carss Level 1 of the Dungeon (2, 11, D:1) a quokka skeleton (3, 11, D:1) a +0 short sword 4 stones a kobold skeleton (3, 12, D:1) a ball python skeleton (7, 21, D:1) a +0 club a goblin skeleton (8, 19, D:1) a jackal skeleton (8, 30, D:1) a rat corpse (skeletalised by now) (9, -1, D:1) a +0 club a +0 dagger (9, 1, D:1) a +0 dagger (9, 19, D:1) a jackal skeleton (13, 14, D:1) a +0 chain mail (18, 31, D:1) a +0 scale mail a +0 dagger (27, 23, D:1) a +0 mace (29, 30, D:1) a bat skeleton a ball python skeleton (29, 35, D:1) a +2 devious dagger (30, 12, D:1) 12 stones a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (30, 23, D:1) the inkwell talisman "Saughufy" {rC- Str+2 Int+5 Slay+2} [inkwell talisman] rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (36, -9, D:1) a bat corpse (skeletalised by now) (36, -2, D:1) a frilled lizard skeleton (38, 17, D:1) 6 stones a goblin corpse (skeletalised by now) (38, 18, D:1) 3 stones (39, 9, D:1) a +0 leather armour (43, 36, D:1) a hobgoblin corpse (skeletalised by now) (44, 2, D:1) a +0 whip 4 stones a bat skeleton (44, 3, D:1) a +0 club a goblin skeleton (45, 2, D:1) a jackal skeleton (46, 0, D:1) a jackal skeleton (46, 1, D:1) a jackal skeleton (48, 41, D:1) a +0 helmet (50, 19, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon [Shop] Jecsydwo's Weapon Emporium 3 boomerangs (84 gold) a +3 short sword of speed (364 gold) a +3 rapier of electrocution (429 gold) 6 boomerangs (168 gold) a +3 war axe of pain (359 gold) a +0 sling (21 gold) a +0 hand axe (42 gold) a +0 war axe (49 gold) a +0 whip (35 gold) (0, 0, D:2) a +0 dagger (14, -4, D:2) a +0 long sword (26, -1, D:2) a +0 short sword 3 stones a kobold skeleton (32, 22, D:2) a hobgoblin corpse (skeletalised by now) (40, 20, D:2) a +0 whip (57, 7, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Honkar's Antique Armour Emporium a +4 scale mail of positive energy (560 gold) a +4 ring mail of positive energy (560 gold) the +0 chain mail "Qiafajar" {Rampage rF- Int+6 Stlth+} (428 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} (800 gold) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. a +0 robe (18 gold) a +0 pair of gloves (90 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +0 pair of boots (90 gold) (0, 0, D:3) a +0 short sword (2, -16, D:3) an orb of mayhem (5, -13, D:3) a hobgoblin skeleton (6, -14, D:3) an adder skeleton (12, 1, D:3) a +0 club (13, -16, D:3) a +0 dagger (19, -10, D:3) a +0 arbalest (19, -9, D:3) a +0 club a kobold corpse (skeletalised by now) (23, -9, D:3) a +0 club (30, -17, D:3) a ball python skeleton (36, -3, D:3) a +0 club (37, -3, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant club an ogre skeleton (9, 22, D:4) a hobgoblin corpse (24, 0, D:4) a +0 dagger (25, -11, D:4) 3 large rocks (28, -17, D:4) a +1 short sword of draining (37, 19, D:4) a +0 dagger (39, -11, D:4) a +0 robe (42, -8, D:4) a +0 robe Level 5 of the Dungeon