Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 16574832953348933126 30 carss the Chopper (level 3, 0/28 HPs) Began as a Coglin Gladiator on May 16, 2026. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (705 turns). carss the Chopper (Coglin Gladiator) Turns: 705, Time: 00:01:04 Health: 0/28 AC: 4 Str: 16 XL: 3 Next: 18% Magic: 3/3 EV: 11 Int: 7 God: Gold: 109 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +0 war axe {Enrique} rCold . . . (100%) f - +0 dagger {Hajoon} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -4), revving, very slow A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) {Enrique} f - a +0 dagger (offhand) {Hajoon} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of noise {unknown} e - 5 scrolls of identify {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of might {unknown} j - a potion of magic {unknown} k - a potion of curing {unknown} Skills: * Level 2.5 Fighting * Level 3.3 Axes + Level 1.9 Throwing + Level 0.8 Armour + Level 2.9 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 50% 1 Confusing Touch Hex 0% N/A 86% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the plant with your +0 war axe. The plant begins to die. You hit the plant with your +0 war axe. The plant begins to die. You slash the frilled lizard with your +0 war axe! You kill the frilled lizard! You miss the bat with your +0 war axe. Your unstable footing causes you to fumble your attack. You feel sick. The bat hits you but does no damage. The adder barely misses you. Your unstable footing causes you to fumble your attack. x2 You feel sick. The bat barely misses you. The adder bites you. You are more poisoned. The adder poisons you! The bat hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel very sick. A nearby plant withers and dies. The bat hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. A nearby plant withers and dies. x2 The bat closely misses you. The adder attacks as it pursues you! The adder closely misses you. The bat hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder with your +0 dagger. The adder is severely wounded. You hit the adder with your +0 war axe. You barely miss the bat with your +0 war axe. You hit the plant with your +0 war axe. The plant begins to die. * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you but does no damage. The adder barely misses you. The adder bites you. You die... ### .... ..# ♣..P~..## #.# ### ...~~♣..# #.# #.# ≈.~~~~~.. #.#########.## ~.~~~P~P#####.........#... ~.P~~~~~♣.......†......... ~.~~~~~~~P....).......#... ~.~≈~≈~~~@♣####.....###... ≈.≈≈≈~b~S♣♣ +.....# #.#. ~.≈≈≈~~~~♣ #.....# #... ~.~~≈~~♣♣♣ ###.#######. ≈.~~J~~ #......... ~.~P~~♣ #......... ≈.P~~~ .###.... ~.P~P♣ #.... ~.~~~ #.... You could see an adder, an endoplasm and a bat. Vanquished Creatures An adder (D:2) An orc (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 4 ball pythons 3 bats (D:2) 2 frilled lizards 6 goblins 3 kobolds 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | carss the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 371 | D:1 | Reached XP level 2. HP: 20/22 MP: 2/2 560 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 705 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms, serial_glass, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c, item_on_display_a_b, due_unseen_surprise D:2: layout_basic, serial_bayou, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_lagoon_b, serial_bayou_pond_e, st_stairs_6, minmay_vboxes, uniq_robin, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Attack: Normal || 42 Melee: Dagger || 36 War axe || 44 Stab: Sleeping || 3 Armour: Leather armour || 35 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 715 | 694 | 21 | 0 | 544 | 2 | 357.5 | Dungeon | 715 | 694 | 21 | 0 | 544 | 2 | 357.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 533 daAuts D:2: 182 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+