:        It grants you flight.
    rPois:      It protects you from poison.
(25, 16, D)
  a staff of air
  (unseen)
(25, 18, D)
  a +3 glaive (still there?)
  a +0 plate armour (still there?)
  a +0 dagger (still there?)
  a +0 robe (still there?)
  an amulet of reflection (still there?)
  a ring of resist corrosion (still there?)
  a human corpse (skeletalised by now) (still there?)
(25, 19, D)
  a +0 hand axe
(25, 32, D)
  the +9 triple sword of Ambiguity {flame, rF+}
    rF+:        It protects you from fire.
(25, 33, D)
  a +0 leather armour of cold resistance
  (unseen)
(25, 34, D)
  the staff "Fioc" {rElec rC++ Air}
    [staff of air]
    
    rElec:      It insulates you from electricity.
    rC++:       It greatly protects you from cold.
    Air:        It increases the power of your Air spells.
(25, 35, D)
  a +1 glaive of flaming (still there?)
  +0 fire dragon scales (still there?)
  an oni corpse (skeletalised by now) (still there?)
(25, 36, D)
  a +0 demon whip of electrocution
  (unseen)
(25, 41, D)
  a book of Air
  Sif Muna's Anthology of Clockwork Sciomancy
    Spells                              Type                    Level
     a - Kiss of Death                   Conjuration/Necromancy      1
     b - Iskenderun's Battlesphere       Conjuration/Forgecraft      4
     c - Awaken Armour                   Earth/Forgecraft            4
     d - Forge Blazeheart Golem          Fire/Forgecraft             4
     e - Cigotuvi's Putrefaction         Necromancy/Air              4
     f - Alistair's Walking Alembic      Alchemy/Forgecraft          5
     g - Death Channel                   Necromancy                  6
     h - Hellfire Mortar                 Fire/Earth/Forgecraft       7
(25, 48, D)
  a +0 falchion of holy wrath
  (unseen)
(25, 50, D)
  a book of the Tundra
(26, 0, D)
  a staff of alchemy
(26, 1, D)
  a ring of willpower
(26, 16, D)
  a scroll of brand weapon
(26, 17, D)
  a staff of air
(26, 19, D)
  a +0 broad axe
  a +0 chain mail
(26, 32, D)
  a +0 demon whip of freezing (still there?)
  the ring of the Rhinotaur {rElec rF+ Str+8} (still there?)
    [ring of strength]
    
    rElec:      It insulates you from electricity.
    rF+:        It protects you from fire.
    Str+8:      It affects your strength (+8).
(26, 33, D)
  a staff of conjuration
  (unseen)
(26, 49, D)
  a +2 spear of freezing
  the amulet of Levity {Acrobat rC+}
    [amulet of the acrobat]
    
    Acrobat:    It increases your evasion after moving or waiting.
    rC+:        It protects you from cold.
  a staff of fire
(26, 50, D)
  a staff of fire
  (unseen)
(26, 56, D)
  Sif Muna's Atlas of the Iotic Fifth Circle
    Spells                              Type                    Level
     a - Ignite Poison                   Fire/Alchemy                4
     b - Arcjolt                         Conjuration/Air             5
     c - Freezing Cloud                  Conjuration/Ice/Air         5
     d - Yara's Violent Unravelling      Hexes/Alchemy               5
     e - Spellspark Servitor             Conjuration/Forgecraft      7
     f - Lehudib's Crystal Spear         Conjuration/Earth           8
(26, 58, D)
  Learab's Discourse on Flinty Concussion
    Spells                              Type                    Level
     a - Static Discharge                Conjuration/Air             2
     b - Leda's Liquefaction             Alchemy/Earth               4
     c - Rending Blade                   Conjuration/Forgecraft      4
     d - Awaken Armour                   Earth/Forgecraft            4
     e - Bombard                         Conjuration/Earth           6
     f - Spellspark Servitor             Conjuration/Forgecraft      7
     g - Orb of Destruction              Conjuration                 7
  Sif Muna's Parchment of Causimancy and Locality
    Spells                              Type                    Level
     a - Maxwell's Portable Piledriver   Translocation               3
     b - Dispersal                       Translocation               6
     c - Ignition                        Fire                        8
     d - Disjunction                     Translocation               8
  a book of Party Tricks
  a book of Geomancy
(27, 0, D)
  a ring of positive energy
(27, 17, D)
  a +0 robe
(27, 18, D)
  a +1 battleaxe (still there?)
  a +0 chain mail (still there?)
  the ring of Immorality {+Blink rF- rC+ Int-3 Slay+4 Stlth+ Ice} (still there?)
    [ring of ice]
    
    +Blink:     It lets you blink.
    rF-:        It makes you vulnerable to fire.
    rC+:        It protects you from cold.
    Int-3:      It affects your intelligence (-3).
    Slay+4:     It affects your accuracy & damage with ranged weapons and melee
    (+4).
    Stlth+:     It makes you more stealthy.
    Ice:        It increases the power of your Ice spells.
  a +0 dagger (still there?)
  a +0 leather armour of cold resistance (still there?)
(27, 32, D)
  a staff of earth
  (unseen)
(27, 33, D)
  a +1 plate armour of cold resistance
  (unseen)
(27, 34, D)
  a +1 great sword of flaming (still there?)
  the amulet of Qelal {Faith Rampage rElec MP-6 Dex+3} (still there?)
    [amulet of faith]
    
    Faith:      It allows you to gain divine favour quickly.
    Rampage:    It bestows one free step when moving towards enemies.
    rElec:      It insulates you from electricity.
    MP-6:       It affects your magic capacity (-6).
    Dex+3:      It affects your dexterity (+3).
  a +4 vampiric long sword (still there?)
  a fire giant corpse (skeletalised by now) (still there?)
(27, 48, D)
  a +0 hand axe of flaming
(27, 49, D)
  a ring of fire
(27, 50, D)
  the staff of Ruination {rC+ Fire Ice}
    [staff of cold]
    
    rC+:        It protects you from cold.
    Fire:       It increases the power of your Fire spells.
    Ice:        It increases the power of your Ice spells.
(27, 51, D)
  a brain worm corpse
(28, 1, D)
  a +4 ring of slaying
(28, 16, D)
  a manual of Throwing
(28, 19, D)
  a ghoul corpse (skeletalised by now)
(28, 32, D)
  the ring of the Mantidfly {Fly rPois Will++ Str-3}
    [ring of poison resistance]
    
