carss Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 1, D:1) a +0 mace (7, -6, D:1) a bat skeleton (10, -18, D:1) a quokka skeleton (11, -16, D:1) a +0 club a goblin skeleton (11, 10, D:1) a rat corpse (skeletalised by now) (11, 18, D:1) a +0 robe (12, 15, D:1) a +0 leather armour (12, 19, D:1) a +0 spear (14, 23, D:1) a +0 short sword (15, -17, D:1) a quokka skeleton (15, -16, D:1) a bat skeleton (16, 5, D:1) a +0 dagger (17, 18, D:1) a +0 leather armour (19, 6, D:1) a frilled lizard skeleton (26, 7, D:1) a ball python skeleton (32, -1, D:1) a ball python skeleton (41, 1, D:1) a +0 leather armour (44, -12, D:1) a +0 dagger (44, 2, D:1) a jackal skeleton Level 2 of the Dungeon (6, -2, D:2) a +0 club (7, -16, D:2) a ball python corpse (skeletalised by now) (7, 2, D:2) a hobgoblin corpse (skeletalised by now) (13, 16, D:2) a +0 club (14, 11, D:2) a +0 dagger a goblin skeleton (16, -26, D:2) a rimehorn talisman (21, -1, D:2) a dart slug corpse (21, 1, D:2) a +0 whip a +0 ring mail an orc corpse (21, 5, D:2) 8 gold pieces a +0 club a +0 leather armour (22, -21, D:2) a +0 ring mail (24, -7, D:2) a +0 robe (32, 11, D:2) a +0 whip (35, 2, D:2) the +3 dagger "Gilu" {elec, Fly rElec rC+ Dex+4} Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (35, 3, D:2) a parchment of Mephitic Cloud (38, 4, D:2) an adder corpse (42, 7, D:2) 5 poisoned darts (49, -19, D:2) a +0 club a stone a kobold corpse (skeletalised by now)