choicnc the Dungeon (0, 51, D) a ring of resist corrosion (0, 52, D) a +1 long sword of holy wrath (1, 32, D) a +4 vampiric whip (1, 34, D) a parchment of Permafrost Eruption (1, 51, D) a staff of fire (1, 52, D) the +1 chain mail "Nisas" {Regen+ Dex+5} Regen+: It increases your rate of health regeneration. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (2, 15, D) a +8 chain mail of ponderousness (2, 16, D) the +0 chain mail of the Apprentice {Death, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (2, 33, D) a ring of flight (2, 35, D) a ring of flight (2, 50, D) the +0 pair of boots of Ipluq {Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (2, 51, D) a +3 chain mail of resonance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +1 ring mail of fire resistance (unseen) (3, 16, D) a staff of alchemy (3, 32, D) a staff of alchemy (3, 33, D) the cold staff of the Briny Deep {rC+++ Ice} [staff of cold] rC+++: It renders you almost immune to cold. Ice: It increases the power of your Ice spells. (3, 34, D) a staff of earth (3, 52, D) a +2 chain mail of fire resistance (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 14, D) the +3 chain mail of Lifelessness {Fly rElec Str+5 Dex-2} Fly: It grants you flight. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (unseen) (4, 15, D) a +1 spear of venom (4, 16, D) the +5 arbalest of Theory {heavy, +Blink Will- Dex+4} +Blink: It lets you blink. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (4, 32, D) a +1 vampiric hand axe (4, 33, D) a +2 ring mail of cold resistance (4, 46, D) a +2 spear of venom a +4 scale mail of resonance (4, 50, D) the +11 scimitar "Mud Pie of Death" {drain, rF+ rN+ Will+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the +9 trident of Uncomfortable Rashes {heavy, rElec Int+3 Dex+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +7 flail "Spiderslayer" {freeze, rN++ Dex-5} rN++: It greatly protects you from negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (4, 51, D) a +1 scale mail of death (4, 52, D) a +0 short sword of freezing (5, 14, D) a parchment of Awaken Armour (5, 15, D) a +0 quarterstaff of draining (5, 32, D) a staff of air (5, 33, D) a +7 orcbow (5, 34, D) a staff of alchemy (5, 51, D) the +3 plate armour of Hedge Wizardry {Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (5, 52, D) a +1 scimitar of flaming (6, 14, D) a +0 devious rapier (unseen) (6, 16, D) a staff of fire (6, 32, D) a +0 leather armour (6, 33, D) a +6 ring of intelligence (6, 51, D) a +1 demon whip of electrocution (unseen) (6, 52, D) an inkwell talisman (7, 13, D) a ring of poison resistance (7, 14, D) a ring of see invisible (7, 16, D) a staff of cold (7, 32, D) a +1 scale mail of fire resistance (7, 34, D) a +1 devious short sword (7, 51, D) a +0 quarterstaff of draining (8, 15, D) a +3 scale mail of cold resistance (8, 32, D) the air staff of the Solstice {rElec Int+3 Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (8, 33, D) a staff of alchemy (8, 34, D) a +3 halberd of flaming (8, 50, D) a +1 scale mail of fire resistance (8, 52, D) the +9 orcbow of Awkwardness {antimagic, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (9, 14, D) a +1 rapier of speed (9, 16, D) the cold staff of Rahen {rF+ rC++ Str+3 Dex+3 Ice} [staff of cold] rF+: It protects you from fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (9, 32, D) a lightning rod (4/4) (9, 33, D) a +0 scale mail of command (9, 34, D) a +2 pair of gloves of stealth (9, 51, D) a +1 scale mail of cold resistance (9, 52, D) an amulet of faith (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman of the Trombone {rN+ Dex+4} [eel talisman] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). a lupine talisman the inkwell talisman of Wisdom {*Silence rCorr