    Fly:        It grants you flight.
    rPois:      It protects you from poison.
    Will++:     It greatly increases your willpower.
    Str-3:      It affects your strength (-3).
  (unseen)
(28, 48, D)
  a staff of conjuration
(28, 49, D)
  the +1 eveningstar "Brilliance" {foul flame, Umbra}
    Umbra:      It surrounds you with an aura of shadow, increasing your stealth
    and reducing the accuracy of all others within it.
(28, 50, D)
  a +6 ring of dexterity
(29, 1, D)
  the amulet of Keefui {Acrobat rC- Int+3 Dex+2}
    [amulet of the acrobat]
    
    Acrobat:    It increases your evasion after moving or waiting.
    rC-:        It makes you vulnerable to cold.
    Int+3:      It affects your intelligence (+3).
    Dex+2:      It affects your dexterity (+2).
(29, 16, D)
  a +2 ring mail of cold resistance
  (unseen)
(29, 17, D)
  a book of Spatial Translocations
(29, 32, D)
  a +4 morningstar of flaming
  (unseen)
(29, 33, D)
  the staff "Paobiur" {rC+ Will- Int+6 Ice}
    [staff of cold]
    
    rC+:        It protects you from cold.
    Will-:      It decreases your willpower.
    Int+6:      It affects your intelligence (+6).
    Ice:        It increases the power of your Ice spells.
  (unseen)
(29, 48, D)
  a book of Sloth
(29, 49, D)
  the ring "Vuxos" {rF+ rC- Dex+6 Fire}
    [ring of fire]
    
    rF+:        It protects you from fire.
    rC-:        It makes you vulnerable to cold.
    Dex+6:      It affects your dexterity (+6).
    Fire:       It increases the power of your Fire spells.
(29, 50, D)
  a staff of alchemy
  (unseen)
(30, 48, D)
  a ring of protection from cold
(30, 49, D)
  the +7 battleaxe "Acarineslayer" {flame, Int+2 Dex+4 SInv}
    Int+2:      It affects your intelligence (+2).
    Dex+4:      It affects your dexterity (+4).
    SInv:       It lets you see invisible.
  (unseen)
(30, 50, D)
  a Treatise on Traps
(31, 45, D)
  a book of the Hunter
(31, 48, D)
  a +2 cloak of poison resistance
(31, 49, D)
  the +7 captain's cutlass {speed, disarm}
  (unseen)
(31, 50, D)
  a +1 antimagic war axe
(32, 49, D)
  a book of the Warp
(32, 50, D)
  a +2 ring mail of willpower
(33, 48, D)
  a ring of poison resistance
(33, 49, D)
  a Treatise on Traps
(33, 50, D)
  a staff of air
(34, 48, D)
  a +2 chain mail of fire resistance
  (unseen)
(34, 50, D)
  a staff of earth
  (unseen)
(35, 14, D)
  the ring "Nuxt" {*Slow rN+ Str+6 Int-4 Stlth+}
    [ring of positive energy]
    
    *Slow:      It may slow you when you take damage.
    rN+:        It protects you from negative energy.
    Str+6:      It affects your strength (+6).
    Int-4:      It affects your intelligence (-4).
    Stlth+:     It makes you more stealthy.
  (unseen)
(35, 15, D)
  the ring of Sijuw {rPois rC+ Will- EV+5 Stlth+}
    [ring of evasion]
    
    rPois:      It protects you from poison.
    rC+:        It protects you from cold.
    Will-:      It decreases your willpower.
    EV+5:       It affects your evasion (+5).
    Stlth+:     It makes you more stealthy.
  (unseen)
(35, 28, D)
  a +5 broad axe of electrocution
  (unseen)
(35, 29, D)
  an amulet of regeneration
(36, 0, D)
  a +2 hand axe of freezing
(36, 1, D)
  a scroll of brand weapon
(36, 14, D)
  a +0 halberd of protection
  (unseen)
(36, 15, D)
  a book of Hexes
(36, 16, D)
  5 large rocks
  a stone giant corpse (skeletalised by now)
(36, 28, D)
  the +1 crystal plate armour of Demons {+Blink rF+ rN+ rCorr}
    +Blink:     It lets you blink.
    rF+:        It protects you from fire.
    rN+:        It protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
(36, 29, D)
  the +2 great mace of the Extremes {freeze, Will+ Dex+5}
    Will+:      It increases your willpower.
    Dex+5:      It affects your dexterity (+5).
(37, 0, D)
  a scroll of brand weapon
(37, 1, D)
  a +3 longbow of flaming
  (unseen)
(37, 14, D)
  a +6 ring of strength
  a +6 ring of strength
(37, 15, D)
  a +7 spectral lajatang
(37, 28, D)
  the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain}
    Poleaxe:    It uses either Axes or Polearms skill, whichever is higher.
    ^Drain:     It drains your maximum health when unequipped.
(37, 29, D)
  the +0 kite shield "Feg Gius" {Will+ rCorr}
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
(38, 0, D)
  a +3 ring mail of cold resistance
(38, 1, D)
  an amulet of guardian spirit
(38, 14, D)
  the +8 short sword of the Endless Seers {freeze, *Slow rElec Will+++ Str-5}
    *Slow:      It may slow you when you take damage.
    rElec:      It insulates you from electricity.
    Will+++:    It greatly increases your willpower.
    Str-5:      It affects your strength (-5).
(38, 15, D)
  a +2 robe
  (unseen)
(38, 28, D)
  a +4 whip of holy wrath
(38, 48, D)
  a Fen Folio
(38, 49, D)
  a +0 giant club (still there?)
  a +0 falchion of holy wrath (still there?)
(38, 50, D)
  a book of Ice
(38, 51, D)
  3 large rocks
  a stone giant corpse
(39, 0, D)
  a +3 battleaxe of venom
  (unseen)
(39, 1, D)
  the +5 morningstar of the End of Times {heavy, rC+ Int+4}
    rC+:        It protects you from cold.
    Int+4:      It affects your intelligence (+4).
(39, 14, D)
  a staff of air
(39, 15, D)
  a staff of conjuration
  (unseen)
(39, 16, D)
  an iron dragon corpse (skeletalised by now)
(39, 23, D)
  Sif Muna's Quarto of the Brume
    Spells                              Type                    Level
     a - Swiftness                       Air                         3
     b - Arcjolt                         Conjuration/Air             5
     c - Freezing Cloud                  Conjuration/Ice/Air         5
     d - Silence                         Hexes/Air                   5
     e - Conjure Ball Lightning          Conjuration/Air             6
     f - Chain Lightning                 Conjuration/Air             9
(39, 28, D)
  a +5 partisan of protection
(39, 29, D)
  a staff of alchemy
(39, 37, D)
  Sif Muna's Meditations on Assembling
    Spells                              Type                    Level
     a - Summon Small Mammal             Summoning                   1
     b - Call Imp                        Summoning                   2
     c - Call Canine Familiar            Summoning                   3
     d - Eringya's Surprising Crocodile  Summoning                   4
     e - Summon Forest                   Summoning/Translocation     5
     f - Summon Cactus Giant             Summoning                   6
     g - Malign Gateway                  Summoning/Translocation     7
  a book of Sloth
  a book of Cantrips
(39, 48, D)
  a +3 long sword of venom
  (unseen)
(39, 49, D)
  a +0 dagger (still there?)
  a +0 robe (still there?)
  a +2 antimagic whip (still there?)
  an orc corpse (still there?)
(39, 50, D)
  a +2 war axe of flaming
  (unseen)
(40, 0, D)
  the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5}
    [amulet of faith]
    
