centrality Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (5, 4, D:1) a bat corpse (skeletalised by now) (6, 4, D:1) 4 poisoned darts (20, 33, D:1) a rat skeleton (23, 44, D:1) a ring of see invisible (24, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, 33, D:1) a +0 scale mail (30, 21, D:1) a +0 ring mail (32, 39, D:1) a quokka corpse (skeletalised by now) (33, -2, D:1) a +0 club a goblin skeleton (34, 28, D:1) a +0 robe (35, -4, D:1) a +0 dagger (37, 0, D:1) a rat skeleton (37, 13, D:1) a +0 war axe (38, 24, D:1) a frilled lizard skeleton (39, 20, D:1) a +0 long sword (39, 25, D:1) a +0 short sword a hobgoblin skeleton (43, 13, D:1) a rat skeleton (45, 13, D:1) a +0 dagger a goblin skeleton (47, -5, D:1) a +0 club (54, 7, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 9, D:2) a +1 short sword of draining a +0 falchion a +0 ring mail (0, 11, D:2) a +0 antimagic trident (still there?) a frilled lizard corpse (skeletalised by now) (still there?) an orc skeleton (still there?) a gnoll skeleton (still there?) (3, -22, D:2) a +0 club a +0 sling (5, -24, D:2) a hobgoblin corpse (skeletalised by now) (6, 8, D:2) a staff of cold (9, -6, D:2) a +0 short sword (17, -33, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 12, D:2) a +1 antimagic dagger (22, -24, D:2) a hobgoblin skeleton (23, -11, D:2) a +0 chain mail (40, 6, D:2) an orb of energy (49, -10, D:2) 2 poisoned darts (58, -35, D:2) a rat corpse (skeletalised by now) (58, -32, D:2) an adder corpse (skeletalised by now) a rat corpse (skeletalised by now) (59, -32, D:2) a +0 short sword a stone Level 3 of the Dungeon (0, 0, D:3) 3 poisoned darts (9, 28, D:3) a +0 dagger a +0 robe a +0 short sword a +0 falchion an orc corpse (skeletalised by now) (11, 19, D:3) a frilled lizard corpse (skeletalised by now) (11, 28, D:3) a +0 trident a +0 ring mail (14, -12, D:3) a bat corpse (skeletalised by now) (15, 28, D:3) a +0 club a +0 ring mail the goblin corpse of Ijyb (skeletalised by now) (16, -18, D:3) a +0 robe a +0 dagger (17, -18, D:3) a +0 ring mail a +0 trident (17, -17, D:3) a +0 flail an orc skeleton (18, -17, D:3) a +0 chain mail a +0 dagger (18, -16, D:3) a +0 trident an orc skeleton (23, -5, D:3) a +0 spear a +0 animal skin a +0 helmet the hobgoblin skeleton of Robin (23, -2, D:3) a +0 club (24, -5, D:3) a +0 mace a +0 leather armour an orc skeleton (24, -4, D:3) a +0 club a +0 dagger a +0 club a goblin skeleton a goblin skeleton (24, -3, D:3) a +0 club a +0 dagger a goblin skeleton (24, -2, D:3) a +0 club (25, -5, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (25, 18, D:3) a +2 antimagic halberd (25, 23, D:3) an adder skeleton (26, 18, D:3) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (26, 20, D:3) a +0 robe a +0 dagger (27, 18, D:3) a +0 dagger 5 poisoned darts an orc corpse (skeletalised by now) (27, 19, D:3) a +0 ring mail a +0 club a +0 dagger an orc skeleton an orc skeleton (28, -6, D:3) a +1 hat of see invisible (28, 18, D:3) a +0 falchion a +0 scale mail an orc corpse (skeletalised by now) (35, -10, D:3) a +0 dagger (37, -10, D:3) a +0 robe a +0 dagger a +0 trident an orc skeleton an orc skeleton (45, 11, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of the Mashing Oracle {+Blink rC+ EV+5} (5700 gold) [ring of evasion] +Blink: It lets you blink. rC+: It protects you from cold. EV+5: It affects your evasion (+5). the ring "Uhugeokk" {Str+6 Dex+6} (5560 gold) [ring of strength] Str+6: It affects your strength (+6). Dex+6: It affects your dexterity (+6). the +0 kite shield of Autumn {Harm Rampage} (1400 gold) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the +1 ring mail of the Pink Corner {Harm rElec rF- Dex+2} (2020 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the amulet "Feoposhri" {Chemistry