Slay+4} [inkwell talisman] *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a quill talisman (10, 14, D) a +4 short sword of speed (10, 15, D) a +1 glaive of venom (10, 16, D) the +5 trident of Hell's Wrath {freeze, rPois rN+ Stlth-} rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. (10, 26, D) a +0 club a +0 longbow a satyr corpse (skeletalised by now) (10, 33, D) a +2 plate armour of cold resistance (10, 34, D) a +0 hand axe (10, 50, D) a staff of air (10, 52, D) a +1 pair of gloves of infusion (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 15, D) a +5 ring of evasion (11, 32, D) a +2 scimitar of distortion (11, 33, D) a staff of earth (11, 34, D) a +0 heavy mace (11, 58, D) a hell hound corpse (skeletalised by now) (12, 14, D) a +1 trident of protection (12, 15, D) the +2 helmet of Odia {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (12, 28, D) a +0 quarterstaff a +0 robe a +0 broad axe a +0 animal skin a +1 antimagic quarterstaff a +0 animal skin an eleionoma corpse (skeletalised by now) an eleionoma corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (12, 32, D) the +1 quarterstaff "Darhise" {elec, Int+7} Int+7: It affects your intelligence (+7). It cannot be enchanted further. (12, 34, D) a staff of conjuration (12, 50, D) a +0 pair of boots of rampaging (12, 51, D) a +0 demon whip of freezing (12, 52, D) the +4 great mace "Donik" {elec, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (12, 56, D) a +2 broad axe of flaming a +5 ring of evasion +0 fire dragon scales a fire dragon corpse (skeletalised by now) (12, 57, D) a +1 scimitar of flaming a +2 great sword of flaming a ring of wizardry a +5 executioner's axe a hell hog skeleton (12, 58, D) a +2 great sword of flaming a +1 halberd of flaming (13, 24, D) a +0 spear a +0 longbow (13, 32, D) a +7 spectral quarterstaff (13, 34, D) a staff of alchemy (13, 50, D) the -2 buckler "Vaybb" {rPois rF++ rC- rCorr} rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (13, 52, D) the +1 shortbow of Honour {antimagic, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (13, 56, D) a +0 great sword of flaming a +3 scimitar of flaming a ring of magical power a fire dragon skeleton (13, 58, D) a hell hound corpse (skeletalised by now) (13, 60, D) a hell hound corpse (skeletalised by now) (14, 24, D) a +0 robe (14, 26, D) +0 fire dragon scales a +0 quarterstaff a +0 robe a +0 quick blade of venom a +0 robe a +0 buckler a +0 war axe a +0 animal skin a dire elephant corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (14, 27, D) a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 animal skin a ring of positive energy the +4 whip of Causality {flame, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 robe a +0 buckler a +6 ring of intelligence a +0 flail a +0 animal skin a spriggan corpse (skeletalised by now) an eleionoma corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (14, 28, D) a +0 scimitar of distortion a +0 animal skin a +3 flail of holy wrath a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (14, 50, D) a book of the Tundra (14, 56, D) +0 fire dragon scales +0 fire dragon scales a fire dragon skeleton a fire dragon skeleton (14, 58, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (14, 59, D) a +2 great sword of flaming a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) a fire giant skeleton (14, 60, D) a +2 demon whip of electrocution a +0 robe of fire resistance (15, 24, D) a +0 quarterstaff a +0 longbow (15, 26, D) a +0 robe an eleionoma corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (15, 27, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (15, 58, D) a +3 scimitar of flaming a +1 battleaxe of electrocution (15, 59, D) a +2 great sword of flaming a +1 scimitar of flaming a +0 great sword of flaming