carss Level 1 of the Dungeon (6, 26, D:1) a +0 robe (10, 17, D:1) a +0 ring mail (12, 42, D:1) a +0 chain mail (17, 33, D:1) a ball python corpse (skeletalised by now) (20, 28, D:1) a ball python corpse (skeletalised by now) (37, 2, D:1) a +0 club (39, 2, D:1) 4 stones a +0 club a kobold skeleton (40, 2, D:1) a rat skeleton (40, 4, D:1) a +0 robe (40, 30, D:1) a +0 spear (48, 29, D:1) a rat skeleton (50, 18, D:1) a quokka skeleton (50, 48, D:1) the goblin skeleton of carss Level 2 of the Dungeon [Shop] Goam's Antique Weapon Emporium the +6 sling of Xoxub {antimagic, rElec rC+ rN++ Dex-3} (1492 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a +0 dagger (50 gold) a +0 dagger (50 gold) a +0 trident (87 gold) a +0 quarterstaff (125 gold) a +3 sling of flaming (492 gold) a +4 heavy spear (685 gold) a +0 short sword (75 gold) a +2 short sword of draining (435 gold) (6, 8, D:2) a +0 club a goblin skeleton (16, 30, D:2) a rat corpse (skeletalised by now) (27, 5, D:2) a +0 club (27, 8, D:2) a rat skeleton (28, -10, D:2) a +0 dagger (41, -10, D:2) a +0 dagger a goblin skeleton (41, -6, D:2) a staff of earth (42, 2, D:2) a hobgoblin skeleton (49, 20, D:2) a +0 sling (49, 30, D:2) a frilled lizard corpse (skeletalised by now) (53, 40, D:2) a +0 robe (54, 20, D:2) an adder skeleton (57, 9, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) 5 boomerangs (1, -8, D:3) a +0 dagger (7, -10, D:3) a +0 dagger (7, -7, D:3) a +0 robe (10, 14, D:3) a rat corpse (skeletalised by now) (17, 8, D:3) a ball python skeleton (17, 22, D:3) a quokka corpse (skeletalised by now) (18, 9, D:3) a frilled lizard skeleton (28, 12, D:3) a +0 trident (33, 38, D:3) a +0 leather armour (34, 3, D:3) a +0 hand axe (34, 23, D:3) a +0 short sword (35, 24, D:3) a +0 dagger (42, 16, D:3) a ball python skeleton (52, 2, D:3) an amulet of wildshape (56, 2, D:3) a +0 robe (56, 7, D:3) 6 boomerangs Level 4 of the Dungeon (2, 0, D:4) a +0 dagger (3, 0, D:4) a +0 war axe an orc skeleton (7, -10, D:4) a +0 club (8, -10, D:4) a hobgoblin skeleton (18, 16, D:4) a ring of magical power (39, -26, D:4) a +0 club a goblin skeleton (39, -25, D:4) a hound skeleton (43, -27, D:4) a +0 hand axe (45, -9, D:4) a +0 leather armour Level 5 of the Dungeon (1, -7, D:5) an atropa-tipped dart