carss Level 1 of the Dungeon (0, 0, D:1) a +0 war axe (8, 6, D:1) a hobgoblin skeleton (8, 9, D:1) a +0 whip (9, 10, D:1) a bat skeleton (11, 2, D:1) a +0 club a +0 whip a +0 club a kobold skeleton (12, 2, D:1) a +0 dagger (16, -7, D:1) a staff of cold (18, -12, D:1) a +0 dagger a goblin skeleton (19, 10, D:1) a quokka skeleton (20, -12, D:1) a +0 short sword a kobold skeleton (20, 9, D:1) a ball python skeleton (20, 10, D:1) a +0 short sword (21, 10, D:1) a +0 dagger (31, -11, D:1) a ball python corpse (skeletalised by now) (33, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (2, 7, D:2) a +0 club the human corpse of Jessica (skeletalised by now) (3, 7, D:2) a +0 club (20, -15, D:2) a +0 club a goblin corpse (28, -3, D:2) a frilled lizard corpse (skeletalised by now) (30, -19, D:2) a bat corpse (skeletalised by now) (31, -24, D:2) a +0 scale mail a jackal corpse (32, -24, D:2) a jackal corpse (45, 4, D:2) a scroll of identify (46, 4, D:2) a poisoned dart (47, 5, D:2) a poisoned dart (47, 6, D:2) a poisoned dart (49, 7, D:2) a poisoned dart (58, -4, D:2) the +7 falchion of the Axolotl {heavy, SInv} SInv: It lets you see invisible. It cannot be enchanted further.