centrality Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (0, 9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 0, D:1) 2 potions of moonshine (13, 6, D:1) a potion of might (13, 19, D:1) a rat corpse (skeletalised by now) (13, 46, D:1) a +0 dagger (23, 42, D:1) a rat skeleton (33, 8, D:1) a +0 scale mail (35, 1, D:1) a quill talisman (36, 27, D:1) a +0 whip (55, 18, D:1) a +0 club a goblin skeleton (60, 33, D:1) a quokka skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, -8, D:2) a +0 short sword (5, 0, D:2) a bat skeleton (6, 33, D:2) a +0 whip (7, 5, D:2) an adder skeleton (8, 33, D:2) a +0 club (11, 5, D:2) a +0 hand axe (15, -1, D:2) the inkwell talisman of Fun {*Corrode Int+3 SInv Stlth+} [inkwell talisman] *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (16, -1, D:2) a rat skeleton (18, -3, D:2) a +0 dagger (19, -8, D:2) a +0 short sword (20, 2, D:2) a potion of curing (31, 2, D:2) a rat skeleton (32, -7, D:2) a +0 ring mail (35, 24, D:2) a +0 whip (36, -13, D:2) a frilled lizard corpse (skeletalised by now) (36, 12, D:2) a +0 dagger (38, 1, D:2) a ball python skeleton (43, -14, D:2) a +0 club (45, -3, D:2) a +0 robe (46, -14, D:2) a bat corpse (skeletalised by now) (46, 21, D:2) a hobgoblin corpse Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (11, 9, D:3) a ball python corpse (20, -9, D:3) a +0 chain mail (22, -7, D:3) a dart slug corpse