caiman the Dungeon (3, 2, D) a +5 great sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (34, 28, D) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (35, 28, D) a parchment of Fortress Blast (35, 29, D) a ring of protection from fire (36, 0, D) a +4 ring mail of poison resistance (36, 15, D) the +9 falchion of Vigeb {valour, rPois rF- Int+3 Dex+4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (36, 28, D) the +2 robe of Maim Huu {Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (36, 29, D) a +1 pair of boots of earth (unseen) (37, 0, D) the cold staff "Qeganewe" {rC+ Str+3 Hexes Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (37, 1, D) a +3 scimitar of venom (still there?) a +0 robe (still there?) a +1 cloak of poison resistance (still there?) a kobold corpse (still there?) (37, 2, D) an ugly thing corpse (37, 15, D) a parchment of Iskenderun's Mystic Blast (37, 24, D) a raiju corpse (37, 28, D) a staff of cold (unseen) (37, 29, D) a staff of alchemy (unseen) (37, 31, D) a +1 war axe of distortion (still there?) a +0 plate armour (still there?) a human corpse (still there?) (38, 14, D) a +4 battleaxe of flaming (unseen) (38, 15, D) a staff of cold (38, 28, D) a +0 hat of willpower (unseen) (38, 29, D) a +4 chain mail of resonance (unseen) (38, 31, D) a +4 heavy halberd (still there?) a +0 plate armour (still there?) (39, 0, D) a +3 chain mail of cold resistance (39, 1, D) the +1 arbalest of Judgement {drain, rElec rC+ rCorr Str-2} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (39, 2, D) a +3 demon blade of chaos (still there?) a +1 robe of fire resistance (still there?) an ugly thing corpse (still there?) (39, 14, D) a +5 dagger of venom (unseen) (39, 16, D) a +0 dagger a +0 robe a kobold corpse (39, 28, D) a parchment of Summon Mana Viper (39, 29, D) a +5 broad axe (still there?) a +0 chain mail (still there?) the +0 pair of gloves of Ethics {Fly rPois Int+3 Fire} (still there?) Fly: It grants you flight. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. It cannot be enchanted further. a human corpse (still there?) (39, 37, D) Sif Muna's Teachings on Horrid Stones Spells Type Level a - Sandblast Earth 1 b - Grave Claw Necromancy 2 c - Fugue of the Fallen Necromancy 3 d - Brom's Barrelling Boulder Conjuration/Earth 4 e - Martyr's Knell Necromancy/Summoning 4 f - Dispel Undead Necromancy 4 (40, 1, D) the +7 glaive "Viopnoa" {speed, *Slow rN+ Will+} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (40, 2, D) a shapeshifter corpse (40, 15, D) a staff of necromancy (40, 28, D) a staff of necromancy (unseen) (40, 29, D) a +1 broad axe (still there?) a +0 plate armour (still there?) a +3 dagger of venom (still there?) a human corpse (still there?) (40, 33, D) a +4 great mace (still there?) a +0 plate armour (still there?) (41, 0, D) a parchment of Bombard (41, 3, D) a +1 demon blade of venom a +0 robe (41, 14, D) a +6 ring of intelligence (41, 15, D) a +3 leather armour of fire resistance (41, 28, D) a staff of conjuration (unseen) (41, 29, D) a +3 heavy battleaxe (unseen) (42, 0, D) a staff of fire (unseen) (42, 1, D) a +1 falchion of holy wrath (unseen) (42, 14, D) a +2 heavy hand axe (42, 15, D) the +0 chain mail of Pantheism {Rampage Dex+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a raiju corpse (42, 28, D) a +2 hand axe of venom (unseen) (42, 29, D) a +4 heavy flail (unseen) (43, 14, D) the +9 dagger "Doczigutia" {spect, ^Contam rF+++ rC- Stlth+} ^Contam: It causes magical contamination when unequipped. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (43, 28, D) a +1 ring mail of cold resistance (unseen) (43, 29, D) an amulet of guardian spirit (44, 28, D) a +2 long sword of flaming (unseen) (49, 0, D) a +2 chain mail of fire resistance (unseen) (49, 1, D) a +0 dagger a +0 robe a parchment of Fulminant Prism (49, 12, D) a staff of conjuration (unseen) (49, 24, D) a +1 lajatang of speed (49, 36, D) a +4 whip of flaming (unseen) (49, 37, D) a +3 chain mail of resonance (unseen) (50, 0, D) a +0 dire flail (50, 1, D) a +0 giant club (still there?) a +1 war axe of venom (still there?) an ogre corpse (skeletalised by now) (still there?) (50, 13, D) a +3 kite shield a +0 leather armour a +6 ring of intelligence a +6 ring of dexterity the +5 orcbow of Yeast {flame, rN+ Dex+6} rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (50, 24, D) the earth staff "Onnur" {Int+2 Earth} [staff of earth] Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (50, 25, D) a parchment of Bombard (50, 26, D) a ball python corpse (skeletalised by now) (50, 36, D) a +2 scimitar of pain (unseen) (50, 37, D) a dragon-coil talisman (51, 0, D) a staff of air (unseen) (51, 1, D) a +0 glaive (still there?) a +0 plate armour (still there?) the ring of Exet {^Contam rPois rF++ Will+} (still there?) [ring of willpower] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. Will+: It increases your willpower. a +0 giant club (still there?) a +2 antimagic broad axe (still there?) an orc corpse (skeletalised by now) (still there?) an ogre corpse (skeletalised by now) (still there?) (51, 12, D) a +5 demon blade a +5 ring of evasion (51, 16, D) a ghoul corpse (skeletalised by now) (51, 24, D) a +2 flail of protection (51, 25, D) a staff of necromancy (51, 26, D) a +0 war axe (51, 27, D) a +0 flail a naga corpse (skeletalised by now) (51, 36, D) a staff of cold (51, 38, D) a +0 heavy broad axe (still there?) a +0 chain mail (still there?) (52, 1, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +1 ring mail of cold resistance (still there?) (52, 3, D) a +0 arbalest a warg corpse (skeletalised by now) (52, 4, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (52, 7, D) a +0 great mace of protection a +3 plate armour of fire resistance (52, 13, D) a fortress talisman (52, 19, D) a +0 scimitar a +0 war axe (52, 25, D) a staff of cold (52, 28, D) a +0 hand axe a +0 flail (52, 30, D) an anaconda corpse (skeletalised by now) (52, 39, D) a +0 war axe a +0 chain mail (53, 0, D) the +0 hat of Toneny {*Corrode rElec Str+6} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). It cannot be enchanted further. (53, 2, D) a +0 orcbow (53, 3, D) the +2 great sword "Duda" {drain, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 plate armour (53, 4, D) 4 large rocks (53, 12, D) a +7 morningstar of draining (53, 13, D) a parchment of Alistair's Walking Alembic (53, 24, D) a staff of necromancy (53, 25, D) a +2 ring mail of poison resistance (53, 30, D) a black mamba corpse (skeletalised by now) (53, 40, D) a +2 long sword of pain (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (54, 1, D) an amulet of guardian spirit a +0 flail a +0 plate armour a +0 plate armour of cold resistance an orc corpse (skeletalised by now) (54, 2, D) the fire staff of the Hidden Vale {rF+ Will- Int+10 Hexes Fire Air} (still there?) [staff of fire] rF+: It protects you from fire. Will-: It decreases your willpower. Int+10: It affects your intelligence (+10). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. a +0 arbalest (still there?) (54, 12, D) a +2 short sword of freezing (54, 13, D) a +1 scimitar of flaming the +5 glaive of Wrongful Imprisonment {freeze, rElec rF++ rC- Stlth+} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (54, 25, D) a staff of air (54, 29, D) a water moccasin corpse (skeletalised by now) (54, 36, D) a +4 spectral quarterstaff (unseen) (55, 12, D) the +2 chain mail of the Devil's Advocate {Will+} Will+: It increases your willpower. It cannot be enchanted further. (55, 13, D) a +0 halberd a staff of alchemy (60, 36, D) a +4 long sword of electrocution (60, 37, D) the cold staff of the Apocalypse {rC+ Int+3 Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (61, 4, D) a ball python corpse (skeletalised by now) (61, 8, D) a +2 orcbow of draining (unseen) (61, 16, D) a +0 battleaxe of freezing (unseen) (61, 36, D) the +1 robe of Charity {Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 37, D) a +2 rapier of draining (62, 0, D) the dragon-coil talisman of Cheibriados's Envy {Dex+4} [dragon-coil talisman] Dex+4: It affects your dexterity (+4). (62, 3, D) a water moccasin corpse (skeletalised by now) (62, 8, D) a staff of necromancy (unseen) (62, 9, D) a staff of earth (62, 16, D) a +3 heavy hand axe (unseen) (62, 17, D) a +4 trident of protection (unseen) (62, 20, D) a rime drake corpse (skeletalised by now) (62, 26, D) a +4 heavy spear (62, 30, D) a +0 falchion a +0 club a +0 short sword a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 31, D) a +0 hand axe a +0 flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 37, D) a staff of fire (63, 0, D) the spider talisman "Plog" {rF+ Str+2 Stlth+} [spider talisman] rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (63, 16, D) a +0 dagger of electrocution (63, 17, D) a staff of earth (unseen) (63, 20, D) a jackal corpse (skeletalised by now) (63, 21, D) a yak corpse (skeletalised by now) (63, 27, D) a +0 falchion (63, 29, D) a +0 trident (63, 36, D) a +2 robe of willpower (63, 37, D) the +11 mace "Sowaung" {venom, rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (64, 16, D) a +3 quarterstaff of rebuke (unseen) (64, 17, D) a +2 robe of willpower (64, 21, D) a yak corpse (skeletalised by now) (64, 26, D) a +0 scimitar of protection (64, 30, D) a +0 hand axe (64, 31, D) a +0 short sword a draconian corpse (skeletalised by now) (69, 3, D) a +0 scimitar (70, 9, D) a +1 rapier of electrocution (70, 12, D) an adder corpse (skeletalised by now) (70, 36, D) a +2 chain mail of fire resistance (70, 37, D) a +2 glaive of protection (71, 16, D) a +2 spear of venom (unseen) (71, 19, D) a +0 battleaxe (71, 27, D) a +1 war axe of venom (71, 31, D) a +0 dire flail (71, 36, D) the +1 plate armour "Nemol" {Death, Regen+ Slay+5} Regen+: It increases your rate of health regeneration. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (71, 37, D) a parchment of Leda's Liquefaction (72, 12, D) an adder corpse (skeletalised by now) (72, 17, D) a +2 robe of willpower (72, 21, D) a +0 scimitar (72, 26, D) the +0 chain mail of Crawling {*Slow rPois rF+ Will+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (72, 36, D) a +0 rapier of speed (72, 37, D) a +5 sling of draining (73, 1, D) a +1 dagger of draining (73, 3, D) 4 large rocks a cyclops corpse (skeletalised by now) (73, 17, D) a +2 shortbow of freezing (73, 26, D) a +3 dagger of protection (73, 30, D) a +0 trident (73, 36, D) a +0 antimagic broad axe (unseen) (74, 3, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now)