calc Level 1 of the Dungeon (0, 0, D:1) a +0 club 3 stones a kobold skeleton a bat skeleton (8, 10, D:1) a +0 mace (10, 8, D:1) 3 stones (23, -24, D:1) a rat skeleton (27, -25, D:1) a +0 dagger a goblin skeleton (39, 22, D:1) a +0 dagger (45, -22, D:1) 5 gold pieces (47, -16, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin skeleton (0, 1, D:2) an adder skeleton (1, -12, D:2) a quokka skeleton (1, 1, D:2) a rat skeleton (2, -13, D:2) 6 stones (2, 2, D:2) 4 stones (6, -2, D:2) 3 stones (8, 5, D:2) a stone (11, -14, D:2) an adder corpse (skeletalised by now) (14, -23, D:2) a hobgoblin corpse (skeletalised by now) (14, -10, D:2) a +0 whip (18, 1, D:2) a scarf of shadows (31, -22, D:2) a +0 dagger (34, -27, D:2) a hobgoblin corpse (skeletalised by now) (37, 6, D:2) a +0 cloak (40, -2, D:2) a +0 whip (41, -30, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, 1, D:3) a +0 spear (13, 24, D:3) a +0 dagger (18, 23, D:3) a rat skeleton (21, -5, D:3) a +1 hammer of draining (24, -6, D:3) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (33, 10, D:3) 4 stones (39, 11, D:3) a quokka skeleton (41, 28, D:3) 4 boomerangs (42, -5, D:3) 2 stones (49, 29, D:3) a +0 leather armour (50, 5, D:3) a +0 chain mail (54, 27, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe a +0 leather armour (2, -20, D:4) 2 stones (6, -36, D:4) a +0 spear a +0 whip a +0 flail a gnoll skeleton (7, -35, D:4) the ring "Urphouj" {rElec rF- rCorr Str+3 Dex+6} [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (10, -13, D:4) a ring of willpower (19, -11, D:4) a black bear corpse (skeletalised by now) (22, -30, D:4) a bat corpse (skeletalised by now) (25, -42, D:4) a +4 war axe (25, -34, D:4) a bat skeleton (26, -35, D:4) a bat skeleton (26, 2, D:4) 3 javelins (27, -26, D:4) a +0 club a goblin skeleton (30, -29, D:4) a phase bat skeleton (31, -40, D:4) a +0 leather armour (35, -1, D:4) a hobgoblin corpse (skeletalised by now) (40, -10, D:4) a +0 kite shield (45, -50, D:4) a +0 dagger a kobold corpse (skeletalised by now) (47, -7, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 6 stones (10, -22, D:5) a +0 flail (10, -21, D:5) a hound skeleton (11, -21, D:5) a +0 heavy spear a gnoll skeleton (12, -24, D:5) a +0 flail a gnoll skeleton (12, -20, D:5) a +0 mace (22, -25, D:5) an adder corpse (skeletalised by now) (23, 10, D:5) a +0 leather armour (24, 11, D:5) a +0 plate armour (25, -22, D:5) a +0 dagger (52, -12, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a ring of willpower (3, -1, D:6) a water moccasin corpse (skeletalised by now) (10, 1, D:6) a +1 heavy dire flail the human skeleton of Edmund (12, -27, D:6) the flux talisman "Noteur" {rElec Will- rCorr Str+5} [flux talisman] Str+5: It affects your strength (+5). rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (14, -25, D:6) a +0 halberd 5 stones a +0 ring mail a gnoll corpse (skeletalised by now) (15, -37, D:6) a +0 dagger (15, -26, D:6) a +0 flail (16, -24, D:6) a +0 club (36, 12, D:6) a +0 dagger (37, -20, D:6) a +0 scale mail (41, 3, D:6) a +4 ring of protection Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 robe (0, 1, D:7) a +0 whip (2, 6, D:7) a potion of mutation the Ecumenical Temple