carss Level 1 of the Dungeon (2, -6, D:1) a +0 robe (42, -20, D:1) a frilled lizard corpse (skeletalised by now) (45, -25, D:1) 6 poisoned darts (45, -17, D:1) a +0 dagger (50, -28, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (19, 27, D:2) a frilled lizard corpse (skeletalised by now) (19, 31, D:2) an adder corpse (skeletalised by now) (33, -7, D:2) a ball python corpse (skeletalised by now) (34, 8, D:2) a quokka skeleton (36, -9, D:2) the +1 dagger of the Shifting Saviour {venom, *Rage +Blink Fly Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. Fly: It grants you flight. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (36, -8, D:2) a +0 short sword (36, 7, D:2) 4 poisoned darts (37, -7, D:2) a hobgoblin corpse (skeletalised by now) (43, 16, D:2) a quokka skeleton (52, -1, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 trident (1, -3, D:3) a +0 club (20, 2, D:3) a +0 club (20, 5, D:3) a +0 short sword (22, -19, D:3) a hobgoblin corpse (skeletalised by now) (25, 23, D:3) a +0 short sword 2 boomerangs a +0 chain mail an orc corpse (skeletalised by now) (27, 37, D:3) a +0 pair of gloves (29, 23, D:3) 3 boomerangs (31, -1, D:3) a +0 club a +0 sling (31, 9, D:3) a frilled lizard skeleton (33, -13, D:3) a -3 short sword (34, -11, D:3) a +1 leather armour of cold resistance (36, -12, D:3) a +0 dagger (37, -8, D:3) a quokka corpse (skeletalised by now) (39, -16, D:3) a quokka corpse (skeletalised by now) (42, 23, D:3) a frilled lizard corpse (skeletalised by now) (45, 9, D:3) a +0 scale mail (46, 17, D:3) a +0 whip 2 poisoned darts a kobold corpse (skeletalised by now) (49, 20, D:3) a +0 hand axe Level 4 of the Dungeon (0, 8, D:4) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (2, 27, D:4) a +0 hand axe (6, 21, D:4) a +0 giant club (8, 21, D:4) a +0 rapier a +0 leather armour (11, -18, D:4) a +0 leather armour (12, -12, D:4) a +0 spear (13, 10, D:4) a +0 mace (26, 28, D:4) a +0 spear a gnoll skeleton (26, 29, D:4) a +0 whip a +0 spear a ball python skeleton (30, -10, D:4) the +6 whip "Xoit" {spect, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (2, -9, D:5) 2 large rocks (7, 0, D:5) a +0 whip (16, 13, D:5) a +0 scale mail (16, 20, D:5) a parchment of Animate Dead (16, 21, D:5) the +3 dagger "Pokag" {elec, Fly rPois Str+7 Int-3} Fly: It grants you flight. rPois: It protects you from poison. Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (16, 23, D:5) a +0 robe (17, 0, D:5) a +0 quarterstaff (18, -4, D:5) a +0 short sword (20, 20, D:5) an iguana corpse (skeletalised by now) (22, 30, D:5) a +0 robe (25, 31, D:5) a +0 flail (31, 20, D:5) a +0 robe (37, 31, D:5) a +0 pair of boots (40, 5, D:5) a +0 chain mail (40, 7, D:5) a +0 club an orc corpse (skeletalised by now) (43, 5, D:5) a +0 leather armour (50, 7, D:5) 4 poisoned darts Level 6 of the Dungeon (16, 13, D:6) 9 gold pieces (17, 18, D:6) a parchment of Summon Seismosaurus Egg (26, 14, D:6) a +0 dagger an orc corpse