choicnc the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 37, D) a +0 dagger of flaming (unseen) (50, 37, D) a +1 partisan of venom (unseen) (51, 37, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (unseen) (51, 40, D) a +0 short sword a +0 shortbow a +0 leather armour (51, 41, D) a +3 scimitar (still there?) a +0 robe (still there?) a +0 buckler (still there?) (52, 37, D) a staff of necromancy (unseen) (52, 43, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 mace of draining (still there?) an elf corpse (still there?) (52, 44, D) a +0 short sword a +0 short sword a +0 leather armour (53, 37, D) a parchment of Borgnjor's Vile Clutch (53, 43, D) a +1 long sword of protection (unseen) (55, 44, D) a +0 rapier a +0 rapier a +0 leather armour (60, 23, D) a water moccasin corpse (60, 36, D) a parchment of Haunt (60, 37, D) a +5 arbalest of flaming (60, 41, D) a water moccasin corpse (60, 42, D) a cane toad corpse (61, 0, D) a staff of conjuration (unseen) (61, 16, D) a +3 dagger of flaming (unseen) (61, 26, D) a staff of fire (61, 36, D) a parchment of Ignite Poison (61, 37, D) a +4 chain mail of fire resistance (62, 8, D) a river rat corpse (skeletalised by now) (62, 9, D) a +0 spear of venom (62, 11, D) a river rat corpse (skeletalised by now) (62, 17, D) a +2 great sword of electrocution (62, 27, D) a +0 dagger a +0 robe a parchment of Haunt a kobold corpse (62, 29, D) a +0 dagger a +0 robe (62, 36, D) a parchment of Permafrost Eruption (62, 37, D) a +1 plate armour of poison resistance (63, 16, D) a +2 short sword of venom (63, 17, D) a +1 dagger of electrocution (63, 20, D) an adder corpse (63, 22, D) a black mamba corpse (63, 27, D) a +1 ring mail of positive energy (63, 30, D) a basilisk corpse (63, 36, D) a parchment of Starburst (63, 37, D) a +3 orcbow of freezing (63, 39, D) a water moccasin corpse (64, 16, D) a staff of conjuration (64, 17, D) a +3 trident of protection (64, 19, D) a water moccasin corpse (64, 26, D) a parchment of Spellspark Servitor (65, 30, D) a basilisk corpse (67, 0, D) a +3 heavy flail (68, 0, D) a +3 mace of protection (68, 5, D) an adder corpse (skeletalised by now) (69, 36, D) a parchment of Borgnjor's Vile Clutch (70, 8, D) a +0 robe (70, 9, D) a +5 triple sword of flaming (70, 36, D) a +5 great sword of protection (70, 37, D) a parchment of Death's Door (71, 8, D) a +6 ring of strength (71, 13, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 16, D) a parchment of Sigil of Binding (71, 20, D) a +0 halberd a +0 robe (71, 27, D) a parchment of Yara's Violent Unravelling (71, 37, D) a +3 halberd of freezing (72, 17, D) a parchment of Forge Phalanx Beetle (72, 26, D) a +6 ring of dexterity (72, 27, D) a +2 robe of positive energy (72, 28, D) a +0 dagger a +0 robe (72, 31, D) a boulder beetle corpse (72, 36, D) a ring of poison resistance (73, 1, D) a staff of conjuration (73, 3, D) a +0 long sword a +0 robe (73, 17, D) a +0 flail a naga corpse (73, 26, D) a +2 hand axe of holy wrath (73, 27, D) a parchment of Borgnjor's Revivification (75, 1, D) a +0 battleaxe of flaming