carss Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (1, 31, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 10, D:1) a frilled lizard skeleton (10, 31, D:1) a +0 robe (13, 14, D:1) a frilled lizard skeleton (21, 16, D:1) a rat skeleton (22, 14, D:1) a +0 dagger a hobgoblin skeleton (25, -3, D:1) a hobgoblin corpse (skeletalised by now) (25, 14, D:1) a +0 leather armour (31, -1, D:1) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (31, 7, D:1) a quokka corpse (skeletalised by now) (32, 6, D:1) a jackal corpse (skeletalised by now) (34, 31, D:1) a +0 club 4 stones a kobold skeleton (38, -4, D:1) a +0 dagger (39, 3, D:1) a +0 short sword 4 stones (45, 29, D:1) a +0 club (48, 35, D:1) a +0 sling Level 2 of the Dungeon [Shop] Dobruzxe's Jewellery Emporium the ring of Xom's Recklessness {rPois rF- Str+5 Dex+2 Slay+4} (549 gold) [ring of slaying] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the amulet of the Air {Inacc Fly rElec RMsl Air} (432 gold) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. the amulet "Puymp" {Alch+ Harm ^Fragile rElec rPois} (426 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. Harm: It increases damage dealt and taken. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. a +4 ring of slaying (unknown) (360 gold) the ring "Larhauc" {Str+3 Slay+3 SInv Stlth+} (437 gold) [ring of see invisible] Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a ring of see invisible (unknown) (150 gold) a ring of protection from fire (unknown) (250 gold) the inkwell talisman "Risuff" {rF+ rC+ Int+3 Stlth+} (530 gold) [inkwell talisman] rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a ring of willpower (unknown) (250 gold) (0, 0, D:2) a +0 hand axe (7, -3, D:2) a +0 sling (11, 2, D:2) a +0 club (23, 10, D:2) a +0 short sword a kobold skeleton (26, -25, D:2) a +0 hand axe a bat corpse (skeletalised by now) (27, 12, D:2) a rat skeleton (30, -27, D:2) a +0 dagger 3 stones (30, 0, D:2) a quokka skeleton (33, 2, D:2) an adder skeleton (39, 20, D:2) a hobgoblin corpse (skeletalised by now) (40, 23, D:2) a +0 whip (45, -6, D:2) 5 large rocks (46, -2, D:2) a +0 robe (50, -5, D:2) a +0 club a goblin skeleton (58, 4, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, 31, D:3) a +0 club (9, 35, D:3) a +0 dagger (14, -10, D:3) a parchment of Call Imp (38, 28, D:3) a +0 short sword a kobold skeleton (39, 24, D:3) a +0 dagger 5 stones (44, 22, D:3) a +0 dagger of speed (unseen) (45, 22, D:3) a rat skeleton