centrality Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, 12, D:1) a bat corpse (skeletalised by now) (4, 57, D:1) a jackal corpse (skeletalised by now) (5, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 55, D:1) a +0 club (11, 19, D:1) a +0 club (12, 30, D:1) a bat corpse (skeletalised by now) (19, 19, D:1) a medusa talisman (22, 56, D:1) a hobgoblin corpse (25, 45, D:1) a frilled lizard corpse (skeletalised by now) (32, 12, D:1) a bat corpse (skeletalised by now) (33, -2, D:1) a jackal corpse (skeletalised by now) (33, -1, D:1) a jackal corpse (skeletalised by now) (35, -1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, 38, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (37, -6, D:1) a +0 ring mail (40, 34, D:1) a ball python corpse (skeletalised by now) (44, 41, D:1) a +3 short sword (45, 0, D:1) a hobgoblin skeleton (45, 13, D:1) a +0 buckler (45, 41, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a parchment of Dispel Undead (6, 1, D:2) a +0 club an orc corpse (7, -5, D:2) a +0 leather armour (7, 1, D:2) a +0 club a +0 leather armour a +0 whip an orc corpse an orc corpse (7, 5, D:2) a bat corpse (9, -4, D:2) a parchment of Vampiric Draining (9, 6, D:2) a +0 club