Dungeon Sprint DCSS version 0.34-a0-131-gfbfeffa082 (webtiles) character file. Game seed: 11417236496623692688 4 caiman the Magician (level 1, -1/15 HPs) Began as a Djinni Air Elementalist on June 8, 2025. Slain by a marrowcuda (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:13 (25 turns). caiman the Magician (Djinni Air Elementalist) Turns: 25, Time: 00:00:14 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: + Level 2.5 Dodging + Level 1.7 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 3% 1 b - Static Discharge Conj/Air 28% 3-5/arc 6% 2 c - Swiftness Air 14% N/A 12% 3 d - Airstrike Air 7% 2d(1-17) 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The marrowcuda is moderately damaged. The zap hits the water moccasin. The water moccasin is moderately wounded. The zap hits something. x2 The zap hits the scorpion but does no damage. The scorpion is moderately wounded. The marrowcuda misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You took 1 damage! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (moderately damaged, 68% to hit) The zap hits the marrowcuda. The marrowcuda is heavily damaged. The zap hits the water moccasin. The water moccasin is moderately wounded. The zap hits something but does no damage. The zap hits the scorpion. The scorpion is heavily wounded. The marrowcuda closely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * You took 5 damage! You feel much better. The marrowcuda closely misses you. The marrowcuda bites you. x2 The marrowcuda bites you but does no damage. You recovered 5 HP! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (heavily damaged, 68% to hit) The zap hits the marrowcuda. The marrowcuda is heavily damaged. The zap misses the water moccasin. The zap hits something. Reactivating autopickup. You feel a bit more experienced. The zap hits something. The zap misses the scorpion. The marrowcuda bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...'†.FF@FS){s.+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, 3 marrowcudas and a scorpion. Vanquished Creatures An orc wizard (D) An endoplasm (D) A giant cockroach (D) A frilled lizard (D) A kobold (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | caiman the Djinni Air Elementalist began the quest for the | Orb. 0 | D | caiman set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 16 | D | Noticed a marrowcuda 16 | D | Noticed an orc wizard 16 | D | Noticed a water moccasin 16 | D | Noticed an orc wizard 16 | D | Noticed a scorpion 21 | D | Noticed a marrowcuda 23 | D | Noticed a marrowcuda 25 | D | Killed an orc wizard 25 | D | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | | ---------------+-+----- Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Dodging | | 2.5 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Shock || 9 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 25 | 25 | 0 | 4 | 9 | 1 | 25.0 | Dungeon | 25 | 25 | 0 | 4 | 9 | 1 | 25.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 25 daAuts