    Invo=14:    It sets your Invocations skill to 14.
    Evo=0:      It sets your Evocations skill to 0.
    Faith:      It allows you to gain divine favour quickly.
    MP+5:       It affects your magic capacity (+5).
(40, 1, D)
  a book of Weapons
(40, 14, D)
  a +3 chain mail of positive energy
(40, 15, D)
  an amulet of regeneration
(40, 16, D)
  a +2 robe of willpower
  a +3 scale mail of positive energy
  a +0 cloak
(40, 28, D)
  a staff of earth
(40, 29, D)
  a book of Hexes
(40, 48, D)
  a +1 phantom mirror
(40, 49, D)
  a +0 orcbow
  a +0 condenser vane
(40, 50, D)
  a ring of willpower
(40, 51, D)
  a +0 bardiche
  a +0 chain mail
(41, 1, D)
  the staff of Lyraeru {rPois Necro Alch}
    [staff of alchemy]
    
    rPois:      It protects you from poison.
    Necro:      It increases the power of your Necromancy spells.
    Alch:       It increases the power of your Alchemy spells.
  Maxwell's Memoranda
(41, 15, D)
  a +1 sling of freezing
  a quicksilver dragon corpse (skeletalised by now)
(41, 28, D)
  a +1 plate armour of cold resistance
(41, 29, D)
  a +6 ring of strength
(41, 48, D)
  a scroll of brand weapon
(41, 49, D)
  a +0 flail
  a +0 chain mail
  a +0 flail
  a +0 plate armour
  a scroll of brand weapon
  an orc corpse
(41, 50, D)
  a +0 hand axe (still there?)
  a +0 plate armour (still there?)
  the +1 broad axe "Tegoy" {protect, rElec} (still there?)
    rElec:      It insulates you from electricity.
(42, 0, D)
  a +1 plate armour of positive energy
(42, 1, D)
  a staff of death
  (unseen)
(42, 15, D)
  4 scrolls of enchant weapon
(42, 28, D)
  a +0 dagger of venom
(42, 29, D)
  the staff of Gygh {rElec rC+ rCorr Dex-4 SInv Ice}
    [staff of cold]
    
    rElec:      It insulates you from electricity.
    rC+:        It protects you from cold.
    rCorr:      It protects you from acid and corrosion.
    Dex-4:      It affects your dexterity (-4).
    SInv:       It lets you see invisible.
    Ice:        It increases the power of your Ice spells.
  (unseen)
(42, 49, D)
  a +0 battleaxe (still there?)
  a +0 arbalest (still there?)
  a +0 chain mail (still there?)
  a ring of wizardry (still there?)
  a +0 dagger (still there?)
  a +0 ring mail (still there?)
  a +6 ring of dexterity (still there?)
  a +4 vampiric partisan (still there?)
(42, 50, D)
  a +4 battleaxe of distortion (still there?)
  a +3 plate armour of positive energy (still there?)
  a +0 war axe (still there?)
  a +0 chain mail (still there?)
  a +0 halberd of protection (still there?)
(43, 14, D)
  a ring of protection from fire
(43, 28, D)
  a +1 falchion of freezing
(43, 29, D)
  a +5 long sword of holy wrath
  (unseen)
(43, 50, D)
  a +0 arbalest
  a +0 dagger
  a kobold corpse
(43, 51, D)
  a +0 giant spiked club (still there?)
  a +3 dagger of draining (still there?)
  a +0 robe of positive energy (still there?)
  an orc corpse (still there?)
(44, 48, D)
  a +0 broad axe
(44, 49, D)
  a +1 glaive (still there?)
  a +0 chain mail (still there?)
  a +6 ring of intelligence (still there?)
  a +0 club (still there?)
  the staff "Xyzul" {rElec rF+ Dex+2 Forge Fire} (still there?)
    [staff of fire]
    
