carude Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 6, D:1) a hobgoblin skeleton (19, -10, D:1) a +0 dagger a goblin skeleton (21, 12, D:1) a +0 short sword (22, 5, D:1) a hobgoblin skeleton (25, -19, D:1) a +0 club a kobold corpse (skeletalised by now) (25, -18, D:1) a +0 club (25, 29, D:1) a +0 dagger (27, -6, D:1) a +0 robe (32, 8, D:1) a +0 sling (35, 22, D:1) a quokka skeleton (40, -16, D:1) a +0 leather armour (40, 14, D:1) a +0 leather armour (40, 24, D:1) a ball python skeleton (46, -6, D:1) a frilled lizard corpse (skeletalised by now) (46, 0, D:1) a +0 robe (51, 1, D:1) an inkwell talisman (59, 6, D:1) an inkwell talisman Level 2 of the Dungeon (2, 1, D:2) a rat corpse (skeletalised by now) (3, 14, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (3, 15, D:2) a hobgoblin corpse (skeletalised by now) (4, 6, D:2) a +0 rapier (14, 23, D:2) a frilled lizard corpse (skeletalised by now) (16, 23, D:2) a hobgoblin corpse (skeletalised by now) (21, 5, D:2) a quokka skeleton (30, 8, D:2) a hobgoblin skeleton (38, 34, D:2) a +0 club (48, 2, D:2) a +0 robe (52, 9, D:2) a staff of earth (55, 23, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, -26, D:3) 2 curare-tipped darts {!f} (5, -20, D:3) a frilled lizard skeleton (11, 20, D:3) the +2 robe of Card Tricks {Int+3 Archmagi} Int+3: It affects your intelligence (+3). Archmagi: It increases the power of your magical spells. (15, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (17, -18, D:3) a +0 scale mail (24, 5, D:3) the +2 leather armour of Space {rCorr MP-7 Dex+5 SInv} rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (28, 12, D:3) a +0 rapier (29, -13, D:3) a ball python corpse (skeletalised by now) (31, -26, D:3) 4 javelins (31, -17, D:3) a +0 spear (32, -17, D:3) a +0 whip 4 stones a gnoll skeleton (34, -17, D:3) a +0 flail a gnoll skeleton (41, 20, D:3) a +0 leather armour (45, -21, D:3) a +0 pair of gloves (48, -19, D:3) a rat skeleton (49, 16, D:3) a +0 whip a +0 whip a +0 halberd a gnoll corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Rasosas's Antique Scrolls a scroll of poison (128 gold) a scroll of amnesia (128 gold) 2 scrolls of identify (128 gold) a scroll of fear (128 gold) a scroll of immolation (128 gold) a scroll of noise (32 gold) 3 scrolls of identify (192 gold) (0, 0, D:4) a +0 robe an orc skeleton (1, 0, D:4) a +0 short sword a +0 club a +2 dagger of speed a +0 dagger a +0 dagger a goblin skeleton a hobgoblin skeleton an orc skeleton an orc skeleton (1, 1, D:4) a hobgoblin skeleton (2, 0, D:4) a +0 broad axe (3, -1, D:4) a +0 leather armour of willpower a +0 whip an orc skeleton (4, 4, D:4) a +0 leather armour (8, -10, D:4) a +0 dagger an orc corpse (skeletalised by now) (9, -10, D:4) a +0 dagger (9, 16, D:4) 5 poisoned darts (16, 10, D:4) 5 stones (24, 1, D:4) a +0 hand axe an orc skeleton (24, 15, D:4) a +0 sling (25, -26, D:4) a hobgoblin skeleton (33, -21, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a potion of moonshine (5, 5, D:5) a +0 rapier (15, 3, D:5) a +0 chain mail (20, -11, D:5) a +0 leather armour (29, -4, D:5) a staff of conjuration (45, 19, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 5 stones (1, -42, D:6) a potion of heal wounds (2, -44, D:6) a potion of cancellation (2, -9, D:6) a +0 short sword a +0 club a +0 short sword an orc skeleton an orc skeleton (3, -42, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (3, -10, D:6) a +0 hand axe a +0 chain mail a +0 flail a +0 leather armour an orc skeleton (4, -44, D:6) a scroll of identify (5, -42, D:6) a scroll of identify (7, 0, D:6) a +0 hand axe an orc skeleton (8, -1, D:6) a +0 dagger a +0 robe (8, 0, D:6) a +0 short sword 3 boomerangs (9, 0, D:6) a +0 club an orc skeleton (12, -26, D:6) a +0 dagger 7 poisoned darts a kobold skeleton (12, -25, D:6) a +0 whip a +0 short sword a +0 club 4 poisoned darts a +0 dagger 8 stones a +0 dagger a +0 short sword a +0 dagger a kobold skeleton a kobold skeleton a kobold skeleton a kobold skeleton (12, -23, D:6) a +0 quarterstaff (16, -43, D:6) a +0 falchion (21, -33, D:6) a +0 ring mail (24, -44, D:6) a +1 hat (25, 3, D:6) a scorpion corpse (32, -31, D:6) a +2 hammer of draining (35, -30, D:6) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (44, -30, D:6) a +0 flail a +1 robe of positive energy Level 7 of the Dungeon (0, 0, D:7) a scroll of torment (1, 7, D:7) a +0 sling (3, 9, D:7) a scroll of fear (5, -2, D:7) a +0 short sword a +0 robe a +0 long sword a +0 robe a hound corpse (5, 7, D:7) a ring of poison resistance (9, 0, D:7) 6 datura-tipped darts (19, -6, D:7) a +0 club a +0 ring mail an orc corpse (19, 8, D:7) a scroll of identify (26, -3, D:7) a +0 battleaxe a +0 robe (27, -3, D:7) a +0 short sword a +0 robe (28, -3, D:7) a +2 short sword a +0 robe (29, -4, D:7) a +0 hand axe a +0 robe (35, -4, D:7) a bullfrog corpse (51, 18, D:7) a staff of conjuration