Dungeon Crawl Stone Soup version 0.34-a0-146-g4abbe06800 (webtiles) character file. Game seed: 8273750891970573825 37 chesyn the Apothecary (level 3, 2/24 HPs) Began as a Merfolk Alchemist on June 14, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:57 (1029 turns). chesyn the Apothecary (Merfolk Alchemist) Turns: 1029, Time: 00:01:57 Health: 2/24 AC: 2 Str: 8 XL: 3 Next: 41% Magic: 4/6 EV: 12 Int: 14 God: Gold: 38 SH: 0 Dex: 16 Spells: 3/6 levels left rFire . . . c - +2 mace (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty, brilliant, lethally poisoned (2 -> -2), attractive A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - a +2 mace of holy wrath (weapon) d - a +0 dagger Armour a - a +0 robe (worn) Scrolls e - a scroll of brand weapon {unknown} f - 3 scrolls of identify {unknown} h - 2 scrolls of noise {unknown} k - a scroll of torment {unknown} l - a scroll of silence {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 5.8 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 56% 1d2 7% 1 b - Mercury Arrow Conj/Alch 30% 2d7 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 11% N/A 28% 3 Dazzling Flash Hex/Fire 4% N/A 56% 3 Olgreb's Toxic Radiance Alch 26% N/A 22% 4 Sticky Flame Fire/Alch 14% 2d5 56% 4 Alistair's Walking Alem Alch/Frge 14% N/A 89% 5 Curse of Agony Necr 2% N/A 100% 5 Silence Hex/Air 1% N/A 100% 5 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10955 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You take 4 HP, and have [14/24] HP Poisonous fumes billow around the adder! The adder looks even sicker. You feel sick. The adder closely misses you. Your magical contamination has completely faded away. You take 1 HP, and have [13/24] HP; You lose 1MP, and have [3/6] MP You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are lethally poisoned! The adder poisons you! You take 3 HP, and have [10/24] HP You are too injured to fight recklessly! It was a potion of attraction. You feel attractive to monsters. You feel very sick. The adder barely misses you. You take 2 HP, and have [8/24] HP It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder misses you. You take 3 HP, and have [5/24] HP It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder barely misses you. You take 1 HP, and have [4/24] HP You bludgeon the adder!! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 HP, and have [2/24] HP Okay, then. There is a lethal amount of poison in your body! Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .###.# .###.# #.# .....# #.# .##### ##+# #.# .# #...# #.# .## .....# ####.# ..## ......# ##.##.# ...#### .......####...#.######## ......+ ......†@................ ...#### .......####.....#######. #.## ......# ##.#.## ..# .....# ###.# ### #...##########.# # ##+##.......##.# # #.##.#####.##†# ###########>##.#####.##.# ..........#.##.......##.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 giant cockroaches A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 4 endoplasms (D:1) 4 frilled lizards (D:1) 5 goblins (D:1) 2 kobolds (D:1) 6 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chesyn the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 126 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 156 | D:1 | Learned a level 2 spell: Mercury Arrow 221 | D:1 | Reached skill level 5 in Alchemy 462 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 1029 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring D:2: minmay_inner_zag, layout_loops_corners, hellmonk_ecumenical_altar_prayer_group, nrook_mini_backslash, nicolae_half_adder Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 5 | 5.8 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action || total ---------------------------++------- Melee: Club || 8 Unarmed || 3 Dagger || 5 Mace || 35 Cast: Poisonous Vapours || 25 Use: Potion || 3 Stab: Sleeping || 3 Armour: Robe || 24 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1044 | 1028 | 16 | 0 | 822 | 2 | 522.0 | Dungeon | 1044 | 1028 | 16 | 0 | 822 | 2 | 522.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 937 daAuts D:2: 107 daAuts