    rElec:      It insulates you from electricity.
    rF+:        It protects you from fire.
    Dex+2:      It affects your dexterity (+2).
    Forge:      It increases the power of your Forgecraft spells.
    Fire:       It increases the power of your Fire spells.
  an orc corpse (still there?)
  an orc corpse (still there?)
(44, 50, D)
  a +3 broad axe of flaming (still there?)
  a +4 plate armour of poison resistance (still there?)
  a +0 robe (still there?)
(44, 51, D)
  an amulet of magic regeneration
(44, 52, D)
  a +0 mace
  a +0 chain mail
(45, 48, D)
  the +6 quarterstaff "Honabupi" {spect, *Rage rPois Dex+3}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    rPois:      It protects you from poison.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(45, 49, D)
  a +0 dagger
(45, 50, D)
  4 scrolls of enchant weapon
(45, 51, D)
  a +0 club (still there?)
  a +0 leather armour (still there?)
  the +3 warlock's mirror {omnireflect} (still there?)
    Omnireflect: It can block and reflect piercing ranged attacks and magical
    attacks against the wielder's willpower.
  a staff of earth (still there?)
  an orc corpse (still there?)
(45, 54, D)
  a +0 war axe
  a +0 chain mail
  a +0 tower shield
  an orc corpse
(46, 49, D)
  the +7 broad axe of the Doomed Warrior {antimagic, +Blink Dex+3}
    +Blink:     It lets you blink.
    Dex+3:      It affects your dexterity (+3).
  a +0 robe
  a book of the Dragon
(46, 50, D)
  4 large rocks
(46, 51, D)
  a +0 long sword (still there?)
  a +0 plate armour (still there?)
  a +0 kite shield (still there?)
  a staff of conjuration (still there?)
  an orc corpse (still there?)
(46, 52, D)
  a +0 dagger
  a +0 robe
(46, 53, D)
  a +3 long sword (still there?)
  a +0 plate armour (still there?)
  a +0 dagger (still there?)
  a +2 robe of positive energy (still there?)
  an orc corpse (still there?)
(46, 54, D)
  Sif Muna's Octavo of Transposition
    Spells                              Type                    Level
     a - Apportation                     Translocation               1
     b - Vhi's Electric Charge           Translocation/Air           4
     c - Malign Gateway                  Summoning/Translocation     7
     d - Manifold Assault                Translocation               7
     e - Disjunction                     Translocation               8
(46, 55, D)
  a book of Air
  Sif Muna's Encyclopedia of the Geodesic and Solvents
    Spells                              Type                    Level
     a - Apportation                     Translocation               1
     b - Mercury Arrow                   Conjuration/Alchemy         2
     c - Lesser Beckoning                Translocation               2
     d - Iskenderun's Mystic Blast       Conjuration/Translocation   4
     e - Eringya's Noxious Bog           Alchemy                     6
     f - Dispersal                       Translocation               6
     g - Gell's Gavotte                  Translocation               6
  a book of Cantrips
  Sif Muna's Highest Levels of Incantation
    Spells                              Type                    Level
     a - Ignition                        Fire                        8
     b - Summon Horrible Things          Summoning                   8
  Sif Muna's Intricacies of Occultism
    Spells                              Type                    Level
     a - Maxwell's Capacitive Coupling   Air                         8
     b - Ignition                        Fire                        8
(46, 57, D)
  Yrilely's Codex of the Twisted Burn
    Spells                              Type                    Level
     a - Inner Flame                     Hexes/Fire                  3
     b - Summon Forest                   Summoning/Translocation     5
     c - Gell's Gavotte                  Translocation               6
     d - Disjunction                     Translocation               8
(47, 43, D)
  a +0 hand axe
  a yellow draconian corpse (skeletalised by now)
(47, 44, D)
  a +0 flail
(47, 48, D)
  a +0 war axe (still there?)
  a +0 plate armour (still there?)
  a +1 pair of boots of flying (still there?)
(47, 49, D)
  a +0 short sword
  a +0 orcbow
  a +0 chain mail
  a ring of ice
  an amulet of reflection
  an orc corpse
(47, 50, D)
  a +2 battleaxe
  a +0 chain mail
  a +0 giant club
  the scarf of the Known World {harm, Will++ Dex+4 SInv Stlth+}
    Will++:     It greatly increases your willpower.
    Dex+4:      It affects your dexterity (+4).
    SInv:       It lets you see invisible.
    Stlth+:     It makes you more stealthy.
  an ogre corpse
(47, 51, D)
  a +2 heavy great sword
  a +0 chain mail
  a +0 battleaxe
  a +0 chain mail
  a staff of cold
  an orc corpse
(47, 52, D)
  a +0 giant spiked club
(47, 53, D)
  a +0 whip
  a +0 robe
(47, 54, D)
  a warg corpse
(48, 48, D)
  a +2 great mace of protection
  (unseen)
(48, 49, D)
  a +0 giant spiked club (still there?)
  a +2 great sword of holy wrath (still there?)
  a +0 chain mail (still there?)
  a +0 dire flail (still there?)
  an orc corpse (still there?)
(48, 50, D)
  a +0 hand axe
  a +0 plate armour
  the +3 sling of the Orange Skies {drain, rF- rCorr Str+3 Dex+3}
    rF-:        It makes you vulnerable to fire.
    rCorr:      It protects you from acid and corrosion.
    Str+3:      It affects your strength (+3).
    Dex+3:      It affects your dexterity (+3).
(48, 51, D)
  the +7 mace of Strategic Superiority {elec, ^Drain Str+2 Dex+8 Stlth+} (still there?)
    ^Drain:     It drains your maximum health when unequipped.
    Str+2:      It affects your strength (+2).
    Dex+8:      It affects your dexterity (+8).
    Stlth+:     It makes you more stealthy.
  a +0 orcbow (still there?)
  the Handbook of the Ill-omened Crevasse (still there?)
    Spells                              Type                    Level
     a - Slow                            Hexes                       1
     b - Yara's Violent Unravelling      Hexes/Alchemy               5
     c - Silence                         Hexes/Air                   5
     d - Polar Vortex                    Ice                         9
  a kobold corpse (still there?)
(49, 1, D)
  the amulet of Veonoliaph {Spirit rElec Will+}
    [amulet of guardian spirit]
    
    Spirit:     It causes incoming damage to be divided between your reserves of
    health and magic.
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
(49, 24, D)
  a staff of cold
  (unseen)
(49, 36, D)
  the amulet of Zydol {Spirit rPois rN++}
    [amulet of guardian spirit]
    
    Spirit:     It causes incoming damage to be divided between your reserves of
    health and magic.
    rPois:      It protects you from poison.
    rN++:       It greatly protects you from negative energy.
  (unseen)
(49, 40, D)
  a +0 whip
  a +0 cloak
(49, 42, D)
  a +0 long sword
  a book of the Warp
  a white draconian skeleton
(49, 43, D)
  a +0 halberd
  a purple draconian skeleton
(49, 44, D)
  a +0 battleaxe
  a +0 mace
  a +0 mace
  a +0 dire flail
  a purple draconian corpse (skeletalised by now)
  a red draconian skeleton
  a green draconian skeleton
(49, 48, D)
  a sanguine talisman
(49, 50, D)
  a +2 chain mail of fire resistance
(49, 51, D)
  a +0 lajatang of electrocution (still there?)
  a +0 ring mail (still there?)
(50, 1, D)
  a +1 arbalest of freezing
(50, 2, D)
  a +2 flail of protection (still there?)
  a +0 chain mail (still there?)
  a +0 tower shield (still there?)
  the human corpse of Louise (skeletalised by now) (still there?)
(50, 5, D)
  a +1 short sword of speed (still there?)
  a +0 ring mail (still there?)
  the elf corpse of Duvessa (skeletalised by now) (still there?)
(50, 12, D)
  a staff of air
  (unseen)
(50, 24, D)
  a +1 flail of draining
  (unseen)
(50, 37, D)
  a staff of fire
  (unseen)
(50, 42, D)
  a +0 dire flail
(50, 48, D)
  a +1 spectral giant spiked club
(50, 49, D)
  a +0 arbalest (still there?)
  the ring of the Empty Page {rCorr Int+4} (still there?)
    [ring of resist corrosion]
    
