calc Level 1 of the Dungeon (0, 0, D:1) a +0 war axe (1, -28, D:1) a +0 short sword 2 stones (4, -51, D:1) 5 stones (5, -16, D:1) a +0 dagger 5 stones (6, -4, D:1) a kobold corpse (skeletalised by now) (12, -37, D:1) a +0 hand axe (16, -33, D:1) a ring of protection from fire (18, -44, D:1) a jackal corpse (skeletalised by now) (18, -43, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (28, -14, D:1) a +0 leather armour (32, -42, D:1) a bat corpse (skeletalised by now) (33, -23, D:1) a +0 whip (39, -32, D:1) a hobgoblin skeleton (42, -41, D:1) a +0 dagger a kobold skeleton (42, -26, D:1) a hobgoblin skeleton (52, -48, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (0, 4, D:2) a potion of enlightenment (0, 9, D:2) a scroll of vulnerability (0, 10, D:2) a giant cockroach corpse (0, 12, D:2) 5 javelins (1, 5, D:2) a scroll of identify (2, 25, D:2) a giant cockroach corpse (6, 2, D:2) an amulet of faith (9, 4, D:2) a scroll of identify