carss Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (1, -20, D:1) a hobgoblin corpse (skeletalised by now) (10, -25, D:1) a +0 chain mail (18, -34, D:1) a quill talisman (20, 14, D:1) a +0 short sword 5 stones (20, 16, D:1) a +0 club a goblin skeleton (23, -22, D:1) a rat skeleton (25, 22, D:1) a +0 robe (31, 0, D:1) a +0 chain mail (35, -21, D:1) a bat skeleton a bat skeleton (36, 11, D:1) a +0 robe (48, -16, D:1) a bat corpse (skeletalised by now) (51, -2, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, 33, D:2) a hobgoblin corpse (skeletalised by now) (6, 0, D:2) a +0 dagger (13, 15, D:2) a bat corpse (skeletalised by now) (14, 11, D:2) a quill talisman (34, 21, D:2) a +0 dagger a stone a kobold skeleton (38, 8, D:2) a +0 short sword a kobold corpse (skeletalised by now) (40, 56, D:2) a +0 leather armour (45, 24, D:2) a +0 ring mail (56, 46, D:2) a +0 dagger (62, 8, D:2) a +0 dagger {Osbert} a +0 long sword Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 dagger of Gravity {devious, Int+6} (6160 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the fire staff "Bisaeb" {rF+ rC+ rN+ Dex-3 Fire Earth} (4250 gold) [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the ring "Yfutwumi" {rF+ Str+2 SInv} (3320 gold) [ring of see invisible] rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. the ring of the Jumping Saviour {Will+ Int+9 Dex-4 Slay+4 Stlth-} (5770 gold) [ring of slaying] Will+: It increases your willpower. Int+9: It affects your intelligence (+9). Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. the ring "Tojoysh" {rPois Wiz} (4120 gold) [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. the +1 pair of boots of Divine Knowledge {^Drain +Blink Int+8 Stlth-} (3330 gold) ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +2 chain mail of Qoennis {rF+} (3000 gold) rF+: It protects you from fire. It cannot be enchanted further. the fortress talisman "Umarusm" {rF+ Int+2 Slay+3} (8100 gold) [fortress talisman] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the storm talisman of Firijyno {Rampage} (10700 gold) [storm talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. the +3 ring mail of True Grit {rF- Str+5 Dex+5} (4000 gold) rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the medusa talisman of Pan-Flutes {rN+} (3170 gold) [medusa talisman] rN+: It protects you from negative energy. the orb of Cualo {Stardust, *Corrode +Inv rElec} (3940 gold) *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. the ring "Ifrept" {^Contam rF+ rCorr Dex+5} (3890 gold) [ring of resist corrosion] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). the maw talisman of Calculation {Rampage +Blink} (4500 gold) [maw talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. the +5 dagger "Xunupiosh" {distort, +Blink Str+3 SInv} (5450 gold) +Blink: It lets you blink. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +8 spear "Bava" {protect, Int+4 Dex+2} (6320 gold) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +3 dagger of Titsu {freeze, rElec Dex+3} (3890 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the conjuration staff "Juleathru" {rF+ Conj} (3900 gold) [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. the +4 mace of Termination {flame, rN+ Will+} (4220 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the +5 whip of Uskayaw's Grace {protect, Str+5} (4550 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. [Shop] Soiwaus's Jewellery Shop a +6 ring of strength (unknown) (504 gold) a +6 ring of strength (unknown) (504 gold) a ring of protection from cold (unknown) (350 gold) a +4 ring of slaying (unknown) (504 gold) a medusa talisman (175 gold) an amulet of magic regeneration (unknown) (420 gold) a +6 ring of strength (unknown) (504 gold) a ring of resist corrosion (unknown) (280 gold) a ring of resist corrosion (unknown) (280 gold) an amulet of reflection (unknown) (420 gold) (0, 0, D:3) a ball python corpse (skeletalised by now) (3, 8, D:3) a +0 dagger a +0 leather armour (5, -14, D:3) a +0 whip a +0 leather armour (6, -11, D:3) a +0 hand axe a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe (7, -11, D:3) a frilled lizard skeleton (8, -12, D:3) a bat skeleton a ball python skeleton (28, 6, D:3) a +0 flail a gnoll skeleton (28, 7, D:3) a +0 whip a +0 flail a +0 club a gnoll skeleton (35, 12, D:3) a +0 morningstar (35, 13, D:3) a +0 dagger an orc skeleton (36, 12, D:3) a +0 dagger a +0 leather armour (36, 13, D:3) a +0 hand axe a +0 leather armour an orc skeleton (37, 12, D:3) a +0 club a goblin skeleton (38, 12, D:3) a +0 short sword (40, -19, D:3) a +0 dagger (41, -12, D:3) a troll skeleton (41, -1, D:3) a scarab talisman (45, -1, D:3) a +0 leather armour (47, -12, D:3) a goblin skeleton (57, 0, D:3) a +0 falchion Level 4 of the Dungeon (2, -25, D:4) a ball python corpse (skeletalised by now) (4, -13, D:4) a +0 short sword (5, -11, D:4) a quokka skeleton (6, -3, D:4) a +0 chain mail a +0 whip (8, -4, D:4) a +0 leather armour a +0 war axe an orc skeleton (8, -3, D:4) a +0 leather armour a +0 flail an orc skeleton (9, 2, D:4) a ball python skeleton (9, 4, D:4) a +0 falchion (15, -25, D:4) a +0 ring mail (21, -31, D:4) a +0 broad axe (21, 6, D:4) the felid corpse of Natasha (skeletalised by now) (25, -27, D:4) an iguana skeleton (25, -19, D:4) a ball python skeleton (28, -11, D:4) 2 stones a +0 dagger a kobold skeleton (28, -3, D:4) a +0 ring mail (33, -11, D:4) a +0 giant club an ogre corpse (skeletalised by now) (36, -14, D:4) a ball python corpse (skeletalised by now) (37, -26, D:4) a +0 dagger of freezing a goblin corpse (skeletalised by now) (51, -28, D:4) a +2 cloak Level 5 of the Dungeon (7, 1, D:5) an adder corpse a ribbon worm corpse (9, 0, D:5) 19 gold pieces (11, 8, D:5) a +0 mace (12, 8, D:5) a +0 sling (32, 17, D:5) a poisoned dart (36, 12, D:5) a poisoned dart (36, 13, D:5) a poisoned dart (36, 17, D:5) a poisoned dart (39, 15, D:5) a ring of willpower (41, 17, D:5) a scroll of torment the Ecumenical Temple