carss Level 1 of the Dungeon (5, 15, D:1) a frilled lizard skeleton (10, 5, D:1) an orb of light (28, 42, D:1) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (28, 43, D:1) a +0 robe (33, -3, D:1) a quokka corpse (skeletalised by now) (33, 6, D:1) a bat corpse (skeletalised by now) (33, 13, D:1) a rat skeleton (47, 38, D:1) a bat corpse (skeletalised by now) (53, 19, D:1) 3 boomerangs Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (5, 20, D:2) a +0 dagger (8, 27, D:2) a +0 ring mail (9, 8, D:2) an amulet of wildshape (9, 23, D:2) a ball python skeleton (11, 5, D:2) a +0 leather armour (14, 10, D:2) a +0 morningstar (18, 18, D:2) an adder skeleton (23, 18, D:2) a +0 club a goblin skeleton (32, 22, D:2) a +0 club (33, 6, D:2) a hobgoblin skeleton (35, 6, D:2) an adder skeleton (36, 17, D:2) a frilled lizard corpse (skeletalised by now) (42, 28, D:2) a +0 dagger 5 stones Level 3 of the Dungeon (1, 5, D:3) a +0 hand axe (2, 16, D:3) a +0 dagger a goblin corpse (skeletalised by now) (35, -2, D:3) a +0 whip (35, 2, D:3) a +0 robe (46, 18, D:3) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (50, -13, D:3) a +0 club an orc corpse Level 4 of the Dungeon (0, 0, D:4) a parchment of Soul Splinter (1, 11, D:4) the +1 dagger of the Head {pain, rF+ rC+ Str-4 SInv} rF+: It protects you from fire. rC+: It protects you from cold. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (6, 7, D:4) a +1 flail of holy wrath (still there?) a +0 ring mail (still there?) a +0 flail (still there?) an orc corpse (still there?) (7, 6, D:4) a +0 dagger an orc corpse (10, 20, D:4) the quill talisman of Niaw Enay {rC+ Will+ Str+2 Dex+3} [quill talisman] rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (16, 10, D:4) a +0 short sword 4 stones