the +12 long sword of Bright Guilt {freeze, Bane rPois rN+ Int+4} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a hell hog corpse (skeletalised by now) a hell hound skeleton a fire giant skeleton (15, 61, D) a +2 demon whip of venom a +1 scimitar of flaming (18, 48, D) a +0 dire flail of protection (19, 1, D) a staff of conjuration (19, 16, D) a +1 leather armour of positive energy (19, 17, D) a +4 heavy war axe (19, 32, D) a +4 heavy hand axe (unseen) (19, 48, D) a +0 robe of fire resistance (19, 49, D) a +4 chain mail of fire resistance (20, 17, D) the +0 longbow "Byururew" {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (20, 32, D) a +3 arbalest of flaming (20, 33, D) a +3 rapier of protection (20, 48, D) a +0 halberd (21, 1, D) a +0 mace (21, 17, D) the +0 scale mail "Niamiop" {Death, Str-4 Dex+8 Slay-3} Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. (21, 32, D) a +6 ring of strength (21, 34, D) a staff of earth (21, 48, D) a +1 ring mail of poison resistance (21, 49, D) a +0 dire flail (21, 50, D) a +0 leather armour of cold resistance (22, 0, D) a +0 chain mail (22, 1, D) a +1 antimagic hand axe (22, 15, D) a +0 giant spiked club (22, 17, D) a staff of fire (22, 32, D) a parchment of Irradiate (22, 33, D) a ring of see invisible an amulet of the acrobat a ring of positive energy an amulet of chemistry a +6 ring of strength a +0 long sword of holy wrath (22, 34, D) a +3 chain mail of archery (22, 48, D) a +0 short sword (22, 49, D) a +5 spear of venom (22, 50, D) a staff of earth (23, 0, D) a +6 ring of intelligence (23, 1, D) the +1 hand axe of Disaster {venom, Int+5 Dex-2 Stlth+} Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (23, 16, D) an amulet of reflection (23, 18, D) a ring of positive energy (23, 32, D) a +1 buckler of protection (23, 33, D) a +2 battleaxe of freezing (23, 34, D) a +1 cloak of poison resistance (23, 48, D) the fire staff of the Turnip {^Drain rF+ rCorr Dex+6 Forge Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (23, 49, D) a +3 spear of venom (24, 1, D) a +1 chain mail of fire resistance (24, 16, D) the +2 falchion of the Writhing Boar {freeze, *Rage rN+ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (24, 17, D) a +2 heavy mace (24, 18, D) a staff of earth (24, 34, D) the +4 ring mail of Periwinkles {Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (24, 48, D) a staff of alchemy (24, 49, D) a +0 glaive (24, 50, D) a parchment of Orb of Destruction (25, 0, D) a +0 plate armour (25, 1, D) a +2 halberd of venom (unseen) (25, 16, D) a +2 scale mail of archery (25, 17, D) a +2 ring mail of fire resistance (unseen) (25, 18, D) a +3 dire flail of holy wrath (unseen) (25, 32, D) the +1 robe "Xiulif" {Fly Int-4 Dex+6} Fly: It grants you flight. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (25, 33, D) a +4 rapier of protection (25, 34, D) the alchemy staff of Honesty {rPois rCorr Forge Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (25, 49, D) a +2 barding of cold resistance (26, 16, D) an amulet of wildshape (26, 33, D) a +1 orcbow of draining (26, 48, D) a +2 spear of freezing (26, 49, D) a +0 short sword (27, 0, D) a +0 leather armour of fire resistance (27, 33, D) a +2 rapier of speed (27, 34, D) a +2 scale mail of command (27, 50, D) a staff of earth (28, 0, D) a +0 mace of draining (28, 1, D) a +0 chain mail of cold resistance (28, 12, D) a +0 flail the +1 plate armour of Meager the Leaf {*Slow rElec rPois} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. an orc corpse (skeletalised by now) (28, 17, D) a +5 great sword of holy wrath (28, 28, D) a hydra corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (28, 33, D) a +0 pair of boots of stealth (28, 49, D) a +3 scale mail of positive energy (29, 0, D) a +3 morningstar of protection (29, 1, D) a staff of air (29, 9, D) a +1 glaive the +4 chain mail "Juidos" {-Tele rPois rC+ Str+3} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 dire flail a +0 plate armour (29, 12, D) a +0 glaive a +0 orcbow a +0 chain mail (29, 17, D) a +5 rapier of speed (29, 25, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (29, 32, D) a +5 arbalest (29, 33, D) a +4 ring of protection (29, 48, D) a lupine talisman (30, 8, D) a +0 flail a +0 plate armour an orb of glass a +0 giant club an orc corpse (skeletalised by now) (30, 9, D) a +0 giant club a +0 glaive a +0 plate armour a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (30, 10, D) a +0 short sword a +0 robe a +6 ring of strength a +0 giant club a +0 dagger a +0 robe a +2 sling of electrocution a +2 battleaxe a +0 plate armour a +2 great mace a +0 chain mail a +0 dire flail a +0 giant spiked club an orc corpse (skeletalised by now) (30, 26, D) +0 acid dragon scales an ice dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (30, 27, D) an iron dragon corpse (skeletalised by now) (30, 28, D) a death drake corpse (skeletalised by now) (30, 38, D) a polar bear corpse (skeletalised by now) (30, 43, D) a rime drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (30, 44, D) a +1 battleaxe of freezing an ice dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (30, 45, D) the +11 falchion of Indomitability {protect, rN+ Str-5 Int+4} (still there?) rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a frost giant corpse (skeletalised by now) (still there?) (30, 48, D) the +6 falchion "Ychissai" {venom, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (30, 49, D) the +7 chain mail "Vyluism" {Resonance, Harm rF+ Str-2 Stlth+} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (30, 50, D) a +2 pair of gloves of fire (unseen) (31, 8, D) the +9 shortbow of Objectivity {flame, rF+ Dex+3 Stlth+} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 battleaxe of sundering a +0 robe an orc corpse (skeletalised by now) (31, 9, D) a +0 battleaxe a +2 chain mail of resonance (31, 10, D) a staff of necromancy a +0 arbalest a +0 dire flail a +0 plate armour a +0 dagger a +1 robe of willpower an orc corpse (skeletalised by now) (31, 26, D) a swamp drake corpse (skeletalised by now) (31, 43, D) a rime drake corpse (skeletalised by now) (31, 44, D) a +1 battleaxe of freezing (still there?) a +1 battleaxe of freezing (still there?) a polar bear corpse (skeletalised by now) (still there?) a polar bear corpse (skeletalised by now) (still there?) a frost giant corpse (skeletalised by now) (still there?) a frost giant corpse (skeletalised by now) (still there?) (31, 48, D) a +0 mace (31, 49, D) a +2 helmet of sniping (31, 50, D) a +3 rapier of venom (unseen) (31, 64, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. the +7 trident of Misery {flame, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (31, 65, D) a +6 partisan of entangling a green draconian corpse (32, 48, D) a +4 ring mail of fire resistance (32, 49, D) a +3 ring mail of cold resistance (32, 50, D) a +0 partisan of protection (unseen) (32, 63, D) a +1 antimagic halberd (32, 64, D) a +4 broad axe of venom a black draconian corpse (32, 65, D) a +0 short sword (32, 66, D) a +0 glaive of freezing a purple draconian corpse (33, 48, D) a parchment of Fulminant Prism (33, 49, D) a +0 hand axe (33, 50, D) a staff of fire (unseen) (33, 62, D) a +5 devious rapier a green draconian corpse (33, 63, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +0 scimitar a +0 trident a +2 orcbow of flaming a +0 trident a red draconian corpse a red draconian corpse a black draconian corpse (33, 64, D) a +6 ring of intelligence a +0 short sword a +2 eveningstar of pain a +0 flail an amulet of wildshape a +0 glaive a purple