carss Level 1 of the Dungeon (2, -42, D:1) a +0 dagger (2, -30, D:1) a ball python corpse (skeletalised by now) (5, -48, D:1) a jackal corpse (skeletalised by now) (6, -13, D:1) a +0 robe (9, -4, D:1) a jackal skeleton (10, -4, D:1) a +0 club a goblin skeleton (13, -26, D:1) a ball python skeleton (17, -8, D:1) a parchment of Call Imp (22, -38, D:1) a +0 leather armour (22, -15, D:1) a ball python corpse (skeletalised by now) (23, -18, D:1) a quokka corpse (skeletalised by now) (26, -49, D:1) a +0 club (26, -20, D:1) a +0 whip (28, -31, D:1) a hobgoblin corpse (skeletalised by now) (29, -14, D:1) a +0 short sword a kobold skeleton (34, -18, D:1) a +0 ring mail (36, -21, D:1) a hobgoblin skeleton (40, 1, D:1) a ball python corpse (skeletalised by now) (42, -11, D:1) a rat corpse (skeletalised by now) (51, -34, D:1) 6 stones Level 2 of the Dungeon (5, 0, D:2) a staff of conjuration (12, -14, D:2) a +0 dagger (17, -5, D:2) a +0 club 2 boomerangs a +0 leather armour (22, -5, D:2) a ball python corpse (skeletalised by now) (22, -4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (23, 2, D:2) a frilled lizard corpse (skeletalised by now) (23, 12, D:2) the +3 shortbow "Xeunar" {elec, rPois rF- rC+ Will+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (23, 22, D:2) 11 gold pieces (24, 17, D:2) a +0 club (30, -23, D:2) a ball python corpse (skeletalised by now) (32, -18, D:2) a hobgoblin corpse (skeletalised by now) (33, 6, D:2) an adder corpse (34, 6, D:2) a +0 short sword 4 stones a kobold corpse (35, 6, D:2) the +0 robe of Circular Logic {Stlth+ Archmagi} Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (36, -18, D:2) a ball python corpse (skeletalised by now) (41, 8, D:2) a parchment of Dimensional Bullseye (47, -5, D:2) a bat corpse