Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 7362915128169613547 39 chocho1106 the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on June 28, 2025. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:30 (1420 turns). chocho1106 the Conjurer (Draconian Conjurer) Turns: 1420, Time: 00:03:31 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 28% Magic: 0/6 EV: 11 Int: 20 God: Gold: 82 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Jewellery c - an amulet of faith Scrolls g - a scroll of vulnerability Potions a - a potion of magic d - a potion of moonshine {unknown} e - a potion of curing f - a potion of resistance i - a potion of attraction {unknown} Skills: + Level 2.3 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The quokka misses you. You hit the quokka. The quokka is severely wounded. The quokka closely misses you. You closely miss the quokka. The quokka is severely wounded. The quokka closely misses you. You hit the quokka. You kill the quokka! A quokka comes into view. The gnoll hits you with a +0 whip. The gnoll misses you. The goblin attacks as it pursues you! The goblin barely misses you. You hit the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The goblin hits you with a +0 club. The gnoll hits you with a +0 whip. You hit the gnoll. The gnoll is almost dead. You stop channelling your searing ray. The gnoll hits you from afar with a +0 halberd. The gnoll hits you with a +0 whip. The goblin closely misses you. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! You die... ............###.#### ###.#######.##.....# .# .<....... #.##.....###.# .##.##### #.##.......... ........ #............. .#.##### #####......... .#... #......... .#..## #......... .# .. #.@####### ...... #.gj...... .##..## ##j####### ... . #jj# ###.# ..... . ........ ......=.... #....>...#.. #........#... You could see 4 gnolls and a goblin. Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 endoplasms 4 hobgoblins (D:1) 4 jackals (D:2) 2 quokkas (D:2) A bat (D:2) 2 goblins (D:1) 3 kobolds 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chocho1106 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 332 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 387 | D:1 | Learned a level 2 spell: Searing Ray 677 | D:1 | Found a faded altar of an unknown god. 1158 | D:2 | Reached XP level 3. HP: 12/26 MP: 0/6 1420 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring, angelslayer_ecumenical_altar_broken_walls_simple, nicolae_houndstooth_variations D:2: layout_basic, basic_altar, st_stairs_5, chequers_serial_rivers_room_a, kennysheep_nondescript, uniq_terence, uniq_robin Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | 2 | 2.3 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 12 Tailslap || 3 Dagger || 21 Punch || 1 Cast: Magic Dart || 51 Searing Ray || 4 Use: Scroll || 3 Armour: Skin || 66 Dodge: Dodged || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1422 | 1324 | 98 | 0 | 1072 | 2 | 711.0 | Dungeon | 1422 | 1324 | 98 | 0 | 1072 | 2 | 711.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1133 daAuts D:2: 288 daAuts