carss Level 1 of the Dungeon (0, 0, D:1) a +0 flail (13, -6, D:1) a bat corpse (skeletalised by now) (19, 7, D:1) a bat skeleton (24, -11, D:1) a +0 leather armour (29, 3, D:1) a rat skeleton (29, 4, D:1) a +0 dagger (29, 5, D:1) a rat skeleton (32, 3, D:1) a +0 short sword 3 stones (33, 4, D:1) a +0 club (37, -4, D:1) a +0 dagger (41, 26, D:1) a bat corpse (skeletalised by now) (41, 28, D:1) a +0 short sword (42, -6, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (1, -23, D:2) a +0 ring mail (10, -5, D:2) a bat skeleton (14, -22, D:2) a rat skeleton (19, 15, D:2) a +0 hammer (20, 12, D:2) a +0 cloak a +3 quarterstaff of chaos (22, 3, D:2) the +1 hammer "Tauheah" {heavy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (27, -21, D:2) a +0 leather armour (28, -22, D:2) a jackal skeleton (28, 13, D:2) a goblin corpse (skeletalised by now) (30, -7, D:2) a hobgoblin skeleton (36, -21, D:2) a +0 morningstar a +0 ring mail (40, 2, D:2) a +0 buckler (42, 8, D:2) an inkwell talisman (43, -23, D:2) a bat skeleton (46, -28, D:2) an inkwell talisman (54, 21, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ischok's Antique Weapon Shop the +7 rapier "Transmigrator" {pain, rF++} (1683 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. a +0 mace (69 gold) a +0 dagger (46 gold) the +4 spear "Moeq" {flame, rElec rC+ Int-2 Dex+2} (1067 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +1 short sword of venom (243 gold) a +2 orcbow of freezing (441 gold) a +0 quarterstaff (115 gold) a +0 sling (34 gold) (0, 0, D:3) a ball python corpse (skeletalised by now) (1, 2, D:3) a staff of cold (5, -28, D:3) a +0 club (6, -6, D:3) a +0 club (8, 7, D:3) a +0 robe (9, -21, D:3) a +0 war axe (18, 1, D:3) a +0 club (21, -3, D:3) a +0 dagger 3 stones (21, 1, D:3) a ring of see invisible (23, -9, D:3) a +0 dagger (24, -10, D:3) a +0 trident (27, -23, D:3) a +0 club a +0 leather armour the goblin skeleton of Ijyb Level 4 of the Dungeon (0, 0, D:4) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (27, -30, D:4) a +0 dagger a goblin skeleton (34, 18, D:4) a parchment of Mercury Arrow (38, -5, D:4) a +0 flail (38, 22, D:4) a +0 dagger a goblin skeleton (40, 5, D:4) a +4 ring of protection (41, -4, D:4) a +0 whip (41, 25, D:4) a +0 helmet (50, -9, D:4) a +0 scale mail (54, -13, D:4) a +0 club Level 5 of the Dungeon (6, 1, D:5) a +0 scimitar (11, -3, D:5) a +0 short sword an orc skeleton (16, -39, D:5) a +0 sling (27, -31, D:5) a +0 dagger (42, -4, D:5) an inkwell talisman (48, 6, D:5) an iguana skeleton (49, -7, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (9, -6, D:6) a +0 robe (11, 14, D:6) a +0 dagger (14, 13, D:6) a bombardier beetle corpse (23, -3, D:6) a +0 short sword (42, 4, D:6) a +0 robe (47, 5, D:6) a +0 long sword (50, 5, D:6) an adder corpse (skeletalised by now) the Ecumenical Temple