Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 10045770804775536567 128 carss the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 14, 2026. Slain by a crocodile (11 damage) ... in a sewer. The game lasted 00:03:28 (1542 turns). carss the Conjurer (Deep Elf Conjurer) Turns: 1542, Time: 00:03:29 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 86% Magic: 6/12 EV: 12 Int: 25 God: Gold: 149 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) d - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 149 gold pieces. Inventory: Hand Weapons d - a +0 sling (weapon) Armour a - a +0 robe (worn) b - an orb of pyromania c - a +0 hat (worn) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of fear {unknown} l - a scroll of revelation {unknown} m - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - 4 potions of brilliance {unknown} j - 2 potions of berserk rage {unknown} k - a potion of mutation {unknown} Skills: - Level 3.1 Dodging - Level 3.1 Stealth + Level 4.9 Spellcasting + Level 5.4 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 38% 2d7 4% 2 Launch Clockwork Bee Frge 6% N/A 26% 3 Eringya's Surprising Cr Summ 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (100% to hit) The magic dart hits the crocodile. The crocodile is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, lightly wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is moderately wounded. (Press . to maintain the ray.) The searing ray hits the crocodile. The crocodile is heavily wounded. The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. The crocodile completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, heavily wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is heavily wounded. (Press . to maintain the ray.) The crocodile bites you. The searing ray hits the crocodile! The crocodile is almost dead. The crocodile bites you! You die... . ..## ### ~.... ..# ~~~~~##†# #≈≈≈#.# #### #≈~~#############..# #≈l@~~~~~~~~~~~..~.. ##########≈†≈≈≈≈≈≈≈~ ############# #∩∩~~~~...†.. ###~~~.###### ##~.## #### You could see a crocodile. Vanquished Creatures An orc priest (D:3) A clockroach (D:3) 4 adders 2 dart slugs 3 orcs (D:3) 3 endoplasms A quokka (D:1) 3 ball pythons 2 bats (D:2) 5 frilled lizards 2 goblins (D:1) 3 hobgoblins 3 kobolds 10 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | carss the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 306 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 775 | D:2 | Learned a level 2 spell: Searing Ray 797 | D:2 | Reached XP level 3. HP: 17/19 MP: 6/10 1231 | D:3 | Reached skill level 5 in Conjurations 1231 | D:3 | Reached XP level 4. HP: 9/24 MP: 8/12 1350 | D:3 | Found a glowing drain. 1434 | Sewer | Entered a sewer 1521 | Sewer | Encountered a crocodile 1531 | Sewer | Learned a level 4 spell: Fulminant Prism 1536 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 1542 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_basic, minmay_tromino_v7 D:2: layout_basic D:3: layout_basic, nicolae_overflow_four_feature_corners, nicolae_overflow_hallway_of_the_gods, ebering_ecumenical_altar_box, gup_sewer_entry_glass Sewer: sewer_sea Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Stealth | 3 | 3.1 Spellcasting | 4 | 4.9 Conjurations | 5 | 5.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 31 | || 31 Cast: Magic Dart | 37 | 28 || 65 Searing Ray | | 3 || 3 Armour: Robe | 8 | 6 || 14 Dodge: Dodged | 7 | 6 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1567 | 1525 | 42 | 96 | 1175 | 4 | 391.8 | Dungeon | 1447 | 1405 | 42 | 96 | 1100 | 3 | 482.3 | Sewer | 120 | 120 | 0 | 0 | 75 | 1 | 120.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 667 daAuts D:2: 535 daAuts D:3: 244 daAuts Sewer: 120 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+