caiman the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman "Wiptoq" {Rampage rC+ Stlth-} [blade talisman] Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Stlth-: It makes you less stealthy. a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 1, D) a +0 flail (61, 16, D) a scroll of brand weapon (62, 1, D) a staff of air (62, 3, D) a ball python corpse (skeletalised by now) (62, 8, D) the +11 bardiche of Immorality {drain, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (62, 9, D) the amulet "Qianly" {Acrobat Dex+5} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+5: It affects your dexterity (+5). (62, 16, D) a ring of Fips {rC+ Str+2 Int+3 Dex-2} [ring of protection from cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (62, 17, D) a book of Party Tricks (63, 8, D) the +1 orcbow "Piador" {drain, MP+4 Int+3} MP+4: It affects your magic capacity (+4). Int+3: It affects your intelligence (+3). (unseen) (63, 16, D) 4 potions of heal wounds (63, 17, D) the +5 lajatang of Fedhas's Delight {flame, *Slow Int+4} *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). (unseen) (64, 16, D) a +3 hand axe of electrocution (unseen) (64, 17, D) a book of Blasting (67, 0, D) a +3 orcbow (unseen) (67, 2, D) a +0 short sword (68, 2, D) a +0 club (68, 3, D) a +0 whip a draconian corpse (skeletalised by now) (69, 0, D) a +2 plate armour of cold resistance (unseen) (70, 8, D) a staff of fire (70, 9, D) the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). (70, 19, D) a +0 trident 3 boomerangs (71, 8, D) a +2 vampiric whip (71, 12, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) a +6 spectral lajatang (71, 17, D) a +0 dagger {Jingyi} a +0 long sword {Adela} a +0 leather armour a +1 spectral quarterstaff (71, 18, D) a +0 orcbow a centaur corpse (71, 21, D) a +4 trident (still there?) 2 boomerangs (still there?) a merfolk corpse (still there?) (71, 26, D) a +1 sling of draining (unseen) (71, 27, D) a +4 mace of venom (unseen) (72, 9, D) a ring of protection from fire (72, 11, D) a shapeshifter corpse (skeletalised by now) (72, 16, D) a +2 falchion of draining (72, 19, D) a +0 trident a merfolk corpse (72, 27, D) a +0 quarterstaff of draining (72, 31, D) a +0 hand axe a +0 flail a green draconian corpse (72, 32, D) a +0 battleaxe (still there?) a +0 club (still there?) a +2 flail of protection (still there?) a draconian corpse (still there?) (73, 1, D) a staff of air (unseen) (73, 16, D) a staff of fire (unseen) (73, 20, D) a +0 trident (73, 26, D) the +7 halberd of Gozag's Grace {antimagic, rF+ rN++ Dex-3 Stlth+} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (unseen) (73, 27, D) the +3 great mace "Pamog" {flame, *Rage Fly rN++ Will+} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (73, 31, D) a +0 dire flail a yellow draconian corpse (74, 3, D) a water moccasin corpse (skeletalised by now)