carss Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 1, D:1) a +0 club (0, 2, D:1) a rat corpse (skeletalised by now) (2, -38, D:1) a bat corpse (skeletalised by now) (12, -21, D:1) an inkwell talisman (13, -25, D:1) a +0 whip a kobold corpse (skeletalised by now) (13, -6, D:1) a +0 dagger a kobold skeleton (14, -25, D:1) a +0 club (15, -5, D:1) a hobgoblin skeleton (22, -6, D:1) a +0 pair of boots (24, -49, D:1) a +0 club (32, -36, D:1) a +0 leather armour (32, -8, D:1) a +0 club a +0 dagger a goblin skeleton (39, -47, D:1) a bat corpse (skeletalised by now) (43, -26, D:1) a staff of fire (47, -24, D:1) a +0 dagger (48, -43, D:1) a +0 short sword 3 stones (54, -38, D:1) a quokka corpse (skeletalised by now) (58, -19, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) the inkwell talisman of Going Fast {Rampage rElec Will- rCorr} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (1, 19, D:2) a +0 short sword a kobold corpse (4, 23, D:2) a scroll of fear (7, -4, D:2) a +0 long sword (10, 10, D:2) a +0 club a goblin corpse (12, 14, D:2) a +0 club (18, 4, D:2) a +0 scale mail (23, 20, D:2) a +0 dagger (24, 27, D:2) a +0 leather armour (35, 17, D:2) 3 scrolls of immolation (36, -5, D:2) a quokka corpse (skeletalised by now) (44, 8, D:2) an adder corpse (skeletalised by now)