carss Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, 15, D:1) a +0 dagger a +0 club a hobgoblin skeleton (9, -16, D:1) the quill talisman "Syjunk" {rElec rF+ Dex-3} [quill talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). (22, -5, D:1) a bat skeleton (24, -4, D:1) a frilled lizard skeleton (24, -2, D:1) a +0 dagger of protection (25, 11, D:1) a +0 dagger (29, -11, D:1) a ball python skeleton (32, 7, D:1) a bat skeleton (39, 7, D:1) a frilled lizard skeleton (40, 21, D:1) a hobgoblin skeleton a hobgoblin skeleton (40, 22, D:1) a +0 dagger a kobold skeleton (41, 21, D:1) a +0 short sword 2 stones (41, 23, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 6, D:2) a +0 spear (0, 8, D:2) an orb of pyromania (2, -16, D:2) a +1 leather armour of fire resistance (9, 23, D:2) a +0 sling (13, 1, D:2) a frilled lizard skeleton (14, 21, D:2) the inkwell talisman "Opsujuaf" {rElec rF- rN+} [inkwell talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (17, 30, D:2) a +0 ring mail (21, 9, D:2) a +0 whip (24, 23, D:2) a +0 club (25, -15, D:2) a +0 leather armour (27, 32, D:2) a +0 dagger (32, 15, D:2) a +0 short sword (38, -9, D:2) a +0 club (46, -15, D:2) a +0 robe (53, 15, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (3, 41, D:3) a +2 falchion of holy wrath (unseen) (4, 40, D:3) 8 gold pieces (9, 42, D:3) 10 gold pieces (9, 44, D:3) a parchment of Shock (11, 35, D:3) a +0 whip a stone (13, 40, D:3) 18 gold pieces