carss Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 44, D:1) a jackal corpse (skeletalised by now) (5, 56, D:1) a +0 leather armour (10, 18, D:1) a bat skeleton (10, 47, D:1) a jackal skeleton (30, 56, D:1) a hobgoblin corpse (skeletalised by now) (35, 29, D:1) a +0 whip (41, 34, D:1) a +0 whip (43, 44, D:1) a +0 ring mail (45, 5, D:1) a parchment of Searing Ray (56, 45, D:1) a wellspring talisman (59, 9, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) an orb of mesmerism (5, 10, D:2) a +0 dagger (7, 7, D:2) a +0 dagger (12, 9, D:2) an inkwell talisman (18, -3, D:2) a ball python skeleton (23, -8, D:2) a +0 club a goblin skeleton (23, -7, D:2) a hobgoblin corpse (skeletalised by now) (27, -19, D:2) a ball python corpse (skeletalised by now) (28, -18, D:2) a +0 dagger (30, -11, D:2) a jackal corpse (skeletalised by now) (30, 31, D:2) a +0 robe (32, -9, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (3, -4, D:3) a +1 pair of gloves (unseen) (3, 0, D:3) a +0 war axe a +0 leather armour