carss Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (5, 10, D:1) a +0 spear (6, 7, D:1) a +6 ring of dexterity (6, 9, D:1) a +0 mace (15, 10, D:1) a +0 spear a gnoll corpse (skeletalised by now) (34, 13, D:1) a +0 robe (47, 34, D:1) an orb of attunement (51, 17, D:1) a ball python skeleton (52, 17, D:1) a hobgoblin skeleton (52, 40, D:1) a hobgoblin corpse (skeletalised by now) (53, 14, D:1) a +0 ring mail (59, 36, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Wangazok's Jewellery Shop a ring of poison resistance (unknown) (200 gold) an amulet of guardian spirit (unknown) (300 gold) the amulet of the Air {Inacc Fly rElec RMsl Air} (432 gold) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. a +6 ring of dexterity (360 gold) a ring of protection from fire (unknown) (250 gold) a ring of willpower (unknown) (250 gold) a quill talisman (75 gold) a ring of see invisible (unknown) (150 gold) (0, 0, D:2) a ring of positive energy (9, 3, D:2) a +0 short sword (10, -1, D:2) a quokka skeleton (21, 20, D:2) a +0 leather armour (27, 3, D:2) a rat skeleton (28, 1, D:2) a hobgoblin skeleton (28, 3, D:2) a hobgoblin skeleton (28, 4, D:2) a quokka skeleton (29, -6, D:2) a +0 robe (29, 35, D:2) a +0 short sword {Carmen} a goblin corpse (skeletalised by now) (30, 26, D:2) a spore talisman (34, 28, D:2) a +0 whip (36, 5, D:2) a bat skeleton (37, 4, D:2) a +0 dagger (47, 27, D:2) a +0 club a gnoll skeleton (51, 17, D:2) a +0 whip (54, 32, D:2) a ball python skeleton Level 3 of the Dungeon [Shop] Zosim's Assorted Antiques a potion of lignification (66 gold) a potion of haste (220 gold) a +0 ring mail (88 gold) a wand of roots (3) (158 gold) a condenser vane (880 gold) the +3 chain mail of Tartarus {Rampage rF++} (1001 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF++: It greatly protects you from fire. It cannot be enchanted further. a +0 quarterstaff (110 gold) a +2 robe of positive energy (327 gold) a +0 leather armour (44 gold) (0, 0, D:3) a +0 club (2, -16, D:3) a rat skeleton (5, -14, D:3) a +0 robe (7, -11, D:3) a +0 club an orc corpse (skeletalised by now) (14, -24, D:3) a +0 hand axe (16, -18, D:3) a +0 club a +0 leather armour (21, -27, D:3) a frilled lizard corpse (skeletalised by now) (25, 6, D:3) a +0 club (33, 5, D:3) a hobgoblin skeleton (38, -12, D:3) a +0 flail (38, -10, D:3) a +0 flail (40, -11, D:3) a ball python skeleton (40, -10, D:3) a +0 club (44, -22, D:3) a +0 dagger a goblin corpse (skeletalised by now) (47, -14, D:3) a ball python corpse (skeletalised by now) (50, 3, D:3) a kobold skeleton (64, -31, D:3) a staff of necromancy Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (2, 24, D:4) an iguana corpse (skeletalised by now) (3, 27, D:4) a +0 hand axe (8, -24, D:4) a +0 halberd (12, 12, D:4) a +0 robe a +0 hand axe a +0 club an orc corpse (skeletalised by now) (12, 13, D:4) a +0 whip a +1 dagger of flaming an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (13, 7, D:4) an iguana skeleton (23, 18, D:4) a +1 dire flail of venom {Matia} (31, -23, D:4) a +0 leather armour (33, -22, D:4) a +0 dagger a stone a +0 whip a kobold skeleton a goblin skeleton (34, 0, D:4) a quill talisman (34, 4, D:4) an iguana corpse (skeletalised by now) (36, 8, D:4) a +0 dagger (44, -29, D:4) a +0 ring mail (50, -16, D:4) a +0 spear a gnoll corpse (skeletalised by now) (50, -7, D:4) a +0 hand axe (59, -6, D:4) a quokka skeleton (60, -2, D:4) a +0 club a goblin skeleton (60, -1, D:4) a +0 dagger (61, -30, D:4) a hobgoblin skeleton Level 5 of the Dungeon (7, -7, D:5) a scroll of identify (8, -20, D:5) a parchment of Orb of Destruction (8, 3, D:5) a +0 spear a gnoll corpse (skeletalised by now) (11, 5, D:5) a +0 spear a gnoll corpse (skeletalised by now) (12, -11, D:5) a poisoned dart (12, 8, D:5) a +0 leather armour (13, -11, D:5) a scroll of identify (13, -10, D:5) a poisoned dart (17, 6, D:5) a +0 long sword (21, -20, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (22, -20, D:5) a hound corpse (skeletalised by now) (33, -34, D:5) a +0 sling (35, -27, D:5) a hound corpse