Dungeon Crawl Stone Soup version 0.35-a0-325-g92c20a70a4 (webtiles) character file. Game seed: 12386738466267504114 28 carss the Slasher (level 3, 28/28 HPs) Began as a Coglin Gladiator on Apr 28, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:00 (887 turns). carss the Slasher (Coglin Gladiator) Turns: 887, Time: 00:01:01 Health: 28/28 AC: 4 Str: 16 XL: 3 Next: 12% Magic: 3/3 EV: 11 Int: 7 God: Gold: 31 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +0 long sword {Yayatum} rCold . . . (100%) f - +0 dagger {Chaewon} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) {Yayatum} f - a +0 dagger (offhand) {Chaewon} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of poison {unknown} d - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of immolation {unknown} j - a scroll of torment {unknown} k - a scroll of fear {unknown} Potions f - a potion of curing {unknown} Skills: * Level 2.4 Fighting * Level 3.3 Long Blades + Level 2.0 Throwing + Level 0.8 Armour + Level 2.8 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Done exploring. No target in view! No target in view! Search for what [? for help]? WEapon Search for what [Enter for "WEapon", or ? for help]? ARMOUR What level of the Dungeon? (default 1, ? - help) There is a shaft here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a robe. There is a stone staircase leading up here. Found a ring mail. You encounter an adder. You see here a +0 ring mail. The adder hisses angrily. The adder misses you. You barely miss the adder with your +0 long sword. You hit the adder with your +0 dagger. The adder bites you but does no damage. You closely miss the adder with your +0 dagger. The adder is heavily wounded. You hit the adder with your +0 long sword. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Your brain swirls with designs for a plastic gonkulator. You just need some more time... Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############ #..........# #[########<# ## #.# #.# .. #.# #.# #.#.## #.# #..@.# #.# .......#:..# #.# #####.. .#.# #.# #.# ..... [.# #. ##.### #. .# #. # There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | carss the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 180 | D:1 | Reached XP level 2. HP: 16/22 MP: 2/2 887 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 887 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_corners, serial_glass, glass_columns_a, glass_columns_a D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Throwing | 2 | 2.0 Fighting | | 2.4 Long Blades | | 3.3 Armour | | 0.8 Dodging | | 2.8 Action || total ---------------------------++------- Attack: Normal || 44 Melee: Dagger || 41 Long sword || 37 Stab: Sleeping || 3 Armour: Leather armour || 24 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 891 | 842 | 49 | 0 | 720 | 2 | 445.5 | Dungeon | 891 | 842 | 49 | 0 | 720 | 2 | 445.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 872 daAuts D:2: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+