carss Level 1 of the Dungeon (1, 4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (1, 5, D:1) a ball python corpse (skeletalised by now) (1, 6, D:1) a +0 club a rat corpse (skeletalised by now) (8, 18, D:1) a rat skeleton (36, 6, D:1) a hobgoblin skeleton (38, 11, D:1) a +0 leather armour (39, 25, D:1) a +0 sling (42, -13, D:1) a ring of positive energy (45, 24, D:1) a +0 short sword a kobold corpse (skeletalised by now) (51, 24, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a quokka corpse (skeletalised by now) (4, -32, D:2) a +0 whip (5, -34, D:2) a +0 leather armour (5, -33, D:2) a parchment of Mercury Arrow (15, -10, D:2) a +0 halberd (16, -15, D:2) a +0 spear a gnoll corpse (16, -14, D:2) a +0 spear a gnoll corpse (17, -16, D:2) a +0 whip a gnoll corpse (19, -26, D:2) a +0 short sword a kobold corpse (23, -26, D:2) a +0 scale mail (23, -14, D:2) a bat skeleton (36, -9, D:2) a +0 dagger (38, 3, D:2) a +0 dagger (39, -10, D:2) a +0 club a goblin corpse (skeletalised by now) (41, -23, D:2) a ball python corpse (skeletalised by now) (41, 9, D:2) a +0 short sword a kobold skeleton (44, 9, D:2) the inkwell talisman "Baeptuq" {Rampage *Corrode Slay-6 SInv} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. (46, 7, D:2) a +0 plate armour