carss Level 1 of the Dungeon (18, -4, D:1) a +0 spear (24, -2, D:1) a quill talisman (25, -9, D:1) a +0 short sword (27, 13, D:1) a +0 ring mail (34, 30, D:1) a ball python corpse (skeletalised by now) (39, 44, D:1) a +0 plate armour (40, 2, D:1) a +0 mace (40, 24, D:1) a hobgoblin skeleton (41, 25, D:1) a frilled lizard skeleton (49, -9, D:1) a frilled lizard corpse (skeletalised by now) (49, 10, D:1) a +0 pair of gloves (49, 12, D:1) a rat skeleton (50, -9, D:1) a ball python corpse (skeletalised by now) (51, 22, D:1) a bat corpse (skeletalised by now) (52, 19, D:1) a +0 ring mail (52, 21, D:1) a +0 club (53, -1, D:1) an inkwell talisman Level 2 of the Dungeon (0, 0, D:2) 8 gold pieces a +0 whip (9, -3, D:2) a +0 club a +0 sling a goblin corpse (10, 5, D:2) 16 gold pieces a +0 dagger 2 poisoned darts (14, 3, D:2) a +0 spear (16, -2, D:2) a +0 dagger a goblin corpse (18, 9, D:2) a +0 ring mail (19, -7, D:2) a potion of magic (19, 2, D:2) a hobgoblin corpse (20, -10, D:2) a scroll of amnesia (20, -4, D:2) a scroll of vulnerability (24, 4, D:2) a +0 dagger a goblin corpse (35, 24, D:2) a quokka corpse (skeletalised by now) (38, 16, D:2) a +0 halberd (39, 10, D:2) a +0 club a bat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (40, 6, D:2) a +0 dagger (46, 9, D:2) the +1 robe "Ommuinung" {rN+ Dex+2 Archmagi} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further.