    rCorr:      It protects you from acid and corrosion.
    Int+4:      It affects your intelligence (+4).
  a +2 flail of protection (still there?)
(50, 50, D)
  a +0 glaive
(50, 52, D)
  a +0 dire flail
  a +0 chain mail
(51, 1, D)
  a ring of resist corrosion
(51, 2, D)
  a +4 long sword of flaming (still there?)
  a +8 chain mail of ponderousness (still there?)
  a +0 kite shield (still there?)
  the human corpse of Donald (skeletalised by now) (still there?)
(51, 4, D)
  a +2 short sword of draining
  a wand of flame (22)
(51, 5, D)
  a +0 dagger
  a +0 robe
  the orc corpse of Nergalle (skeletalised by now)
(51, 13, D)
  an amulet of reflection
  a +0 scythe of protection
  a +0 robe
  the +8 arbalest of Objectivity {freeze, rPois Str-4 Int+2 Dex+3}
    rPois:      It protects you from poison.
    Str-4:      It affects your strength (-4).
    Int+2:      It affects your intelligence (+2).
    Dex+3:      It affects your dexterity (+3).
(51, 19, D)
  a +4 scimitar of flaming (still there?)
  a +1 robe of positive energy (still there?)
(51, 24, D)
  a +0 buckler
  a +0 scale mail
  the +9 great sword of the Telling Hellbender {flame, Str+4}
    Str+4:      It affects your strength (+4).
(51, 25, D)
  a +2 ring mail of poison resistance
(51, 36, D)
  the +6 dagger of Incongruity {venom, ^Fragile rElec rC+}
    ^Fragile:   It will be destroyed if unequipped.
    rElec:      It insulates you from electricity.
    rC+:        It protects you from cold.
(51, 40, D)
  a +0 war axe
(51, 48, D)
  a +0 flail
  a +0 leather armour
  a book of Duality
(51, 49, D)
  a +0 giant club
(51, 50, D)
  a staff of fire
(52, 0, D)
  a staff of cold
(52, 1, D)
  a ring of flight
(52, 3, D)
  a +1 flail of protection
  a +0 scale mail
  the human corpse of Edmund (skeletalised by now)
(52, 4, D)
  a +0 heavy quarterstaff
  a +0 sling
  a +0 leather armour
(52, 5, D)
  Sif Muna's Collected Works on the Ouroboros and Hoarfrost
    Spells                              Type                    Level
     a - Petrify                         Alchemy/Earth               4
     b - Alistair's Walking Alembic      Alchemy/Forgecraft          5
     c - Metabolic Englaciation          Hexes/Ice                   5
     d - Hoarfrost Cannonade             Ice/Forgecraft              5
(52, 12, D)
  a +0 dagger
  a +0 scale mail
  a wand of quicksilver (9)
(52, 13, D)
  a ring of protection from fire
(52, 17, D)
  10 large rocks
(52, 18, D)
  a +0 giant club
  a +0 robe
(52, 21, D)
  a +3 rapier of electrocution (still there?)
  a +2 cloak of willpower (still there?)
  a +2 pair of gloves (still there?)
  the human corpse of Nikola (skeletalised by now) (still there?)
(52, 24, D)
  the +0 chain mail of Umyfapt {Fly rElec Int+3}
    Fly:        It grants you flight.
    rElec:      It insulates you from electricity.
    Int+3:      It affects your intelligence (+3).
(52, 25, D)
  the Codex of Unified Rubedo
    Spells                              Type                    Level
     a - Summon Small Mammal             Summoning                   1
     b - Call Canine Familiar            Summoning                   3
     c - Martyr's Knell                  Necromancy/Summoning        4
     d - Detonation Catalyst             Fire/Alchemy                5
  (unseen)
(52, 28, D)
  a shadow dragon corpse (skeletalised by now)
(52, 29, D)
  Xoyss's Handbook of Calling
    Spells                              Type                    Level
     a - Call Canine Familiar            Summoning                   3
     b - Summon Seismosaurus Egg         Summoning/Earth             4
     c - Summon Cactus Giant             Summoning                   6
     d - Malign Gateway                  Summoning/Translocation     7
     e - Monstrous Menagerie             Summoning                   7
     f - Summon Hydra                    Summoning                   7
(52, 30, D)
  Sif Muna's Papyrus of Necrotic Energy
    Spells                              Type                    Level
     a - Grave Claw                      Necromancy                  2
     b - Stone Arrow                     Conjuration/Earth           3
     c - Fulminant Prism                 Conjuration/Alchemy         4
     d - Animate Dead                    Necromancy                  4
     e - Dispel Undead                   Necromancy                  4
     f - Conjure Ball Lightning          Conjuration/Air             6
(52, 37, D)
  a +2 spectral quarterstaff
(52, 48, D)
  a +0 dagger
(52, 49, D)
  a +0 dagger (still there?)
  a +0 robe (still there?)
  the staff "Naakku Omog" {^Fragile rF- Will+ Int+9 Conj Necro} (still there?)
    [staff of conjuration]
    
