carss Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (9, 7, D:1) a jackal skeleton (9, 9, D:1) a +0 spear (10, -3, D:1) a +0 leather armour (11, 5, D:1) a +0 dagger (19, 19, D:1) a +0 mace (23, 17, D:1) a hobgoblin corpse (skeletalised by now) (28, 19, D:1) a bat corpse (skeletalised by now) (29, 18, D:1) a quokka corpse (skeletalised by now) (33, 15, D:1) a +0 dagger a goblin skeleton (36, 17, D:1) a +0 spear (39, -20, D:1) a +0 mace (40, 26, D:1) a +0 leather armour (42, -15, D:1) a rat corpse (skeletalised by now) (42, 6, D:1) an inkwell talisman (49, 13, D:1) a +0 whip (53, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (54, -15, D:1) a rat corpse (skeletalised by now) (58, 19, D:1) a +0 club (60, 28, D:1) +0 shadow dragon scales Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (0, 5, D:2) a potion of curing (3, -3, D:2) a dart slug corpse (4, -4, D:2) a dart slug corpse (12, 0, D:2) a +0 hand axe (16, -4, D:2) a rat corpse (20, 1, D:2) a +0 leather armour (22, -8, D:2) a +0 dagger (22, -3, D:2) a +0 war axe (23, 9, D:2) an adder corpse (25, -8, D:2) an adder corpse (26, -5, D:2) a +0 ring mail of poison resistance (26, -4, D:2) a +0 ring mail (31, 9, D:2) a +0 robe