carss Level 1 of the Dungeon (0, 0, D:1) a +0 rapier (2, -7, D:1) a +0 ring mail (19, 4, D:1) a +0 robe (20, -11, D:1) 8 gold pieces Level 2 of the Dungeon [Shop] Zebif's Armour Shop a +0 ring mail (52 gold) a +0 robe (11 gold) the +0 scale mail of Noughts and Crosses {Harm Rampage rCorr} (215 gold) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +5 plate armour of Instinct {*Silence Int+5 Dex+3} (795 gold) *Silence: It may silence you when you take damage. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe (11 gold) a +0 scale mail (52 gold) a +0 leather armour (26 gold) a +0 robe (11 gold) a +0 leather armour (26 gold) (0, 0, D:2) a +0 dagger (1, 39, D:2) a +0 robe (4, 33, D:2) a +0 dagger (5, 33, D:2) a rat skeleton (6, 19, D:2) a +0 mace (6, 33, D:2) a +0 club (10, 16, D:2) a bat corpse (skeletalised by now) (12, 18, D:2) a +0 short sword (29, 16, D:2) 2 curare-tipped darts (30, 24, D:2) a +0 club a goblin corpse (skeletalised by now) (35, 9, D:2) a +0 short sword 5 stones a kobold skeleton (37, 31, D:2) a +0 short sword 3 stones a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (2, -8, D:3) a bat corpse (13, 26, D:3) a +2 whip of electrocution 3 stones (19, 21, D:3) a bombardier beetle corpse (21, 19, D:3) 4 gold pieces (21, 21, D:3) 13 gold pieces (25, 28, D:3) a +0 spear