    ^Fragile:   It will be destroyed if unequipped.
    rF-:        It makes you vulnerable to fire.
    Will+:      It increases your willpower.
    Int+9:      It affects your intelligence (+9).
    Conj:       It increases the power of your Conjurations spells.
    Necro:      It increases the power of your Necromancy spells.
  an orc corpse (still there?)
(52, 50, D)
  the +2 scale mail of the Griffon {rC- Int+7}
    rC-:        It makes you vulnerable to cold.
    Int+7:      It affects your intelligence (+7).
(53, 0, D)
  a staff of alchemy
(53, 1, D)
  a staff of cold
(53, 2, D)
  a +2 whip of flaming
  a +0 robe
(53, 5, D)
  a +0 scimitar
  a +0 robe
  the orc corpse of Blorkula the Orcula (skeletalised by now)
(53, 12, D)
  the +7 great mace "Undeadhunter" {deathbane, rN+}
    rN+:        It protects you from negative energy.
(53, 13, D)
  a +1 scale mail of willpower
(53, 15, D)
  a +3 dagger of distortion (still there?)
  a +2 robe of positive energy (still there?)
  the human corpse of Psyche (skeletalised by now) (still there?)
(53, 24, D)
  a +4 ring of protection
(53, 25, D)
  a ring of magical power
(53, 37, D)
  the Volume of Alpine Diagrams
    Spells                              Type                    Level
     a - Kinetic Grapnel                 Forgecraft                  1
     b - Hailstorm                       Conjuration/Ice             3
     c - Forge Phalanx Beetle            Forgecraft                  6
     d - Fortress Blast                  Forgecraft                  6
  (unseen)
(53, 47, D)
  a +0 short sword
  a +0 chain mail
(53, 48, D)
  the +7 scimitar "Dolud" {reap, Will++} (still there?)
    Will++:     It greatly increases your willpower.
  a +0 robe (still there?)
  a +0 condenser vane (still there?)
  an orc corpse (still there?)
(53, 49, D)
  a +0 battleaxe
  a +0 chain mail
  a ring of protection from cold
  an orc corpse
(53, 51, D)
  a +0 great sword
  a +0 chain mail
(54, 0, D)
  a +1 antimagic trident
(54, 1, D)
  a staff of alchemy
  (unseen)
(54, 4, D)
  a +0 dagger of venom (still there?)
  4 curare-tipped darts (still there?)
(54, 12, D)
  the +2 scale mail of Dishonesty {*Silence +Inv Int+3 Stlth+}
    *Silence:   It may silence you when you take damage.
    +Inv:       It lets you turn invisible.
    Int+3:      It affects your intelligence (+3).
    Stlth+:     It makes you more stealthy.
(54, 13, D)
  a +0 crystal plate armour
(54, 24, D)
  a +6 mace of protection
(54, 25, D)
  the +2 shortbow of Kismet {speed, rN+ MP+8 Str+3}
    rN+:        It protects you from negative energy.
    MP+8:       It affects your magic capacity (+8).
    Str+3:      It affects your strength (+3).
  (unseen)
(54, 47, D)
  a +0 dagger
  a +0 robe
  an orc corpse
(54, 48, D)
  the Compilation of the Portentous Commander
    Spells                              Type                    Level
     a - Slow                            Hexes                       1
     b - Summon Ice Beast                Ice/Summoning               3
     c - Enfeeble                        Hexes                       7
     d - Dragon's Call                   Summoning                   9
  (unseen)
(54, 49, D)
  a +1 war axe of flaming (still there?)
  a +0 plate armour (still there?)
  a +2 sling of electrocution (still there?)
  an orc corpse (still there?)
(54, 50, D)
  a +4 heavy trident
  (unseen)
(54, 51, D)
  a +0 arbalest
  a kobold corpse
(55, 0, D)
  a +4 scale mail of cold resistance
  (unseen)
(55, 1, D)
  a +6 quarterstaff of distortion
  (unseen)
(55, 3, D)
  a +0 dagger (still there?)
  a +1 robe of willpower (still there?)
  the elf corpse of Dowan (skeletalised by now) (still there?)
(55, 12, D)
  a +2 halberd of flaming
  (unseen)
(55, 13, D)
  a staff of alchemy
  (unseen)
(56, 4, D)
  Sif Muna's More Studies in the Words of Power
    Spells                              Type                    Level
     a - Static Discharge                Conjuration/Air             2
     b - Mercury Arrow                   Conjuration/Alchemy         2
     c - Jinxbite                        Hexes                       2
     d - Grave Claw                      Necromancy                  2
     e - Sublimation of Blood            Necromancy                  2
(58, 47, D)
  a +4 lightning rod (4/4)
(58, 48, D)
  a +3 morningstar of draining (still there?)
  a water moccasin corpse (still there?)
  a ball python corpse (still there?)
(58, 49, D)
  a +1 flail of protection
  (unseen)
(59, 37, D)
  a +2 hand axe of flaming
  (unseen)
(59, 47, D)
  a +2 leather armour of cold resistance
  (unseen)
(59, 48, D)
  a +0 whip (still there?)
  a +0 robe (still there?)
  a staff of cold (still there?)
  a naga corpse (still there?)
  a water moccasin corpse (still there?)
(59, 49, D)
  a book of Necromancy
(60, 36, D)
  a staff of conjuration
(60, 37, D)
  a +2 troll leather armour
(60, 43, D)
  a +3 long sword (still there?)
  a +0 robe (still there?)
(60, 44, D)
  a +0 dire flail
  a +0 plate armour
(60, 47, D)
  a +0 mace (still there?)
  a +0 robe (still there?)
  the brooch of Shielding {Spirit SH+8} (still there?)
    [amulet of guardian spirit]
    
    Spirit:     It causes incoming damage to be divided between your reserves of
    health and magic.
    SH+8:       It affects your SH (+8).
  a naga corpse (still there?)
(60, 48, D)
  a +0 halberd (still there?)
  a +0 robe (still there?)
  a staff of fire (still there?)
(60, 49, D)
  a book of the Fortress
(60, 50, D)
  an anaconda corpse
(61, 0, D)
  a +0 heavy flail
  (unseen)
(61, 2, D)
  a +0 arbalest
  a yaktaur corpse (skeletalised by now)
(61, 10, D)
  a +0 war axe
  an orc corpse (skeletalised by now)
(61, 16, D)
  a +3 leather armour of fire resistance
  (unseen)
(61, 30, D)
  a bullfrog corpse (skeletalised by now)
(61, 31, D)
  a yak corpse (skeletalised by now)
(61, 36, D)
  the +2 whip "Xudgh" {freeze, rPois Str+3 Int+3}
    rPois:      It protects you from poison.
    Str+3:      It affects your strength (+3).
    Int+3:      It affects your intelligence (+3).
(61, 37, D)
  a ring of protection from cold
(61, 43, D)
  a +0 dagger
  a +0 robe
  a +0 robe
(61, 44, D)
  Inel's Treatise on the Gathered Masterpiece
    Spells                              Type                    Level
     a - Call Imp                        Summoning                   2
     b - Hoarfrost Cannonade             Ice/Forgecraft              5
     c - Fortress Blast                  Forgecraft                  6
     d - Dragon's Call                   Summoning                   9
(61, 47, D)
  a staff of air
  (unseen)
(61, 48, D)
  an orb of light
  (unseen)
(61, 49, D)
  a +0 whip
  an amulet of magic regeneration
  a naga corpse
(61, 51, D)
  a ball python corpse
(62, 0, D)
  a +1 heavy spear
(62, 1, D)
  a book of Ice
(62, 2, D)
  a +0 shortbow
(62, 8, D)
  the +0 falchion "Igas" {flame, rC+ MP-6 Str+3}
    rC+:        It protects you from cold.
    MP-6:       It affects your magic capacity (-6).
    Str+3:      It affects your strength (+3).
(62, 10, D)
  a +0 dagger
  a +0 robe
(62, 16, D)
  the ring of Doubts {rC+ Stlth+}
    [ring of protection from cold]
    
