centrality Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -22, D:1) a hobgoblin corpse (skeletalised by now) (1, 3, D:1) a bat corpse (skeletalised by now) (2, 2, D:1) a +0 club (5, -12, D:1) a bat skeleton (5, 9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (10, -18, D:1) a quokka corpse (skeletalised by now) (13, -6, D:1) a +0 club a stone a kobold skeleton (15, 18, D:1) a +0 club a goblin corpse (skeletalised by now) (19, 1, D:1) a bat corpse (skeletalised by now) (22, 2, D:1) a +0 leather armour (24, -15, D:1) a +0 short sword (26, 11, D:1) a rat skeleton (26, 12, D:1) a frilled lizard skeleton (32, -15, D:1) a +0 robe (32, -8, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 16, D:1) a ball python corpse (skeletalised by now) (44, 21, D:1) 4 poisoned darts (47, -20, D:1) a +0 sling Level 2 of the Dungeon [Shop] Baafam Kouq's Weapon Emporium a +0 club (7 gold) a +0 trident (49 gold) the +0 orcbow of Coupninn {heavy, Str+4} (316 gold) Str+4: It affects your strength (+4). It can be maximally enchanted to +9. the +2 quarterstaff "Huseots" {antimagic, +Blink rPois Will+ Int-5} (536 gold) +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). It can be maximally enchanted to +9. a +0 mace of concussion (70 gold) a +0 flail (49 gold) a +0 shortbow (42 gold) 2 poisoned darts (16 gold) a +0 whip of venom (70 gold) a +0 sling (21 gold) (0, 34, D:2) a +0 sling (11, 40, D:2) a +0 dagger a stone (17, 39, D:2) a +0 ring mail (23, 21, D:2) a ball python skeleton (25, 40, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (28, 22, D:2) a quokka skeleton (30, 5, D:2) a quokka corpse (skeletalised by now) (30, 6, D:2) a jackal corpse (skeletalised by now) (30, 7, D:2) a jackal corpse (skeletalised by now) (45, 14, D:2) a +0 club (46, 49, D:2) a +0 hand axe Level 3 of the Dungeon (3, 3, D:3) a +0 club a goblin corpse (8, -12, D:3) a +0 club