carude Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (4, 1, D:1) a +0 pair of gloves (4, 14, D:1) a frilled lizard corpse (skeletalised by now) (5, -1, D:1) a +0 short sword a stone a kobold skeleton (6, 3, D:1) a +0 dagger (8, -10, D:1) a bat corpse (skeletalised by now) (16, -7, D:1) a +0 plate armour (19, 24, D:1) a bat skeleton (20, 20, D:1) a +0 shortbow (24, 26, D:1) 6 poisoned darts (33, 11, D:1) a ball python corpse (skeletalised by now) (37, 33, D:1) a rat corpse (skeletalised by now) (39, 33, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, 28, D:1) a bat skeleton (42, 5, D:1) a bat corpse (skeletalised by now) (50, 1, D:1) a +0 leather armour (51, 6, D:1) a +0 short sword 3 stones a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (4, -5, D:2) 10 gold pieces (5, -5, D:2) a +0 club a +0 sling a goblin corpse (6, -7, D:2) the +5 quick blade of Debasement {heavy, rF- rN+ Dex+3 SInv} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. a +0 dagger a +0 dagger a goblin corpse a goblin corpse (6, -5, D:2) a dart slug corpse (7, -38, D:2) a rat skeleton (11, -30, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (11, -24, D:2) a +0 club a goblin skeleton (12, -27, D:2) a +0 robe a +0 halberd (12, -24, D:2) a rat skeleton (13, -33, D:2) an adder skeleton (13, -32, D:2) a +0 spear a gnoll skeleton (13, -24, D:2) a frilled lizard skeleton (15, -26, D:2) a +0 short sword a hobgoblin skeleton (17, -32, D:2) a +0 whip of flaming (23, -14, D:2) 8 stones (24, -16, D:2) a +0 robe