    rC+:        It protects you from cold.
    Stlth+:     It makes you more stealthy.
  (unseen)
(62, 26, D)
  a +4 ring of slaying
(62, 27, D)
  a +0 hand axe of venom
(62, 31, D)
  a yak corpse (skeletalised by now)
  a yak corpse (skeletalised by now)
(62, 36, D)
  a staff of fire
(62, 43, D)
  a +0 dire flail
  a +0 plate armour
(62, 44, D)
  a +1 dagger (still there?)
  a +0 robe (still there?)
(62, 47, D)
  a +0 long sword (still there?)
  a staff of earth (still there?)
(62, 48, D)
  the +5 ring mail of Ujau {^Drain rPois Will++ rCorr}
    ^Drain:     It drains your maximum health when unequipped.
    rPois:      It protects you from poison.
    Will++:     It greatly increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(62, 49, D)
  a +0 mace (still there?)
  a +4 short sword of speed (still there?)
(63, 0, D)
  a book of Callings
(63, 2, D)
  a +0 arbalest
(63, 3, D)
  a +0 orcbow
  a centaur corpse (skeletalised by now)
(63, 8, D)
  a +0 scale mail of willpower
(63, 10, D)
  a +0 hand axe
(63, 11, D)
  a +0 falchion
(63, 16, D)
  a ring of wizardry
(63, 17, D)
  the Enchiridion on Windswept Curses
    Spells                              Type                    Level
     a - Dazzling Flash                  Hexes/Fire                  3
     b - Dimensional Bullseye            Hexes/Translocation         4
     c - Maxwell's Capacitive Coupling   Air                         8
(63, 20, D)
  a water moccasin corpse (skeletalised by now)
(63, 26, D)
  a scroll of brand weapon
(63, 31, D)
  a basilisk corpse (skeletalised by now)
  a yak corpse (skeletalised by now)
(63, 36, D)
  the +7 trident of Evolution {elec, Fly rPois rN++ MP-8}
    Fly:        It grants you flight.
    rPois:      It protects you from poison.
    rN++:       It greatly protects you from negative energy.
    MP-8:       It affects your magic capacity (-8).
(63, 37, D)
  a storm talisman
(63, 47, D)
  a +0 short sword (still there?)
  a +2 long sword of electrocution (still there?)
(63, 48, D)
  a staff of death (still there?)
  a guardian serpent corpse (still there?)
(63, 49, D)
  a +0 whip
  a book of Party Tricks
  a naga corpse
(63, 50, D)
  the +2 battleaxe of Malum Prohibitum {drain, rF- rN+++ rCorr}
    rF-:        It makes you vulnerable to fire.
    rN+++:      It renders you almost immune to negative energy.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(64, 17, D)
  a +5 sling of flaming
  (unseen)
(64, 20, D)
  a komodo dragon corpse (skeletalised by now)
(64, 26, D)
  a +2 whip of flaming
(64, 27, D)
  a staff of air
(64, 47, D)
  a +0 scimitar
  a book of Lightning
(64, 48, D)
  a +5 Gell's gravitambourine (2/2)
(64, 49, D)
  a +0 pair of gloves of dexterity
  (unseen)
(64, 50, D)
  a +4 flail of protection (still there?)
  a water moccasin corpse (still there?)
(64, 51, D)
  a +0 club
  a +0 robe
  a naga corpse
(65, 21, D)
  a jackal corpse (skeletalised by now)
(65, 47, D)
  a +0 spear (still there?)
  a +0 robe (still there?)
  a +3 dagger of flaming (still there?)
(65, 48, D)
  a +0 spear (still there?)
  a +0 robe (still there?)
  the +2 spear "Qerphuyhid" {holy, Str+3} (still there?)
    Str+3:      It affects your strength (+3).
(65, 49, D)
  a +0 robe of fire resistance (still there?)
  an adder corpse (still there?)
(65, 50, D)
  a +5 heavy flail (still there?)
  a ball python corpse (still there?)
(65, 51, D)
  a +0 halberd
  a naga corpse
(65, 52, D)
  an adder corpse
(66, 48, D)
  a +0 whip
  a +0 robe
  a +6 ring of dexterity
  a naga corpse
(66, 49, D)
  a water moccasin corpse
(66, 50, D)
  a +1 great sword of holy wrath
(66, 51, D)
  the staff of Qongocw {rC- Str+5 Conj Tloc} (still there?)
    [staff of conjuration]
    
    rC-:        It makes you vulnerable to cold.
    Str+5:      It affects your strength (+5).
    Conj:       It increases the power of your Conjurations spells.
    Tloc:       It increases the power of your Translocations spells.
  a guardian serpent corpse (still there?)
(66, 52, D)
  a +0 spear
  a +0 robe
(66, 54, D)
  Mougeph's Papyrus of the Clockwork Retinue
    Spells                              Type                    Level
     a - Iskenderun's Battlesphere       Conjuration/Forgecraft      4
     b - Summon Mana Viper               Hexes/Summoning             5
     c - Summon Horrible Things          Summoning                   8
(66, 55, D)
  Ablunaa's Handbook of Red-Hot Bewitchment
    Spells                              Type                    Level
     a - Slow                            Hexes                       1
     b - Ensorcelled Hibernation         Hexes/Ice                   2
     c - Volatile Blastmotes             Fire/Translocation          3
     d - Ignite Poison                   Fire/Alchemy                4
     e - Sticky Flame                    Fire/Alchemy                4
     f - Anguish                         Hexes/Necromancy            4
     g - Dimensional Bullseye            Hexes/Translocation         4
     h - Ignition                        Fire                        8
  a book of Necromancy
  a book of Party Tricks
  Sif Muna's Compilation of the Moving Atmosphere
    Spells                              Type                    Level
     a - Vhi's Electric Charge           Translocation/Air           4
     b - Dispersal                       Translocation               6
     c - Maxwell's Capacitive Coupling   Air                         8
     d - Disjunction                     Translocation               8
  Sif Muna's Last Secrets of the Archmaster
    Spells                              Type                    Level
     a - Dragon's Call                   Summoning                   9
  Sif Muna's Dissertation on Destruction
    Spells                              Type                    Level
     a - Shock                           Conjuration/Air             1
     b - Momentum Strike                 Conjuration/Translocation   2
     c - Flame Wave                      Conjuration/Fire            4
  Sif Muna's Incunable of Lethal Forces
    Spells                              Type                    Level
     a - Vampiric Draining               Necromancy                  3
     b - Curse of Agony                  Necromancy                  5
     c - Fulsome Fusillade               Conjuration/Alchemy         8
(67, 0, D)
  the +7 whip "Ylosuinopu" {venom, rPois rF+ Int+3 Dex-5}
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    Int+3:      It affects your intelligence (+3).
    Dex-5:      It affects your dexterity (-5).
  (unseen)
(67, 47, D)
  the +7 spear of False Hope {flame, Int+5}
    Int+5:      It affects your intelligence (+5).
  (unseen)
(67, 48, D)
  a +2 robe
(67, 49, D)
  a +0 spear (still there?)
  a +0 robe (still there?)
  a staff of fire (still there?)
  a naga corpse (still there?)
(67, 50, D)
  the +0 chain mail of the Fife {Str+3}
    Str+3:      It affects your strength (+3).
  (unseen)
(67, 51, D)
  a +0 long sword
(68, 0, D)
  the staff of Divine Reinforcement {rElec Hexes Necro Air}
    [staff of air]
    