Will++ Str+2} (5520 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). the +6 dagger of Res Nullius {speed, rN+ rCorr Str+4 Int+2} (6540 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +3 leather armour "Teasin" {Rampage Str+6} (3660 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+6: It affects your strength (+6). It cannot be enchanted further. the +2 robe of the Ecumenical Temple {rF- rN+ Regen+ MP+4} (2350 gold) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. the ring "Nuhewoekh" {rC- Str+9 Stlth+} (4510 gold) [ring of strength] rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). Stlth+: It makes you more stealthy. the +5 whip of Calculation {heavy, rElec Int+2} (4770 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the cold staff of Infection {rElec rF- rC+ Int+3 Hexes Ice} (4390 gold) [staff of cold] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. the earth staff of Qazlal's Supremacy {Dex+4 Earth} (4040 gold) [staff of earth] Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. the hive talisman "Cesoh" {Rampage +Blink Str+2 Dex-5} (6300 gold) [hive talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). the +7 dagger "Margh" {heavy, rF+ rC++} (7010 gold) rF+: It protects you from fire. rC++: It greatly protects you from cold. It cannot be enchanted further. the wellspring talisman of Hopscotch {rPois rC- Dex+4 Stlth+} (3890 gold) [wellspring talisman] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. the hive talisman of Decompression {rC- rN+ Slay+5} (12500 gold) [hive talisman] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the +6 mace of Igopt {spect, rElec rN+ Dex+3} (6200 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +7 hand axe of the Magic Mushroom {holy, rF+ Int+3} (6070 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +2 battleaxe of venom (2400 gold) the wellspring talisman "Gorghokid" {+Blink Int+5} (5450 gold) [wellspring talisman] +Blink: It lets you blink. Int+5: It affects your intelligence (+5). (3, -21, D:4) a +0 club (17, -26, D:4) a +0 war axe (20, -31, D:4) a +0 robe a +0 dagger (20, -14, D:4) 4 javelins (21, -30, D:4) a +0 short sword a +0 hand axe an orc skeleton an orc skeleton (21, -29, D:4) a ball python skeleton (21, 0, D:4) a +0 cloak (21, 7, D:4) a parchment of Maxwell's Portable Piledriver (23, 13, D:4) a hobgoblin skeleton (28, -13, D:4) a +0 club (36, -27, D:4) a hound corpse (skeletalised by now) (36, -3, D:4) an inkwell talisman (40, 20, D:4) a ball python corpse (skeletalised by now) (41, 10, D:4) a ball python skeleton (44, 2, D:4) a +0 whip a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (44, 3, D:4) a +0 dagger a +0 leather armour (51, -5, D:4) a +0 club a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +2 rapier of freezing (1, -19, D:5) a +0 dagger (11, -24, D:5) a +0 club (14, 4, D:5) a +0 giant club (15, -30, D:5) a black bear corpse (skeletalised by now) (16, -30, D:5) a +0 flail (16, -29, D:5) a bullfrog corpse (skeletalised by now) (22, -28, D:5) an adder corpse (skeletalised by now) (32, 0, D:5) a +0 heavy flail a +0 chain mail (33, -21, D:5) a +0 long sword a +0 robe (33, -20, D:5) a +0 ring mail (33, -19, D:5) a +0 hand axe a +0 leather armour a +0 dagger a +0 hand axe a +0 ring mail an orc skeleton (33, -18, D:5) a +0 flail a +0 leather armour (34, -31, D:5) 2 boomerangs (34, -23, D:5) a +0 flail (34, -17, D:5) a hound skeleton (35, -19, D:5) a +0 giant club a quokka skeleton an ogre skeleton (35, 13, D:5) a jackal corpse (skeletalised by now) (44, 4, D:5) a howler monkey corpse (skeletalised by now) (47, -29, D:5) a +0 sling Level 6 of the Dungeon (0, 0, D:6) a parchment of Momentum Strike (2, 6, D:6) 15 gold pieces (2, 9, D:6) a scroll of teleportation (49, -9, D:6) a +0 giant club