caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman the wellspring talisman of Moral Flaws {*Corrode Fly rF++ rN+} [wellspring talisman] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (60, 9, D) a +0 dagger a +0 robe a human corpse (61, 0, D) a +0 vampiric spear (unseen) (61, 8, D) a +3 spear of venom (unseen) (62, 0, D) a +2 heavy shortbow (62, 4, D) a hell hound corpse (62, 9, D) a +0 dagger a +0 robe (63, 8, D) a +1 great sword of holy wrath (unseen) (67, 0, D) the +0 scale mail of Oseatiqe {Harm rElec Str-5 Int+4} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). (68, 0, D) a +0 long sword a +0 robe (70, 8, D) the +0 scale mail "Imamog" {Will+ Int+5} Will+: It increases your willpower. Int+5: It affects your intelligence (+5). (70, 9, D) a staff of earth (unseen) (71, 8, D) a +3 rapier of electrocution (71, 12, D) a shapeshifter corpse (71, 16, D) a +0 dagger a +0 robe a +2 chain mail of cold resistance an orc corpse (71, 18, D) a +0 dagger an orc corpse (71, 26, D) a book of Unlife (71, 27, D) a lightning rod (4/4) (72, 8, D) a +6 ring of intelligence (72, 9, D) a staff of cold (72, 10, D) a shapeshifter corpse (72, 17, D) a +0 flail (72, 18, D) a +0 dagger a +0 robe an orc corpse (72, 22, D) a +0 battleaxe a +0 chain mail (72, 26, D) a +1 rapier of electrocution (unseen) (72, 27, D) a +1 heavy broad axe (unseen) (73, 9, D) an ugly thing corpse an ugly thing corpse (73, 16, D) a +0 mace (73, 26, D) a +5 mace of draining (unseen) (73, 27, D) Bimu's Octavo of Galvanic Arson Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Fireball Conjuration/Fire 5 (unseen) (75, 1, D) a +6 great sword of freezing (unseen)