draconian corpse a black draconian corpse (33, 65, D) a staff of alchemy a +0 cloak a +0 dire flail a +4 orcbow a +0 mace a +0 battleaxe a moth of wrath corpse a green draconian corpse a green draconian corpse a black draconian corpse (33, 66, D) a +6 shortbow of flaming the +9 morningstar of the Building Gods {venom, *Rage rF++ rCorr Str-3} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). It cannot be enchanted further. a black draconian corpse (34, 50, D) a +2 falchion of valour (unseen) (34, 62, D) a +0 glaive (34, 63, D) a +2 heavy quarterstaff a golden dragon corpse (34, 64, D) a +0 long sword a +0 dire flail a yellow draconian corpse a red draconian corpse (35, 0, D) a +0 robe (35, 14, D) a +0 rapier of holy wrath (unseen) (35, 63, D) a +0 halberd (35, 64, D) a +0 war axe (35, 65, D) a +2 trident of protection (36, 15, D) a +3 leather armour of cold resistance (unseen) (37, 0, D) a staff of cold (37, 14, D) the +9 long sword of Disorder {freeze, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (37, 29, D) a +0 robe (38, 14, D) a +2 morningstar of flaming (38, 28, D) a +0 dagger (38, 29, D) the +5 plate armour of Siojiam {Harm Will- Dex+7} Harm: It increases damage dealt and taken. Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (39, 0, D) a +0 mace (39, 1, D) a staff of cold (39, 14, D) a +0 dire flail of holy wrath (39, 15, D) a +2 shortbow of draining (39, 29, D) the +3 ring mail of Ogyx {^Drain rCorr Str+6 Stlth+} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (40, 0, D) a +3 short sword (40, 14, D) a +3 leather armour of willpower (40, 15, D) a +2 scimitar of holy wrath (40, 28, D) a +1 partisan of protection a +2 hand axe of venom (40, 29, D) a +1 sling of freezing (41, 0, D) a +0 mace (41, 1, D) a +0 buckler a +0 scale mail (41, 14, D) a ring of poison resistance (41, 15, D) a staff of earth (41, 28, D) a +2 short sword of venom (41, 29, D) a blade talisman (42, 0, D) the +5 war axe "Imp's Undoing" {holy, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (42, 1, D) a +0 heavy spear (42, 28, D) a +5 flail (42, 29, D) a staff of fire (43, 10, D) the +2 leather armour of the Sky {rC+} rC+: It protects you from cold. It cannot be enchanted further. (43, 28, D) the +0 leather armour of the Devil's Team {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (43, 38, D) a +0 mace a +1 heavy flail an amulet of the acrobat the necromancy staff of the Crafting Messenger {rC- rN+ Str+4 Necro Fire Ice} [staff of necromancy] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. a +0 robe (43, 39, D) a +0 glaive (44, 10, D) a +0 dire flail a +0 chain mail (44, 28, D) +5 storm dragon scales +5 shadow dragon scales a +5 plate armour +5 ice dragon scales +5 fire dragon scales a +5 crystal plate armour (44, 37, D) a staff of cold a +0 robe a +0 hand cannon of freezing a +0 robe (44, 38, D) a +0 long sword a +0 plate armour a +0 robe a +0 robe (44, 39, D) a +1 great sword of valour a +0 short sword a +3 ring mail of poison resistance a +1 heavy great mace a +0 plate armour (45, 7, D) a +1 trident of entangling a +1 leather armour of fire resistance (45, 8, D) a +0 mace a +0 robe the +9 scimitar of Rexzuy {valour, Will+} Will+: It increases your willpower. It cannot be enchanted further. a +0 robe a +0 glaive a +0 plate armour a +3 heavy morningstar a +0 robe a +2 halberd of protection a +0 robe a +4 scimitar a +0 robe a +0 long sword a +0 battleaxe a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (45, 9, D) a +1 spear of freezing a +0 robe (45, 38, D) a +0 mace a +0 battleaxe a ghoul corpse (skeletalised by now) (47, 51, D) a staff of necromancy (unseen) (48, 50, D) a parchment of Conjure Ball Lightning (48, 51, D) a staff of cold (unseen) (49, 0, D) a +3 dagger of holy wrath (49, 24, D) a +1 vampiric war axe (49, 37, D) a +2 ring mail of cold resistance (unseen) (49, 50, D) a Gell's gravitambourine (2/2) (50, 1, D) a staff of earth (50, 2, D) the +6 glaive "Nalag" {flame, rPois rN+ Int-5} rPois: It protects you from poison. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (50, 12, D) a +0 war axe (50, 13, D) a staff of necromancy (50, 24, D) a +2 plate armour of death (50, 25, D) a staff of earth (50, 36, D) an orb of attunement (50, 50, D) the ring of Denlaum {Fly rF+ EV+5} [ring of evasion] Fly: It grants you flight. rF+: It protects you from fire. EV+5: It affects your evasion (+5). (unseen) (51, 0, D) a staff of conjuration (51, 13, D) a +0 heavy sling (51, 24, D) a +1 robe (51, 25, D) a +5 heavy mace (51, 36, D) a +0 morningstar (51, 37, D) a +1 sling of flaming (51, 50, D) a parchment of Alistair's Walking Alembic (52, 0, D) a +1 flail of holy wrath (52, 13, D) a staff of conjuration (52, 24, D) a +1 spectral quarterstaff (52, 25, D) a +2 flail of protection (52, 37, D) the necromancy staff of Xeub Qat {*Slow rC- rN+++ Int+2 Dex+2 Necro} [staff of necromancy] *Slow: It may slow you when you take damage. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (52, 50, D) a +3 chain mail of fire resistance (unseen) (52, 60, D) a +2 lajatang of electrocution (still there?) a +0 robe (still there?) the ring of Paranoia {rC+ rN+ Will+ rCorr Stlth+} (still there?) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +2 whip of freezing (still there?) a +0 robe (still there?) a wand of flame (30) (still there?) (52, 61, D) a +0 falchion a +0 leather armour the human corpse of Eustachio (52, 63, D) a +2 broad axe of draining (still there?) a +5 arbalest (still there?) 5 javelins (still there?) a +0 chain mail (still there?) (53, 1, D) the +5 robe of Impermeability {*Corrode rC+ Regen+ Str+4} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). It cannot be enchanted further. (53, 8, D) a bullfrog corpse (skeletalised by now) (53, 9, D) a rime drake corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (53, 12, D) a +0 hand axe (53, 13, D) a +4 hand axe of electrocution (53, 25, D) a staff of necromancy (53, 50, D) a parchment of Martyr's Knell (53, 60, D) a +0 dagger (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +4 partisan of entangling (still there?) a +2 plate armour of willpower (still there?) a +2 tower shield (still there?) the human corpse of Louise (still there?) (53, 61, D) the +0 leather armour of Hisief {rN+ Will- Str+4} (still there?) rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. the +0 robe of Complete Protection {rPois} (still there?) rPois: It protects you from poison. It cannot be enchanted further. the human corpse of Kirke (still there?) (54, 0, D) a staff of necromancy (54, 8, D) a komodo dragon corpse (skeletalised by now) (54, 9, D) a blink frog corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (54, 13, D) a ring of see invisible (54, 21, D) a +5 battleaxe (54, 25, D) a +2 spectral giant spiked club (54, 28, D) a +6 halberd of holy wrath (54, 36, D) a +0 dagger (54, 42, D) a +0 partisan of venom a +0 robe (54, 44, D) a +0 war axe a +0 robe a +0 robe a +0 short sword a +0 plate armour of cold resistance a +0 robe (54, 50, D) a Gell's gravitambourine (2/2) (54, 60, D) a +3 great sword of electrocution (still there?) a +0 leather armour (still there?) a ring of poison resistance (still there?) a maw talisman (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) the human corpse of Rupert (still there?) the elf corpse of Duvessa (still there?) (54, 61, D) a +4 demon whip of distortion (still there?) a +1 sling of freezing (still there?) the +3 faerie dragon scales {rPois rCorr HP+9 Str+3 Hexes} (still there?) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. HP+9: It affects your health (+9). Str+3: It affects your strength (+3). Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. a +1 buckler of reflection (still there?) (54, 62, D) the fire staff of Wu Jian's Regard {rF+ Str+2 Fire} (still there?) [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. the +4 robe of Lazoll {rElec Regen+ rCorr} (still there?) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (55, 0, D) the +2 orcbow "Vioseota" {drain, rF+ rN+ SInv} rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (55, 14, D) a ring of positive energy a +4 ring of slaying an amulet of faith a +6 ring of dexterity (55, 18, D) a +0 partisan (55, 20, D) a +0 battleaxe a +0 shortbow of freezing a +0 glaive a white draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (55, 21, D) a +0 halberd a black draconian corpse (skeletalised by now) (55, 43, D) a staff of air a +0 robe a human corpse (skeletalised by now) (56, 8, D) a basilisk corpse (skeletalised by now) (56, 18, D) a +0 battleaxe a white draconian skeleton (56, 19, D) a +0 mace a +3 long sword of flaming a +2 vampiric trident a green draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (56, 20, D) a +2 great sword of flaming (56, 21, D) a +0 dire flail (56, 31, D) a +0 mace a +0 short sword a +0 great mace a +0 chain mail the amulet "Umuxt" {Dissipate Harm *Silence rElec} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. a +0 dagger a +0 robe (56, 32, D) a +0 battleaxe a +0 plate armour (56, 33, D) a +0 flail (57, 18, D) a +0 halberd (57, 19, D) a +0 hand axe a +0 battleaxe a yellow draconian corpse (skeletalised by now) (57, 31, D) a +0 battleaxe (59, 36, D) a +2 leather armour of poison resistance (60, 9, D) a +0 arbalest (60, 11, D) a +0 shortbow (60, 37, D) the +2 short sword "Nusor" {holy, rElec rN++ Str+3 Int-5} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (61, 9, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 10, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 36, D) a +2 hand axe of holy wrath (62, 0, D) a staff of air (62, 8, D) a +2 ring mail of cold resistance (62, 16, D) a +1 partisan of venom (62, 17, D) a staff of conjuration (63, 16, D) a +2 rapier of speed (63, 27, D) a staff of earth (63, 36, D) a +6 ring of strength (64, 16, D) a staff of necromancy (64, 17, D) a +2 great sword of draining (64, 27, D) a +2 mace of holy wrath (65, 26, D) a staff of air (66, 23, D) a rime drake corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (66, 32, D) a +0 long sword a +0 flail a hell hound corpse (skeletalised by now) (66, 33, D) a +0 war axe a hell hound corpse (skeletalised by now) (67, 22, D) a bullfrog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (69, 0, D) an eel talisman (70, 9, D) a +4 rapier of speed (70, 37, D) a +0 leather armour of poison resistance (71, 8, D) a staff of alchemy (71, 16, D) a +4 mace of protection (71, 27, D) a +3 triple sword of holy wrath (71, 36, D) a +1 plate armour of cold resistance (71, 37, D) +0 ice dragon scales (72, 8, D) a +2 leather armour of cold resistance (72, 9, D) a +4 vampiric falchion (72, 16, D) a +1 mace of pain (72, 17, D) a +2 ring mail of willpower (72, 26, D) a +2 sling of freezing (72, 36, D) a +4 arbalest of freezing (73, 1, D) a staff of fire (73, 16, D) a +6 ring of dexterity (73, 17, D) a +6 ring of dexterity (73, 23, D) a yak corpse (skeletalised by now) (73, 27, D) a +4 spear (73, 32, D) a +0 halberd a naga corpse (skeletalised by now) (73, 36, D) a +0 war axe (73, 37, D) a +1 leather armour of fire resistance (74, 22, D) a bullfrog corpse (skeletalised by now) (74, 33, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a staff of air (unseen) (75, 23, D) a bullfrog corpse (skeletalised by now) (75, 32, D) a ball python corpse (skeletalised by now)