Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17408844159031700006 28 carude the Apothecary (level 3, 0/26 HPs) Began as a Merfolk Alchemist on Mar 27, 2025. Slain by Terence ... wielding a +2 hand axe of pain (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (990 turns). carude the Apothecary (Merfolk Alchemist) Turns: 990, Time: 00:02:44 Health: 0/26 AC: 2 Str: 5 (8) XL: 3 Next: 12% Magic: 3/6 EV: 11 Int: 15 (16) God: Gold: 72 SH: 0 Dex: 13 (14) Spells: 5/6 levels left rFire . . . c - +2 whip (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons c - a +2 whip of freezing (weapon) Missiles d - 4 curare-tipped darts {!f} e - 3 boomerangs (quivered) Armour a - a +0 robe (worn) Scrolls j - a scroll of identify {unknown} Potions b - a potion of magic {!q} f - a potion of experience {unknown} g - a potion of attraction {unknown} i - a potion of berserk rage {unknown} k - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting + Level 0.5 Throwing - Level 2.6 Dodging + Level 3.0 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 4.6 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 15% N/A 32% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: Terence, wielding a +2 hand axe of pain and wearing a +0 scale mail (lightly wounded, poisoned, 75% to hit) The sting hits Terence. Terence looks even sicker. Terence is lightly wounded. Found a stone staircase leading down. Terence attacks as he pursues you! Terence hits you with a +2 hand axe of pain. You writhe in agony. You see here 14 gold pieces. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of pain and wearing a +0 scale mail (moderately wounded, very poisoned, 75% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is moderately wounded. Terence hits you with a +2 hand axe of pain! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of pain and wearing a +0 scale mail (moderately wounded, very poisoned, 75% to hit) The sting hits Terence but does no damage. Terence looks as sick as possible! Terence is moderately wounded. Terence barely misses you. Okay, then. Terence attacks as he pursues you! Terence hits you with a +2 hand axe of pain! * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +2 hand axe of pain. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ......................# .#................##..# .#.......#........##.## .#.##.............#..# .... ..........#..#.## .........#...#.#..#.# ......<..#.. . #..#.# ...####..## #. #@.#.# .... # #@.#.# ...## #..#.# ..< .....# ... .....## ### ###.#.# . #>..# .. ##... ... .... ... You could see Terence (extremely poisoned). Vanquished Creatures A dart slug (D:1) 3 ball pythons 3 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:1) 3 kobolds 2 quokkas A bat (D:1) 4 goblins 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | carude the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 164 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 229 | D:1 | Reached skill level 1 in Fighting 820 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 977 | D:2 | Noticed Terence 990 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_rooms D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Stealth | 3 | 3.0 Throwing | | 0.5 Dodging | | 2.6 Spellcasting | | 2.0 Conjurations | | 0.7 Alchemy | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 4 Whip || 6 Throw: Boomerang || 43 Cast: Sting || 31 Use: Potion || 1 Armour: Robe || 16 Dodge: Dodged || 14