    rElec:      It insulates you from electricity.
    Hexes:      It increases the power of your Hexes spells.
    Necro:      It increases the power of your Necromancy spells.
    Air:        It increases the power of your Air spells.
(68, 47, D)
  a +0 great mace of protection (still there?)
  a water moccasin corpse (still there?)
(68, 48, D)
  a granite talisman
  a talisman of death
(68, 49, D)
  a +0 battleaxe (still there?)
  the +0 scale mail of Ociathruleh {Harm Str+2} (still there?)
    Harm:       It increases damage dealt and taken.
    Str+2:      It affects your strength (+2).
(68, 50, D)
  a +0 long sword (still there?)
  a +0 spear (still there?)
  a +2 partisan of flaming (still there?)
  a naga corpse (still there?)
(69, 0, D)
  a +2 trident of holy wrath
  (unseen)
(69, 11, D)
  a shapeshifter corpse (skeletalised by now)
(69, 36, D)
  the +7 hand cannon "Mule" {flame, backblast, rF+}
    rF+:        It protects you from fire.
  (unseen)
(69, 47, D)
  a +5 ring of evasion
(69, 48, D)
  a +0 long sword (still there?)
  a +0 robe (still there?)
  a staff of cold (still there?)
  a naga corpse (still there?)
(69, 49, D)
  a +0 whip
  a potion of might
  a naga corpse
(69, 50, D)
  a +0 spear
  a ring of positive energy
  a naga corpse
(70, 8, D)
  the Handbook of Contamination
    Spells                              Type                    Level
     a - Mercury Arrow                   Conjuration/Alchemy         2
     b - Alistair's Walking Alembic      Alchemy/Forgecraft          5
     c - Yara's Violent Unravelling      Hexes/Alchemy               5
  (unseen)
(70, 9, D)
  the +2 leather armour "Kyruifoe" {^Drain Fly Int-5 Dex+6}
    ^Drain:     It drains your maximum health when unequipped.
    Fly:        It grants you flight.
    Int-5:      It affects your intelligence (-5).
    Dex+6:      It affects your dexterity (+6).
  (unseen)
(70, 20, D)
  a black bear corpse (skeletalised by now)
(70, 36, D)
  a staff of death
  (unseen)
(70, 37, D)
  a +6 vampiric halberd
  (unseen)
(70, 47, D)
  a book of Cryoformation
  a water moccasin corpse
(70, 48, D)
  a book of Scorching
(70, 49, D)
  a +1 orcbow of electrocution
  (unseen)
(71, 8, D)
  a +3 mace of protection
(71, 10, D)
  a shapeshifter corpse (skeletalised by now)
(71, 12, D)
  an ugly thing corpse (skeletalised by now)
  an ugly thing corpse (skeletalised by now)
(71, 16, D)
  a staff of death
  (unseen)
(71, 17, D)
  a book of Power
(71, 19, D)
  a +0 spear
  a spriggan corpse (skeletalised by now)
(71, 20, D)
  a black bear corpse (skeletalised by now)
(71, 26, D)
  a +2 great sword of protection
  (unseen)
(71, 27, D)
  a +0 dire flail of protection
  (unseen)
(71, 29, D)
  a hell hound corpse (skeletalised by now)
(71, 36, D)
  a +2 heavy quarterstaff
(71, 37, D)
  a +3 heavy sling
(71, 47, D)
  a +0 club (still there?)
  a +0 robe (still there?)
  a +4 morningstar of protection (still there?)
  a naga corpse (still there?)
(71, 48, D)
  a staff of alchemy
  (unseen)
(71, 49, D)
  a +0 spear (still there?)
  a staff of conjuration (still there?)
  a naga corpse (still there?)
(72, 8, D)
  a staff of earth
  (unseen)
(72, 9, D)
  a +1 morningstar of protection
  (unseen)
(72, 16, D)
  the +5 plate armour of Afait {Rampage}
    Rampage:    It bestows one free step when moving towards enemies.
(72, 20, D)
  a +0 quarterstaff
  a +0 robe
(72, 21, D)
  a +0 rapier
  a +0 robe
  a spriggan corpse (skeletalised by now)
(72, 26, D)
  the ring "Qonel" {rF+ rC- rN+ Int+3 Fire}
    [ring of fire]
    
    rF+:        It protects you from fire.
    rC-:        It makes you vulnerable to cold.
    rN+:        It protects you from negative energy.
    Int+3:      It affects your intelligence (+3).
    Fire:       It increases the power of your Fire spells.
(72, 27, D)
  a +1 leather armour of positive energy
(72, 36, D)
  a book of the Moon
(72, 37, D)
  the staff "Arcanum" {Int+3 Dex+2 Conj}
    [staff of conjuration]
    
    Int+3:      It affects your intelligence (+3).
    Dex+2:      It affects your dexterity (+2).
    Conj:       It increases the power of your Conjurations spells.
  (unseen)
(72, 47, D)
  a +0 battleaxe
  a +0 robe
  a +6 ring of strength
  a guardian serpent corpse
(72, 48, D)
  a +0 scimitar (still there?)
  a +0 tower shield of reflection (still there?)
  a +4 ring of slaying (still there?)
  a naga corpse (still there?)
(72, 49, D)
  a +0 dire flail
  the Cyclopedia of Dislocation
    Spells                              Type                    Level
     a - Dimensional Bullseye            Hexes/Translocation         4
     b - Dispersal                       Translocation               6
     c - Gell's Gavotte                  Translocation               6
  a naga corpse
(73, 1, D)
  a +1 glaive of venom
  (unseen)
(73, 3, D)
  a sphinx marauder corpse (skeletalised by now)
(73, 16, D)
  a book of Weapons
(73, 17, D)
  a ring of flight
(73, 26, D)
  a ring of magical power
(73, 36, D)
  a +1 broad axe of electrocution
  (unseen)
(73, 37, D)
  a book of Dreams
(73, 47, D)
  a dragon-coil talisman
(73, 48, D)
  a +0 flail
  a +0 robe
  a +0 war axe
  a +0 robe
  a scroll of brand weapon
  a naga corpse
  a naga corpse
(73, 49, D)
  a +0 leather armour of poison resistance
  (unseen)
(74, 3, D)
  a dire elephant corpse (skeletalised by now)
(74, 47, D)
  a +4 falchion of protection
  (unseen)
(74, 48, D)
  a +0 dire flail
  a +0 robe
  an amulet of magic regeneration
(74, 49, D)
  a book of Callings
(75, 1, D)
  a staff of fire
  (unseen)
(75, 47, D)
  a staff of earth
  (unseen)
(75, 48, D)
  the +1 short sword of the Narrow God {freeze, +Blink Fly Str+3}
    +Blink:     It lets you blink.
    Fly:        It grants you flight.
    Str+3:      It affects your strength (+3).
  (unseen)
(75, 49, D)
  a book of the Warp