centrality Level 1 of the Dungeon (1, 0, D:1) a +0 dagger a goblin skeleton (4, -19, D:1) a +0 dagger (4, -2, D:1) a rat corpse (skeletalised by now) (10, -15, D:1) a +0 club (17, -11, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (20, -14, D:1) a bat skeleton (23, -15, D:1) a +0 short sword a kobold skeleton (25, -15, D:1) a +0 club (34, 8, D:1) a hobgoblin skeleton (36, -28, D:1) a +0 club (42, -20, D:1) a +0 scale mail (47, -10, D:1) a +0 ring mail (47, -9, D:1) a +0 dagger (48, -24, D:1) a quokka corpse Level 2 of the Dungeon (4, 5, D:2) the +1 pair of gloves of the Bakunawa {rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It can be maximally enchanted to +2. (unseen)